AP Psychology Unit 2B: Thinking, Problem-Solving, Judgements, and Decision Making

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20 Terms

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Concept

Mental groups of similar objects, events, ideas, or people.

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Prototype

The best example of a concept.

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Schema

Concepts or mental frameworks that organize and interpret information.

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Assimilation

Interpreting new experiences in terms of existing schemas.

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Accommodation

Adapting current understandings to incorporate new information.

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Algorithm

A problem-solving strategy that attempts all possible solutions until the correct one is found.

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Heuristics

Mental shortcuts used to address problems and make judgements.

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Representative heuristic

Making decisions based on prior experiences or stereotypes.

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Availability heuristic

Making decisions by recalling the most vivid examples that come to mind.

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Mental set

A tendency to see solutions that have worked in the past.

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Priming

Exposure to one stimulus influences a response to a subsequent stimulus.

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Framing

Different presentations of the same information may evoke different emotions.

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Gambler's fallacy

The belief that the odds of a chance event increase if it hasn't occurred recently.

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Sunk-cost fallacy

Making decisions based on previous investments in a situation.

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Executive functions

Mental processes that allow individuals to plan and carry out goal-directed behaviors.

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Creativity

Includes characteristics like expertise, imaginative thinking skills, and intrinsic motivation.

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Divergent thinking

Expands the number of possible problem solutions.

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Convergent thinking

Narrows down available solutions to find the single best answer.

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Functional fixedness

A cognitive bias that limits the ways an object can be used.

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Critical thinking

The objective analysis and evaluation of information to form sound judgments.