Computer Networks Foundations and Architecture

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Vocabulary practice flashcards covering foundational computer networking concepts, devices, types, performance metrics, design issues, and reference models.

Last updated 1:22 PM on 10/3/26
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44 Terms

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Computer

An electronic device that processes data according to instructions provided by software programs, taking input (data), processing it using a central processing unit (CPU), storing information, and producing output (results).

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Communication (in a Computer Network)

The process of sending and receiving data or digital information between two or more connected devices using specific rules and physical or wireless paths, relying on a sender, receiver, message, transmission medium, and shared protocols.

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Data (in a Computer Network)

Raw information made of binary code (ones and zeros) that is broken down into small pieces called packets to move safely from one device to another.

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Network

A general term for a group of connected people, objects, or systems (such as social, transportation, or telephone networks).

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Computer Network

A group of interconnected computers and devices (like phones and printers) that communicate and share resources using wired or wireless media.

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Hub

A basic Layer 1 (Physical Layer) networking device that receives incoming signals through one port and repeats/broadcasts them to all other ports without checking destination addresses, creating a single collision domain.

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Passive Hub

A type of hub that simply passes the signal along without altering or regenerating it.

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Active Hub

A type of hub that regenerates and amplifies incoming signals before forwarding them.

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Intelligent Hub

A type of hub that provides basic network monitoring and management capabilities.

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Bridge

A Layer 2 (Data Link Layer) networking device that connects two or more LAN segments and uses MAC addresses to filter and forward frames, dividing the network into separate collision domains.

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Transparent Bridge

A bridge that automatically learns MAC addresses and forwards or filters frames across LAN segments.

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Source Routing Bridge

A bridge mainly used in Token Ring networks where the routing path is specified by the source device.

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Translational Bridge

A bridge used to connect different types of LAN technologies, such as Ethernet and Token Ring.

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Switch

A Layer 2 (Data Link Layer) device that learns MAC addresses, stores them in a MAC address table, and forwards frames exclusively to the port connected to the destination device.

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Router

A Layer 3 (Network Layer) networking device that connects different networks and forwards data packets using IP addresses and routing tables.

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Gateway

A networking device or node that connects two different networks using different protocols or architectures, acting as an entry/exit point and converting protocols when necessary.

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Modem

A communication device (Modulator-Demodulator) that converts digital computer signals to analog signals for transmission over media and converts received analog signals back into digital data.

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Repeater

A networking device that receives weak signals, regenerates and reshapes them, and retransmits them to extend transmission distance and overcome signal attenuation.

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Access Point (AP)

A networking device connected to a wired network (usually via Ethernet) that broadcasts a Wi-Fi signal (SSID) to allow wireless devices to connect to a LAN.

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Network Interface Card (NIC)

A hardware component that enables a device to connect to a network (via Ethernet or Wi-Fi), handling data transmission using a unique 48-bit MAC address.

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<p>Personal Area Network (PAN)</p>

Personal Area Network (PAN)

A short-range network connecting personal devices around a single user within a coverage range of 1–10 meters1\text{--}10\text{ meters} using technologies like Bluetooth, NFC, or Infrared.

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<p>Local Area Network (LAN)</p>

Local Area Network (LAN)

A network that connects computers and devices within a small geographical area such as a room, building, office, or campus using Ethernet or Wi-Fi.

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<p>Metropolitan Area Network (MAN)</p>

Metropolitan Area Network (MAN)

A network spanning a larger geographical region than a LAN, typically covering an entire city or town using Fiber Optics, Microwave, or Metro Ethernet.

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<p>Wide Area Network (WAN)</p>

Wide Area Network (WAN)

A network connecting devices across large geographical distances such as countries or continents using leased lines, satellite links, or the Internet.

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Internetwork

A system formed by interconnecting two or more independent computer networks using Layer 3 networking devices like routers or gateways to enable cross-network communication.

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Intranet

A private network used within an organization that is accessible exclusively to authorized internal users.

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Extranet

A private network that grants controlled, limited access to authorized external users such as partners, suppliers, or customers.

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Internet

A worldwide global internetwork that connects millions of public, private, academic, and government networks.

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<p>Connection-Oriented Service</p>

Connection-Oriented Service

A service (like TCP) that establishes a dedicated communication path via a handshake before transmitting data, ensuring ordered, reliable, and error-checked delivery.

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<p>Connectionless Service</p>

Connectionless Service

A service (like UDP) that transmits data packets (datagrams) independently without prior connection setup, offering lower latency but no guarantee of delivery order or arrival.

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ISO (International Organization for Standardization)

An international organization that develops global standards, including the 7-layer OSI reference model for networking.

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IEEE (Institute of Electrical and Electronics Engineers)

An organization that sets technical standards for communication and computing, such as the IEEE 802 standard family for LANs (802.3 Ethernet, 802.11 Wi-Fi).

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IETF (Internet Engineering Task Force)

An organization that develops and maintains open Internet protocols (e.g., TCP, IP, HTTP, DNS) published as RFC documents.

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ITU-T (International Telecommunication Union – Telecommunication Standardization Sector)

An international body that formulates standards and recommendations for telecommunication networks, voice, data, and multimedia systems.

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Bandwidth

The maximum theoretical amount of data that can pass through a network connection in a given time period, measured in bps, Mbps, or Gbps.

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Throughput

The actual measured rate of data successfully transmitted over a network in a given period of time.

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Latency (Delay)

The total time required for a packet of data to travel from its source to its destination, measured in milliseconds (ms\text{ms}).

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Jitter

The measure of variation in packet transit delay across a network, which can disrupt real-time voice and video quality.

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Packet Loss

The condition where one or more data packets fail to reach their intended destination during network transmission.

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<p>OSI Reference Model</p>

OSI Reference Model

A 7-layer conceptual framework (Physical, Data Link, Network, Transport, Session, Presentation, Application) developed by ISO to standardize network functions.

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TCP/IP Model

A 5-layer practical networking framework (Physical, Data Link, Network/Internet, Transport, Application) created for real-world Internet communication.

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MAC Address

A 48-bit hardware address assigned to a network interface card used for device identification within a Local Area Network.

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Flow Control

A mechanism implemented across network layers to ensure a fast sending host does not overwhelm a slower receiving host with data.

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Statistical Multiplexing

A network design technique where data channels dynamically allocate fractions of bandwidth or time slots to active hosts rather than assigning dedicated paths.