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Concept
A mental grouping of objects, events, or people that share similarities
Category
A classification of concepts based on shared characteristics
Prototype Theory
The idea that we categorize things by comparing them to the best example of a category
Prototype
The mental image or best example of a category, such as a typical dog
Graded Membership
Some objects are considered better examples of a category than others
Hierarchical Organization of Knowledge
Organizing information from broad categories into smaller, more specific groups
Visual Imagery
Creating mental pictures of objects or experiences
Mental Rotation
Imagining an object rotating in your mind to see it from different angles
Formal Reasoning
Logical thinking that follows established rules and usually has one correct answer
Everyday Reasoning
Thinking used in real-life situations that may have multiple possible solutions
Deductive Reasoning
Using a general rule to reach a specific conclusion
Inductive Reasoning
Using specific observations to form a general conclusion
Syllogistic Reasoning
Using two statements to reach a logical conclusion
Judgment
The process of drawing conclusions based on evidence or experience
Premise
A statement or piece of information used to support a conclusion
Normative Theories
Explain how people should make decisions to achieve the best outcome
Descriptive Theories
Explain how people actually make decisions and why they make mistakes
Prescriptive Theories
Focus on helping people make better decisions by reducing biases and errors
Utility Maximization
Choosing the option that provides the greatest benefit or gain
Heuristics
Mental shortcuts that help us make quick decisions but can sometimes lead to mistakes
Cognitive Bias
A systematic error in thinking that affects judgments and decisions
Anchoring Bias
Relying too heavily on the first number or piece of information presented
Availability Heuristic
Judging how common something is based on how easily examples come to mind
Attribute Substitution
Replacing a difficult question with an easier one when making a judgment
Representativeness Heuristic
Judging something based on how closely it resembles a familiar example
Gambler's Fallacy
Believing a random event is more likely because it hasn't happened recently
Base-Rate Information
Information about how frequently something occurs in general
Base-Rate Neglect
Ignoring general statistics and focusing on specific details instead
Vividness Heuristic
Giving more importance to memorable or emotionally striking information when making judgments
Hindsight Bias
Believing you knew something would happen after it has already happened
Overconfidence Bias
Being more confident in your knowledge or judgments than you should be
Confirmation Bias
Looking for information that supports your beliefs while ignoring evidence that challenges them
Illusion of Covariation
Believing two things are related when there is little or no actual relationship
Dual-Process Model
The idea that thinking involves two systems: fast, automatic thinking and slow, deliberate thinking
System 1 Thinking
Fast, automatic thinking that requires little effort.
System 2 Thinking
Slow, deliberate thinking that requires attention and effort
Prospect Theory
A theory describing how people make decisions involving potential gains and losses
Risk-Seeking
Preferring a risky option over a safer one
Risk-Averse
Preferring a safer option over a risky one