EVANTH Test 2

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74 Terms

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WEIRD

Western, Educated, Industrialized, Rich, Democratic

  • most people today are WEIRD


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Evolutionary Mismatch

Many chronic diseases and other problems common today seemed to be caused by the mismatch between our evolved lifestyle and our modern WEIRD worlds

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Hadza

Hunter-gatherers in Tanzania

  • dry savannah, acacia trees, dry frame shelter

  • communal: ~ 6 kids/woman

Foraging:

  • tubers: fibers potato

  • baobab: fruit, use tools to process kernels (processing increases kcal/pod, tools are important)

    • women leave camp together to collect plant foods: walk ~8km/day, ~13k steps/day

  • honey: men climb and chop trees to collect honey (15% diet)

  • hunting: ecologically risky, large game every ~30 days, small game more often, most days nothing. Men hunt alone (quieter).

    • importance of tools: bow and arrows (bows made from ligament, arrow from tree branch, metal traded), poison for arrows, knife, fire

      • tools are sophisticated and they know how to make them

    • men walk ~12km/day, ~19k steps/day to hunt and collect honey

Social structure:

  • egalitarian

  • polygyny rare

  • camp life ~28 people, most distantly or unrelated


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Hunter-Gatherer Life

Foraging: hunting, gathering, division of labor

Social: organization, marriage, learning

  • Hunting and gathering is a flexible lifestyle. Lots of diversity across time and space.

  • Homo is the hunter-gatherer genus


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Foraging (Hunter-Gatherer Life)

Finding and acquiring food.

  • hunting is ecologically risky → it only works because humans share

  • most hunter-gatherers have a gendered division of labor: men hunt animals, women gather plant foods

    • based on cultural or evolutionary things (hunting ecologically risky)

  • Tools important for hunting and processing food.


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Social Structure (Hunter-Gatherer Life)

Egalitarian. No “chief,” government, hierarchy. Women = men.

  • No rule allowing people to tell each other what to do

  • connections based on tribe (language group, culture) > camp/”band” > extended family > family > marriage

Marriage: universal → mix of courtship and arranged

  • men: ~23, women: ~19

  • polygyny usually permitted (1 guy, multiple wives)

Camp life: ~28 people living together, most are unrelated or distantly related

  • alloparenting: child care from non-parents

    • kids learn how to forage from parents and others

      • foraging requires complex, learned skills (don’t reach adult proficiency until ~20)


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Ceramics/pottery

Multiple independent origins.

  • Earliest ~20,000 years ago in China


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Neolithic Revolution

Farming (plants and animals) begins ~12,000 years ago

  • Western Asia first → multiple independent events

    • multiple origins: Fertile Crescent, Yangzi and Yellow River Basins, Central Mexico, Northern South America, Eastern USA then geographic expansion

      • goats, sheep, cows (Africa and Eurasia)

      • cereals (near east)

      • chickens (Southeast Asia)

      • corn, potatoes, tomatoes (Americas)


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Agriculture

Multiple independent origins, earliest ~12,000 years ago. Langauges spread as farming cultures spread. So much calories, so much spread.

  • 12,000 years ago: Fertile Crescent, Near East (wheat, barley)

  • 8,500 years ago: Yangtze River Valley (rice)

  • 8,000 years ago: Yellow River Valley (millet)

  • 7,500 years ago: New Guinea Highlands (taro, banana)

  • 7,000 years ago: Mesoamerica (maize, beans, squash)

  • 7,000 years ago: Andes (potatoes, quinoa)

  • 4,500 years ago: Eastern North America (sunflower, marsh elder)

  • 4,000 years ago: Sub-Saharan Africa (sorghum, millet)


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Animal Domestication

Multiple independent origins

  • 11,000 years ago: Anatolia (sheep, goat)

  • 10,000 years ago: Euphrates (cattle)

  • 6,000 years ago: Andes (llama, alpaca)

  • 5,000 years ago: Central Asia (horse)

  • 3,400 years ago: Southeast Asia (chicken)

  • 2,000 years ago: Mesoamerica (turkey)


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Metallurgy

Four independent origins

  • 7,000 years ago: Balkans

  • 7,000 years ago: Anatolia

  • 3,500 years ago: Niger

  • 2,700 years ago: Andes


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Wheels

2 or 3 independent origins

  • 5,500 years ago: ~3 disputed origins around Eastern Europe and Middle East

  • 3,200 years ago: independent (?) origin in China

  • 1,200 years ago: Mesoamerica, only in toys/statues


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Writing

All scripts today descend from first 3 origins.

