AED 307: Computer Software Engineering (Module II)

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Vocabulary terms and definitions from Module II of AED 307 Computer Software Engineering, covering software design, UI paradigms, testing methodologies and levels, documentation, maintenance, and project management tools.

Last updated 7:23 AM on 10/11/26
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30 Terms

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Software Design

A process that transforms user requirements into a suitable form to assist programmers with coding and implementation, defining how to accomplish the goals established in the analysis phase.

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Modeling Language

Any artificial graphical or textual language used to express information, knowledge, or systems in a structure governed by a consistent set of rules for interpretation.

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User Interface (UI)

The front-end application view that a user interacts with to manipulate and control software and hardware, focused on maximizing user experience.

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Command Line Interface (CLI)

A minimal text-based software interface consisting of a command prompt, cursor, and command input, which consumes fewer computer resources than a GUI.

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Graphical User Interface (GUI)

An interface providing graphical means for users to interact with and interpret software, often comprising both hardware and software components.

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Top-Down Design

A design approach that begins at the uppermost components of a hierarchy and proceeds level by level downward, systematically breaking a problem into smaller, manageable parts.

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<p>Structure Chart (Hierarchy Chart)</p>

Structure Chart (Hierarchy Chart)

A top-down hierarchical diagram demonstrating modular decomposition, showing how a high-level system (such as Payroll) breaks down into subordinate modules like Get Data, Calculations, and Output Results.

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Modular Development

The process of developing software modules individually and subsequently combining them to form a solution to an overall problem.

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Software Testing

An investigation involving the execution of a software component or system to evaluate properties of interest and inform stakeholders about product quality.

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Static Testing

A verification approach to software testing that involves reviews, walkthroughs, or inspections without executing the code.

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Dynamic Testing

A validation approach to software testing that involves executing programmed code with a specific set of test cases.

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White-Box Testing

A testing method (also called glass-box testing) based on knowing the internal structure of the software, utilizing methodologies such as basis path testing and control structure testing.

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Black-Box Testing

A testing technique that evaluates software inputs and outputs without knowing its internal structure or implementation, using techniques such as exhaustive, random, and boundary-value testing.

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Unit Testing

Component testing that verifies the functionality of a specific section of code, usually at the function level, ensuring individual building blocks work independently.

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Integration Testing

Testing aimed at exposing defects in the interfaces and interactions between integrated software components or modules against the software design.

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Component Interface Testing

A testing practice used to check the handling of data passed between various units or subsystem components beyond full integration testing.

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System Testing

End-to-end testing of a completely integrated system to verify that it satisfies all specified functional and operational requirements.

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Bottom-Up Testing

An integrated testing approach where the lowest-level components (modules, procedures, functions) are tested first, integrated, and used to facilitate testing of higher-level components.

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Software Security Assessment

The process of evaluating an application to identify potential vulnerabilities, weaknesses, and threats via penetration testing, vulnerability assessments, and security auditing.

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Software Maintenance

All modifications and updates performed on a software product following delivery due to market conditions, client requests, host modifications, or organizational changes.

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User Documentation

Also called a user guide; step-by-step instructions and tutorials written for both novice and expert users explaining how to use software features.

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System Documentation

Documentation that defines the software itself across all four phases of system development, allowing the software to be maintained and modified by outside developers.

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Technical Documentation

Documentation describing how software should be installed on clients/servers (installation documentation) and how it should be serviced and updated (service documentation).

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Software Project

The complete procedure of software development from requirement gathering to testing and maintenance, executed within a specified timeframe to achieve an intended product.

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<p>Project Triangle</p>

Project Triangle

A geometric representation of project constraints, showing Scope positioned at the center with directional vectors targeting core project parameters.

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<p>Gantt Chart</p>

Gantt Chart

A project management tool that maps project activities (such as planning, design, coding, testing, and delivery) horizontally against a timeline of time units (such as weeks).

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<p>PERT Chart</p>

PERT Chart

A project management network diagram representing milestones as numbered circles and activities or tasks as directional arrows between them.

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<p>Resource Histogram</p>

Resource Histogram

A project management bar chart illustrating the required allocation of personnel roles (such as designers, developers, and testers) plotted across days.

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Project Scheduling

The roadmap of all project activities arranged in a specified order and assigned time slots, created by breaking tasks down, estimating durations, and allocating work-units.

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Project Risk Management

All activities pertaining to identifying, categorizing, managing, and monitoring predictable and unpredictable risks throughout a software project.