Unit 2 Motion and Force Vocabulary

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Vocabulary practice flashcards covering fundamental physical concepts including motion, speed, velocity, acceleration, forces, Newton's Laws, friction, momentum, and graph interpretations.

Last updated 11:27 PM on 10/5/26
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28 Terms

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Motion

The state that occurs when an object changes its position relative to a reference point.

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Reference Point

An indicator, location, or object used to determine whether something has moved, serving as the basis from which position is measured, recorded, or observed.

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Distance

The total length of the entire path traveled by an object (dd).

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Displacement

The distance and direction of an object's change in position from its starting point to its ending point.

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Speed

The rate at which an object covers distance per unit time (s=dts = \frac{d}{t}), without specifying direction.

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Average Speed

The total distance traveled divided by the total time taken (Average speed=total distancetotal time\text{Average speed} = \frac{\text{total distance}}{\text{total time}}).

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Instantaneous Speed

The exact speed of an object at one specific, given moment in time, such as the reading displayed on a speedometer.

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Velocity

The speed of an object in a specified direction of motion (v=dtv = \frac{d}{t} plus direction).

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Acceleration

The rate at which velocity changes over time (a=vf−vita = \frac{v_f - v_i}{t} or a=ΔvΔta = \frac{\Delta v}{\Delta t}), occurring when an object speeds up, slows down, or changes direction.

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Force

A push or pull exerted on an object that can change its motion.

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Net Force

The overall or total sum of all forces acting on an object after all individual forces are combined.

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<p>Balanced Forces</p>

Balanced Forces

Forces acting on an object that are equal in size and opposite in direction, resulting in a net force of 0 N0\,N and causing no change in motion.

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<p>Unbalanced Forces</p>

Unbalanced Forces

Forces acting on an object that are not equal and opposite, producing a non-zero net force that causes the object to accelerate in the direction of the net force.

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Inertia

The tendency of an object to resist any change in its motion, which depends directly on the mass of the object.

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Newton's 1st Law (Law of Inertia)

States that an object at rest stays at rest, and an object moving at a constant velocity continues moving at that velocity, unless acted upon by an unbalanced net force.

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Newton's 2nd Law

States that a net force acting on an object causes it to accelerate in the direction of the net force, calculated using F=m×aF = m \times a.

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Newton's 3rd Law

States that when one object exerts a force on a second object, the second object exerts an equal and opposite force on the first object (every action force has an equal and opposite reaction force).

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Friction

A force that opposes motion when two surfaces rub together or come into contact with one another.

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Static Friction

The frictional force between two touching surfaces that are not moving relative to each other.

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Sliding Friction

The frictional force that opposes the motion of two surfaces sliding past one another.

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Rolling Friction

The frictional force acting between a rolling object and the surface it rolls upon.

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Air Resistance

A force exerted by air that opposes the motion of an object traveling through it, affected by the object's size, shape, and speed.

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<p>Terminal Velocity</p>

Terminal Velocity

The maximum velocity reached by a falling object when the upward force of air resistance balances the downward force of gravity, yielding a net force of 0 N0\,N and zero acceleration.

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Law of Universal Gravitation

States that every mass attracts every other mass in the universe, where larger masses yield a stronger force and greater distances yield a weaker force (F=Gm1m2r2F = G \frac{m_1 m_2}{r^2}).

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Weight

The measure of the gravitational force acting on an object's mass (W=F=m×a=m×9.8 m/s2W = F = m \times a = m \times 9.8\,m/s^2).

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Law of Conservation of Momentum

States that the total momentum of a closed system remains constant unless acted upon by an outside force; momentum is transferred during collisions rather than created or destroyed.

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Slope of a Distance vs. Time Graph

The numerical rate of change on a distance vs. time graph (dd vs. tt), which represents the object's speed.

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Slope of a Velocity vs. Time Graph

The numerical rate of change on a velocity vs. time graph (vv vs. tt), which represents the object's acceleration.