  • 5,400-5,200 years ago: Mesopotamia - Cuneiform

  • 5,200 years ago: Egypt - Heiroglyphs (from Mesopotamia?)

  • 3,200 years ago: China - Oracle Bones

  • 2,500 years ago: Mesoamerica - Olmec


  • Andes: Khipu (4,500 years ago)

  • Australia: talking sticks (unknown age)


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Architecture

Monumental public works → enormous cooperative/collective projects

  • 11,600 years ago: Gobekli Tepe

  • 6,500 years ago: Carnac, France

  • 5,300 years ago: Liangzhu, China

  • 5,500 years ago: Watson Brake, Louisiana

  • 5,000 years ago: Stonehenge

  • 4,600 years ago: Pyramids, Egypt

  • 4,600 years ago: Caral, Peru


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Population Growth

Stems from agriculture → growth of empire and large cities. World population jumped to billions.

  • Rome: first city to 1 million


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Industrialization

Industrial Revolution in the 1700’s

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Modern, industrialized life vs past

  • We live with many more people: urban environments, kin are dispersed

    • Median living area population size: 28 hunter-gatherers, 17,500 US

    • Most people live in cities and towns

    • less social

  • Life is spent indoors: artificial environment, artificial light

  • Food is highly processed: energy dense, hyper palatable, abundant

    • most calories in US from added sugars (syrup), added fats

  • Much less physical activity: more time spent sedentary

  • Fewer microbes (bacteria, viruses, parasites): antibiotics, vaccines, plumbing

    • increased life expectancy, lower mortality (particularly childhood)


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Evolutionary Mismatch and Health

  • Natural Environments decrease stress

    • Shinmin-yoku

    • experiments with stressful video then videos of city or nature → nature more calming

    • stress → epinephrin (immediate leads to higher heart rate, higher blood pressure) and cortisol (long-lasting, negative feed loop)

      • chronic stress → chronically high cortisol, HR, BP, etc.

  • living life indoors increases risk of myopia

    • Bad eyesight rare for Hadza

    • Poor sight from low light, close up (near work activities)

  • artificial light affects sleep and circadian alignment

    • foragers and farmers: 6-7 hours sleep/night → seasonal: more in winter

      • start sleeping ~3 hours after sunset

      • very regular and aligned with sunlight

    • Industrialized, modern environments: 6-7 hours, much more variability, often not aligned with sunlight

      • sleep duration and irregularity → increased risk of illness


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Shinrin-yoku (forest bathing)

Taking int he forest atmosphere → lower cortisol.

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Myopia

near-sightedness

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Chronotype

When do you naturally go to sleep and wake up?

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Social Jet Lag

When do you wake up vs when do you want to wake up?

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Urban vs Nature Environments

  • Natural Environments decrease stress

    • Shinmin-yoku

    • experiments with stressful video then videos of city or nature → nature more calming

    • stress → epinephrin (immediate leads to higher heart rate, higher blood pressure) and cortisol (long-lasting, negative feed loop)

      • chronic stress → chronically high cortisol, HR, BP, etc.


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Time spent indoors and eyesight (Myopia)

  • living life indoors increases risk of myopia

    • Bad eyesight rare for Hadza

    • Poor sight from low light, close up (near work activities)


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Sleep and Circadian Health

  • artificial light affects sleep and circadian alignment

    • foragers and farmers: 6-7 hours sleep/night → seasonal: more in winter

      • start sleeping ~3 hours after sunset

      • very regular and aligned with sunlight

    • Industrialized, modern environments: 6-7 hours, much more variability, often not aligned with sunlight

      • sleep duration and irregularity → increased risk of illness


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Biology of Behavior

Stimulus (sight, sound, activity, etc. taken in) → Neurotransmitter → hormones → behavior

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Hormones

Made in gland and tissues travel via blood to carry signals throughout the body. Chemical signals between organs.

