TVL 2: Animation & Scriptwriting Reviewer

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Last updated 11:55 AM on 9/20/26
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30 Terms

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Planning & Design: Idea generation, scriptwriting, character design, storyboards, concept testing, budgeting, and feasibility checks.

Pre-Production

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Creation Phase: Layout design, key animation, in-betweening, background art, 3D modeling, surfacing, and character rigging.

Production

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Finalizing Phase: Video editing, sound effects (SFX), voice-over sync, color grading, visual effects (VFX), and final exporting.

Post-Production

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Replace a character, setting, or material.

Substitute

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Blend two separate ideas or genres together.

Combine

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Borrow or adjust concepts from other works.

Adapt

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Flip the plot, roles, order, or perspective.

Reverse / Rearrange

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Change color, size, shape, or scale.

Modify / Magnify

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Use objects in unexpected ways.

Put to another use

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Simplify by removing unnecessary details.

Eliminate

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A visual diagram starting with a central topic and branching outwards into related sub-ideas, themes, and character traits.

Mind Mapping

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Obtaining ideas, opinions, or solutions by soliciting contributions from a large group of people or an online community.

Crowdsourcing

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Presenting an animation concept/script to a test group before full production to evaluate interest and catch issues early.

Concept Testing

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Financial limitations. Determines team size, software, quality of animation, length, and production timeline.

Budget

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Assessing whether the project can realistically be completed considering budget, tech, time, and skills.

Feasibility

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Determining what the market/audience wants to watch or learn from (e.g., educational vs. pure entertainment).

Demand & User Needs

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Analyzing existing shows/films in the same market to ensure your project stands out with unique elements.

Competition

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Directly dictates animation style! • Toddlers (2-5): Simple shapes, bright primary colors, slow pace. • Teens/Adults: Detailed figures, complex colors, fast pacing, dark/mature themes.

Target Audience

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Starts with INT. (Interior) or EXT. (Exterior), location name, and time of day (e.g., INT. BEDROOM - DAY).

Scene Heading ALL CAPS

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First time a character appears in action lines, capitalize their name completely (e g LEO (10))

Character Intro ALL CAPS

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Draw an imaginary curved guide line first to show energy and direction of posture (e.g., Max shivering uses a curved, slouched spine).

Line of Action

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Break characters into simple 3D shapes (spheres, boxes, cylinders) before drawing details to give form and depth.

Basic Volume Shapes

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Ensure pose is recognizable even as a solid black shape. Clean up line work by eliminating ambiguous lines and tangents.

Clear Silhouette & Clean-Up

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• Circles/Soft curves: Friendly, cute, safe (used for Max & Leo). • Squares: Solid, reliable. • Triangles: Dynamic, sharp, or dangerous.

Shape Language

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Drawing character from multiple angles (Front, Side, 3/4 View, Back) to maintain size consistency across animators

Model Sheet (Turnaround)

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Sheet showing character's facial changes (e.g., Max: scared, hungry, happy, wet face) to guide animators.

Expression Sheet

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Editing cues between scenes like FADE IN: (start), CUT TO: (instant change), and FADE OUT. (ending).

Transitions

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Shows emotion or manner of speaking (e.g., (whispering) or (crying)). Placed between character name and dialogue.

Parenthetical

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Character is physically present in the scene location but not visible on camera.

O.S. (Off-Screen)

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Narration or voice from a character not in the scene or speaking over imagery.

V.O. (Voice-Over)