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3: Instrumental Conditioning
3: Instrumental Conditioning
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42 Terms
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Instrumental conditioning
Learning in which behaviour changes according to its consequences.
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Thorndike's law of effect
Behaviours followed by satisfying consequences become more likely, while behaviours followed by unsatisfying consequences become less likely.
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Skinner box
An experimental chamber used to study how consequences affect behaviour.
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Reinforcement
A consequence that increases the likelihood of a behaviour.
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Positive reinforcement
Adding a desirable consequence to increase a behaviour.
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Negative reinforcement
Removing an unpleasant condition to increase a behaviour.
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Positive punishment
Adding an unpleasant consequence to decrease a behaviour.
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Negative punishment
Removing a desirable consequence to decrease a behaviour.
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Omission training
Reducing behaviour by withholding an expected reward when the behaviour occurs.
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Escape training
Performing a behaviour to terminate an unpleasant stimulus.
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Avoidance training
Performing a behaviour to prevent an unpleasant stimulus from occurring.
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Shaping
Reinforcing successive approximations toward a target behaviour.
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Chaining
Linking individual behaviours into a sequence.
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Autoshaping
The development of a response toward a stimulus that predicts reinforcement, without the response necessarily being required for the reward.
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Superstitious behaviour
Behaviour that persists because a consequence happens to follow it, even without a genuine causal relationship.
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Discriminative stimulus (SD)
A stimulus indicating that a particular behaviour is likely to be reinforced.
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S+
A stimulus that signals reinforcement is available for a particular response.
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S-delta
A stimulus that signals reinforcement is unavailable for a particular response.
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Generalization in instrumental conditioning
Responding similarly to stimuli that resemble the original discriminative stimulus.
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Continuous reinforcement (CRF)
Reinforcement after every occurrence of the target behaviour.
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Partial reinforcement
Reinforcement after only some occurrences of the target behaviour.
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Fixed-ratio schedule (FR)
Reinforcement after a set number of responses.
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Variable-ratio schedule (VR)
Reinforcement after a varying number of responses.
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Fixed-interval schedule (FI)
Reinforcement becomes available after a set amount of time has passed.
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Variable-interval schedule (VI)
Reinforcement becomes available after varying amounts of time have passed.
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Cumulative response graph
A graph showing the total number of responses over time.
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Ratio strain
A decline or disruption in responding when the response requirement becomes too demanding.
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Break point
The point at which an individual stops responding because the effort required for reinforcement is too high.
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Extinction resistance
The persistence of a behaviour after reinforcement stops.
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Primary reinforcer
A reinforcer that satisfies a biological need or is naturally rewarding.
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Secondary reinforcer
A previously neutral stimulus that becomes reinforcing through association with other reinforcers.
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Contrast effect
A change in responding caused by a difference between the current reward and a previously experienced reward.
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Overjustification effect
A reduction in intrinsic motivation when an activity that was already enjoyable becomes associated with external rewards.
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Observational learning
Learning by watching other people's behaviour and its consequences.
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Mirror neurons
Neurons that respond during certain actions and when observing similar actions performed by others.
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Watson's behaviourism
An approach emphasizing observable behaviour and environmental influences rather than unobservable mental processes.
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Classical vs. instrumental generalization
Classical conditioning generalizes across similar CSs; instrumental conditioning generalizes across similar discriminative stimuli.
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