  • hormone must be made and have a receptor to work

  • Leptin, GHRELIN, GLP1: hunger and fullness, affects eating behavior

    • GLP1 → increased insulin, decreased glucagon, slows digestive system (gastric emptying) → lower appetite

    • GLP1 drugs are effective and change behavior (weight loss drugs mimic GLP1)

  • Estrogen: affects normal socio-emotional behavior

  • Testosterone: competition, libido, aggression, courtship

    • winner effect: increased testosterone pre-game, winner’s cortisol increases post-game, loser’s testosterone decreases

  • Cortisol: stress. Affects a range of behaviors: mating, eating, reproduction.


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Neruotransmitters

molecules made in the brain, signal from neuron to neuron. Chemical signals between neurons in the brain.

  • Dopamine, serotonin, and others released in response to food, sex,…

    • ancient → even worms release when finding when finding food

    • SSR1 anti-depression drug: increase the effect of sermonic in the branch

  • Oxytocin: “cuddle chemical” affect maternal behavior and bonding


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Genes

Belyaev Fox Experiment (1950;s Russia): start with population of wild foxes

  • phenotype: aggressive (don’t breed), cautious/friendly (breed)

    • individuals. differ in these pathways leading to different responses. Genes shape these pathways.


Vasopressin:high receptor density in Prairie Vole (monogamous), law in meadow vole (polygamous)

  • receptor density increased in meadow vole → became monogamous


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Biohacking behavior in evolution

  • Zombie ants: ophiocordyceps fungus infects ants, releases chemicals to take over brain.

    • causes ants to leave nest, climb upward, bite the stem

    • different cordyceps for different species

  • Toxoplasmosis and mouse behavior: parasite reproduces in cat gut

    • mice infected lose their natural fear of cat odor

    • tentatively linked to mental illness in humans


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learning and conditioned response

Pairing stimulus and consequence.

Conditioned response

  • First unconditional stimulus that leads to reward/avoidance without training

  • pair unconditional stimulus with neutral stimulus

  • Neuron stimuli → same response as unconditional stimulus

    • Pavlov: neutral bell, unconditional food

Unconditioned stimuli: don’t require learning

  • flavors, pain, social/emotional connection: shaped by evolution, brain structure

  • rats associate nausea with food, not light or sound, associate pain with light and sound, not food

Associations can be maladaptive or harmful: addiction, PTSD

Humans learn differently than other apes

  • both: understand space, socially interact (help)

  • chimps can’t understand humans trying to help/teach

  • ape: right vs wrong way doesn’t matter → do their own way.

  • children: copy even if unnecessary.

  • All apes (including us) learn complex tasks

  • humans are unique: actively teach each other, actively learn and imitate


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How did human psychology and behavior evolve


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Costs and benefits of living in groups

(Nearly) all primates live in groups (social). Evolutionary interpretation: benefits of group living > costs of group living.

Costs (solitary)

  • competition for resources

  • risk of contagious disease

  • interference with reproduction

Benefits (social)

  • protection from predators

  • resource defense

  • cooperative foraging

  • help with infant care


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Social organisation in primate evolution

Common organization: Main group (few males, many females and kids) and bachelor group (adult males with no females)

  • female sociality balances access to food and predator protection (resources and risk predation)

  • male sociality maximizes access to females (mating)

Gibbons: Monogamous (pairs), territorial, sing to defend borders

Orangutans: solitary, male dominant

  • Gibbons and orangutans have a boom and bust cycle of fruit → smaller groups

Gorillas: polygynous (one male, multi-female), male dominant + bachelor groups

Chimpanzees (Pan troglodytes): multi-male, multi-female, fission-fusion communities (females grow up and leave, males stay), male dominant → fight

Bonobos (Pan paniscus): multi-male, multi-female, fission-fusion communities, female dominant (coalition keeps males in check, male standing based on closest female friend) → sex (+ same sex too)

Humans: pair bonds within multi-male, multi-female. Sharing, egalitarian, social, cooperative


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Social Behavior

When to play nice

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Kin selection

Natural selection acts on traits that affect inclusive fitness.

