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Concept
Mental groups of similar objects, events, ideas, or people.
Prototype
The best example of a concept.
Schema
Concepts or mental frameworks that organize and interpret information.
Assimilation
Interpreting new experiences in terms of existing schemas.
Accommodation
Adapting current understandings to incorporate new information.
Algorithm
A problem-solving strategy that attempts all possible solutions until the correct one is found.
Heuristics
Mental shortcuts used to address problems and make judgements.
Representative heuristic
Making decisions based on prior experiences or stereotypes.
Availability heuristic
Making decisions by recalling the most vivid examples that come to mind.
Mental set
A tendency to see solutions that have worked in the past.
Priming
Exposure to one stimulus influences a response to a subsequent stimulus.
Framing
Different presentations of the same information may evoke different emotions.
Gambler's fallacy
The belief that the odds of a chance event increase if it hasn't occurred recently.
Sunk-cost fallacy
Making decisions based on previous investments in a situation.
Executive functions
Mental processes that allow individuals to plan and carry out goal-directed behaviors.
Creativity
Includes characteristics like expertise, imaginative thinking skills, and intrinsic motivation.
Divergent thinking
Expands the number of possible problem solutions.
Convergent thinking
Narrows down available solutions to find the single best answer.
Functional fixedness
A cognitive bias that limits the ways an object can be used.
Critical thinking
The objective analysis and evaluation of information to form sound judgments.