Reasoning & Decision-Making

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39 Terms

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Concept

A mental grouping of objects, events, or people that share similarities

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Category

A classification of concepts based on shared characteristics

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Prototype Theory

The idea that we categorize things by comparing them to the best example of a category

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Prototype

The mental image or best example of a category, such as a typical dog

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Graded Membership

Some objects are considered better examples of a category than others

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Hierarchical Organization of Knowledge

Organizing information from broad categories into smaller, more specific groups

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Visual Imagery

Creating mental pictures of objects or experiences

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Mental Rotation

Imagining an object rotating in your mind to see it from different angles

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Formal Reasoning

Logical thinking that follows established rules and usually has one correct answer

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Everyday Reasoning

Thinking used in real-life situations that may have multiple possible solutions

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Deductive Reasoning

Using a general rule to reach a specific conclusion

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Inductive Reasoning

Using specific observations to form a general conclusion

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Syllogistic Reasoning

Using two statements to reach a logical conclusion

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Judgment

The process of drawing conclusions based on evidence or experience

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Premise

A statement or piece of information used to support a conclusion

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Normative Theories

Explain how people should make decisions to achieve the best outcome

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Descriptive Theories

Explain how people actually make decisions and why they make mistakes

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Prescriptive Theories

Focus on helping people make better decisions by reducing biases and errors

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Utility Maximization

Choosing the option that provides the greatest benefit or gain

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Heuristics

Mental shortcuts that help us make quick decisions but can sometimes lead to mistakes

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Cognitive Bias

A systematic error in thinking that affects judgments and decisions

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Anchoring Bias

Relying too heavily on the first number or piece of information presented

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Availability Heuristic

Judging how common something is based on how easily examples come to mind

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Attribute Substitution

Replacing a difficult question with an easier one when making a judgment

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Representativeness Heuristic

Judging something based on how closely it resembles a familiar example

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Gambler's Fallacy

Believing a random event is more likely because it hasn't happened recently

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Base-Rate Information

Information about how frequently something occurs in general

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Base-Rate Neglect

Ignoring general statistics and focusing on specific details instead

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Vividness Heuristic

Giving more importance to memorable or emotionally striking information when making judgments

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Hindsight Bias

Believing you knew something would happen after it has already happened

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Overconfidence Bias

Being more confident in your knowledge or judgments than you should be

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Confirmation Bias

Looking for information that supports your beliefs while ignoring evidence that challenges them

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Illusion of Covariation

Believing two things are related when there is little or no actual relationship

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Dual-Process Model

The idea that thinking involves two systems: fast, automatic thinking and slow, deliberate thinking

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System 1 Thinking

Fast, automatic thinking that requires little effort.

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System 2 Thinking

Slow, deliberate thinking that requires attention and effort

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Prospect Theory

A theory describing how people make decisions involving potential gains and losses

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Risk-Seeking

Preferring a risky option over a safer one

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Risk-Averse

Preferring a safer option over a risky one