  • Hamilton’s rule: helping is favored by natural selection if r B > C

    • r: recipient’s relatedness to helper

    • B: fitness benefit to recipient (recipient’s offspring)

    • C: fitness cost to helper (helper’s offspring)

  • example) helping raise 3 nieces/nephews costs you an offspring: fitness cost 0.5 < fitness benefit 0.75

    • Kin selection logic: helping sibling raise 3 nieces/nephews is favored. Inclusive fitness is 2.25 ( 3 kids with 0.5 of genes + 3 nieces/nephews with 0.25 of genes) > 2 (original)

  • Eusocial species: only queen reproduces

  • Helpers at the nest: offspring help at next even after maturity

  • Grandmothering in humans: increased newborn survival rate with grandmother present


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Inclusive Fitness

The genes you pass on plus the genes you pass on through your relatives (because they share some of your genes)

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Altruism

You get a negative and others get a positive effect. Hard to explain.

  • kin, group selection?

    • Humans share and help in many cases where recipient is not kin

  • all apes are social and can work together → humans much more social and cooperative (share fairly)

  • altruism good for group (self-domestication)


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Cooperation

You and others get a positive effect.

  • Favored in group selection (rare, controversial, requires very specific conditions to evolve): favors cooperative individuals within selfish groups


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Selfishness

You get a positive effect and others get a negative effect.

  • Easy to explain → common and expected in individual selection.


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Spite

Punishing rule-breakers. Bad for you and others.

  • Group selection vulnerable to free-riders and cheaters → need to punish cheaters and enforce social norms


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Self Domestication Hypothesis: in-group vs out-group

Humans evolved to be tolerant and nice to in-group members. Individuals who were intolerant/not nice were excluded → low fitness (friendly foxes study)

  • By Brian Hare at Duke.

  • could explain why humans show changes in skull shape that are similar to domesticated species → implies H. sapiens self domesticated but other hominins did not.


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Nature and Nurture

Ultimatum game shows nurture (people offering more of a percent of what they have (closer to 50%)

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Evolutionary Mismatch: Egalitarian

Hunter Gatherer: very little inequality in wealth and power

WEIRD: development associated with high wealth inequality (gini coefficient → 1 most unequal)

  • social inequality may be associated with poor mental health (depression)


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Evolutionary Mismatch: Social

Hunter Gatherer: close, daily connection to friends and kin

WEIRD: loneliness and social isolation are increasing

  • loneliness and social isolation associated with increased mortality and poor mental health (anxiety, depression, etc.)


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Evolutionary Mismatch: Risky

Hunter Gatherer: real, daily risks and dangers

WEIRD: don’t encounter the same risks.

  • risky play is associated with better mental health (less anxiety)


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Trophic Pyramid

The energy in food ultimately comes from the sun.

  • Sun > plants > herbivores > carnivores

  • each step only retains ~10% of the calories


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Evolution of the Human Diet

Primates (including humans) eat a variety of foods (different properties).

  • primate (non-human) diets: lots of fruits, leaves, some have insects or seeds

Humans:

  • eat stuff that other primates don’t eat (tubers, lots of meat, etc.)

  • really high-quality diet compared to their body size

    • stomach acid is very acidic (similar to scavengers) → evolved to scavenge meat

  • meat in diet (tools and butchery)

  • plants in diet (shape of teeth and microfossils of plants stuck in the calculus)

Hunter-gatherer diets are diverse: geographic variation → cold, fishing, pastoralism: more animal foods. farming: more plant foods

  • no singular natural human diet

  • no evidence that past hunter-gatherer diets were exclusively low carb or carnivore


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Basic food properties: energy vs abundance

Energy density: Higher calorie-dense foods are harder to come by

  • Leaves (cabbage, lettuce, etc.) < roots (carrots, potatoes, etc.) < fruits < meat

  • High quality foods are high in energy but low quality foods are more abundant

Different food properties:

  • leaves: low in energy, very abundant in nature

  • seeds: often difficult to digest, protected by chemicals ad shells

  • fruit: high in energy, easy to digest, less abundant than leaves

  • root vegetables (tubers): high in energy, difficult to find and harvest

  • meat (including insects): highest in energy and protein, difficult to get.

