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reinforcement
refers to an increased likelihood of a behavior being repeated
punishment
refers to a decreased likelihood of a behavior being repeated
primary reinforcers
consequences that are innately pleasurable regardless of experience, as they satisfy some sort of biological need related to survival (e.g. food, water, warmth, sex, etc.)
secondary reinforcers
consequences that are learned pleasures acquired through experience, because of an association learned with primary reinforcers (e.g. money)
why are secondary reinforcers often more powerful than primary ones
often are at a higher price/value, or infinitely desirable/desirable in infinite amounts
positive reinforcement
frequency of behavior increases due to it being followed by the addition of pleasant stimuli
negative reinforcement
frequency of behavior increases due to the removal of unpleasant stimuli
positive punishment
frequency of behavior decreases due to the addition of unpleasant stimuli
negative punishment
frequency of behavior decreases due to the removal of pleasant stimuli
premack principle
preferred activities/activities one more actively engages in, can be harnessed to reinforce unpreferred activities one is less inclined to do (e.g. doing homework first, to be allowed to play video games)
delay discounting
the tendency to downplay the importance of extended/delayed consequences and thus lead to impulsive choices (e.g. smoking, and eventually getting lung cancer)
skinner box
operant chamber that allowed researchers to have full control over experiments/studies; allowed for classical/operant conditioning in humans and non-humans, as well as free operant responses
free-operant responses
subjects/participants in skinner boxes are generally allowed to respond whenever they want, as many times as needed, without intervention
shaping
gradually changing random behaviors into a desired target behavior via reinforcement of successive approximations
reinforcement of successive approximations
main idea behind shaping; starting with simple behaviors vaguely similar to target behavior, building in complexity until target behavior is reached
clicker training
form of shaping in which a click (secondary reinforcer) or sound is played whenever something initiates a behavior related to target behavior, gets a treat (primary reinforcer) for it, then repeats until target behavior is learned/achieved; useful for when trainer is too far away to give a treat (lets trainee know reward is coming), and letting trainee know what is being rewarded and what isn’t
instinctive drift
an animal’s reversion to evolutionarily derived instinctive behaviors, instead of demonstrating newly learned responses
continuous reinforcement schedule
a behavior is rewarded every time it is performed; leads to rapid acquisition, but rapid extinction of behavior
partial reinforcement schedules
behavior is only rewarded some of the time; often more effective than continuous reinforcement schedules
ratio schedule
type of partial reinforcement schedule in which the amount/frequency of behavior determines when a reward is given
interval schedule
type of partial reinforcement schedule in which a reward is only given based on the amount of time that has passed when a reward is given
fixed schedules
denotes that a behavior is reinforced after a set amount of responses, or after a set amount of time
variable schedules
denotes that a behavior is reinforced randomly or unpredictably, often at an average but variable number of responses or amount of time
fixed-ratio schedule
requires a specific amount of behaviors before reward is given; behaviors start slow but speed up when closer to reward-thresholds
variable-ratio schedule
reinforces an average amount of behaviors before reward is given; effective for eliciting consistently high levels of a behavior
fixed-interval schedule
reinforcement is given for a behavior made after a fixed-amount of time; often a drop-off in behavior after reward, but increase in behavior before onset of reward
variable-interval schedule
response is reinforced based on average amount of time elapsed; leads to slow but consistent responses due to unpredictable reinforcers
superstitious conditioning
form of operant conditioning in which a behavior is learned because it was coincidentally reinforced, but has no actual relationship with reinforcement; our brains actively try and find patterns to form predictions, even when such patterns do not actually exist
what does superstitious conditioning imply about learning
learning doesn’t reflect on true associations between behavior and consequences/stimuli, but rather it depends on associations made in the mind of the learner
cognitive revolution
as a result of superstitious conditioning, researchers refocused on uncovering underlying mental processes of behavior, rather than just solely focusing on what’s observable about behavior
latent learning
learning that occurs without an incentive or clear motivation to learn; our brains naturally map out our surroundings
cognitive maps
internal representations of complex spatial layouts
learning curve
slow process by which we acquire knowledge incrementally through trial and error
insight learning
form of learning that occurs without trial and error, and thus without clear reinforcement; we sometimes learn by developing a mental concept of how things work (assess possible solutions), and choose what’ll best work rather than brute-forcing a solution
observational learning
learning that occurs when a person observes and imitates behavior from a model; eliminates tedium and risk associated with operant and classical conditioning
imitation
purposeful copying of a behavior
social learning theory (SLT)
describes the process by which people’s cognitions, behaviors, and dispositions are acquired through observing and imitating others through 4 main processes (attention, retention, motor reproduction, and reinforcement)
attention (SLT)
first stage; the degree to which the learner focuses on model/teacher; influenced by learner’s admiration/respect for teacher, and significance of the teacher to learner
retention (SLT)
second stage; storing information in the mind so it can be recalled and used in the future, which is further aided by visual imagery (e.g. notes)
motor reproduction (SLT)
third stage; helps reinforce skills learned through physically imitating the actions of a model/teacher
reinforcement (SLT)
fourth stage; rewards (ex: praise) that increase the likelihood one will repeat and remember learned behaviors/skills
mirror neurons
located in the primary motor cortex; one group activates when performing an action, while the other activates while observing one perform an action, to support our ability to learn/understand through imitation
transcranial magnetic stimulation (TMS)
able to stimulate and/or disrupt areas in the brain temporarily
mirror neurons and empathetic experiences
also activate when observing one going through some sort of emotion (e.g. pain); helps us understand what others are thinking, their intentions, and feelings
culture
the many behaviors (e.g. eating preferences, social rules, knowledge, skills, etc.) that we share with a group of people, that are particularly beneficial in the way we live
cultural transmission
the transferring of skills/knowledge from generation to generation, or within a generation, via learning
vertical transmission
type of cultural transmission in which knowledge/skills are shared across generations (e.g. grandparents → parents → children)
horizontal transmission
type of cultural transmission within a generation (e.g. fashion standards among peers)
diffusion chain
process by which individuals learn a behavior by observing a model, then become the model from whom other individuals learn from, and so on; allows for cultural learning to be transmitted between different communities
cumulative cultural evolution
cultures evolve by continuously building on accumulated skills/knowledge of prior generations
dual inheritance/gene-culture coevolutionary theory
proposes that human cultural evolution was a driving force for our species’ genetic evolution, leading to cognitive and anatomical changes