Fire and cooking: energy availability increases with cooking

  • potatoes: energy/g doubles with cooking

  • humans require cooked food

  • earliest fire ~1mya wonderwerk cave


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Angiosperm coevolution Hypothesis

Plants that provide fruits coevolved with primates. Plants provided energy, primates provided seed dispersal.

  • fruits give energy, primates eat fruit, primates poop the seeds out elsewhere, new plants grow, cycle continues

  • Primate diets: fruit and leaves most common, small-bodied species


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Kleiber’s Law (food quality vs body size)

Bigger organisms burn more calories per day

  • an animal that is 10x bigger burns ~7.5x more calories

    • pound for pound, smaller animals burn energy faster

    • smaller animals need high-quality food because they eat less and burn energy faster

      • insects, fruit, sap, etc.

    • larger animals don’t need very high quality food because they eat more and burn less energy

      • leaves


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Allometry

the relationship between a trait of interest and an organism’s body size. Used to investigate patterns of variation.

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Adaptations to different diets

Teeth:

  • Frugivores (fruit-eaters) have big incisors and rounded molars (like humans)

  • folivore (mostly eats leaves) small incisors, molars with shearing crests

  • insectivory high, sharp cusps on molars, strong incisors

Brain:

  • Color vision, emphasis on visual/tactile cues for fruit ripeness

  • tools and big smart brains

  • high-quality foods are hard to acquire → creates selection for intelligence to find food

Intestine length related to body size and diet quality:

  • human consistent with high diet quality (less total intestines)


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Optimal Foraging Theory

Organims try to maximize energy gain, minimize effort.

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Food quality vs territoriality

Fruit specialists: more territorial'.

Leaf specialist; less territorial

Monkeys and apes: >90% plants

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Evidence for hunting

2.5 mya with Early Homo

  • oldowan tools, butchered bones, meat in the diet


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Expensive Tissue Hypothesis

Hunting and gathering: energy rich, easier to digest diet that is challenging to acquire (need to be smart). Gut size decreases, brain size increases.

  • brain uses lots of energy, can only get more energy when gut decreases if food is more energy rich


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Modern Human Diets

Mixed trophic level strategy (50,50 meat, plant)

Herbivore

  • gathering: low risk, lower reward

carnivore

  • hunting: high risk, high reward

  • hunting ecologically risky → only works because humans share

  • spoiled and rotting meat common

sharing: maximizes dependable energy availability

Honey: an important part of the diet for warm-climate hunter-gatherers

  • chimps and other hominoids eat honey. Early hominins likely did also

    • greater honeyguide indicator

carbohydrates: blood sugar and glycogen

fat: fat → glycogen

protein: muscle and other tissue

Domestic plants: more energy, less fiber, fewer nutrients

Domestic animals: twice the fat

modern diet dependent on grasses (farming and processing)


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Diet and evolutionary mismatch

obesity and obesity related mortality are increasing globally

  • ultra-processed foods drive us to over consume and gain weight

    • dominating our diet

  • increased ultra-processed foods in diet → increase body fat %

  • optimal foraging in humans: higher energy dense foods cheaper

    • modern diets are more energy dense → may contribute to obesity

  • diets work if you stick to them


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Ape activity levels

Daily life for non-human apes is pretty low energy

  • ½ day resting and grooming

Homo: hunting and gathering change in energy usage

  • persistence hunt

  • hunter gatherers get 3x more physical activity than other apes (for industrialized much lower)


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Endurance Running Hypothesis

Homo erectus (and maybe earlier Homo) was adapted to run long distances to hunt and scavenge prey.

  • long legs, foot arch, narrow pelvis, large leg joints, 6’ tall, 60 kgs

Persistence hunting:

  • breathing separate from running, no fur (don’t overheat)


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Sources of mortality in the past and today

1900’s non-infectious diseases became the leading causes of death

  • before 1900s mostly infection

cardiovascular disease on the rise

  • 1950 London bus study: conductors (stand and walk all day) much lower rate of heart disease than drivers (sit)

Low levels of physical activity associated with poor health → physical activity reduces cardiovascular disease risk and mortality


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Effect of physical activity

Health benefits of exercise extend throughout the body

mortality rates: decrease with physical activity

blood pressure: improves blood pressure

  • blood vessel health: shear stress on vessels from increased blood flow increases NO and vessel elasticity

inflammation: increases during exercise but regular exercise reduces chronic inflammation levels

reproductive hormones: regular physical activity reduces levels of estrogen and testosterone. may explain reduction in reproductive cancers with exercise

stress and mood: regular physical activity reduces levels stress hormones (cortisol and epinephrine) and improves mood

cognition: aerobic exercise promotes brain growth and perfusion and protects against age-related cognitive decline

Sedentary behavior: heath risk even for people who exercise regularly

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Daily physical activity and energy expenditure

No difference in daily expenditure. Lifestyle does not equal calories burned. Energy of captive primates = energy of wild primates.

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Constrained energy expenditure hypothesis

As you exercise you take away energy usage for other non-necessary functions and use it toward physical activity so daily energy expenditure stays the same.

  • human exercise intervention studies

  • metabolic compensation may be an important reason exercise is so good for us

  • less inflammation, stress reactivity, reproductive hormones


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Life Expectancy

life expectancy very low for hunter-gatherers. High childhood mortality.

  • Most death in these communities are caused by infections

    • affects youth and older the most

    • number one killer throughout human evolution

  • quite a bit from homicide and warfare and accidental

  • US arguably safest

Farming and larger settlements likely increased infectious disease burden

  • transition to farming associated with smaller stature (energy going towards fighting disease) likely due to disease

  • increased fertility and mortality rates


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Immune System

External

  • skin: physical defense. secretions contain lysozymes (enzymes that destroy bacterial cell walls)

  • Mucous: lungs and mucous membranes. Contains lysosymes

  • Cilia: in the respiratory tract, move mucus out of the lungs to keep bacteria and viruses out

  • Stomach acid: kills pathogens in food

  • Genitourinary tract: acidity of urine, vaginal lactic acid

Internal

  • Bone Marrow: immune cell propuction

  • Thymus: T cell maturation

  • Lymph nodes and vessels, spleen, adenoids, tonsils: surveillance and destruction of pathogens (bacteria etc.)

  • Molecules:

    • Interferons inhibits viral replication

    • complement destroy bacteria, stimulate immune response

    • pyrogens produce fever

    • Leukocytes: army of immune system cells produced in bone marrow

Innate

  • recognize foreign or damaged cells or other pathogens and isolate/destroy them

    • rapid response

    • can be fooled: incorrect identification of foreign or pathogen leading to allergy, asthma, autoimmune disease

Adaptive

  • identify specific pathogens (learned)

  • produce antibodies to mark those pathogens for destruction

  • some T cells kill recognized invaders


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Antibodies

Antibodies (immunoglobulins): 100 million trillion in each person, representing millions of specificities to different antigens

  • attach to pathogens to mark them for destruction

  • stimulate complement production to destroy bacteria


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Germ Theory of Disease

Illness is a response to antigens (any foreign substance that elicits an immune response)

Bacteria: cells with cell membrane can reproduce on their own

  • killed by antibiotics

Virus: DNA or RNA wrapped in a capsid protein coat

  • must use host machinery to reproduce

  • no effect of antibiotics

Parasites: multicellular or single-cell organisms that require host for survival

Prions: misfiled proteins

  • no cure


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Vaccines

Illicit an antibody response (adaptive immunity) through intentional exposure to similar but less harmful pathogen

  • inoculation (variolation): introducing related or weakened pathogen from other infected individual

  • Vaccination with inactivated virus: dead or “inactivated” virus injected into recipient

  • mRNA Vaccines: inject mRNA, cells make portions of the virus

Vaccine Hesitancy: as old as the practice itself

  • 1720s: Boston inoculation campaign (smallpox) → firebomb

  • 1990s: vaccine-autism scare → debunked

  • 2020s: covid vaccine hesitancies → risks for children and other vulnerable groups

  • Measles made a comeback because vax hesitancy


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Antibiotics

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Microbiome

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Hygiene Hypothesis vs Old friends hypothesis

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GLP1 and GIP drugs