1/22
These flashcards cover key vocabulary and concepts from the lecture notes on programming and problem-solving methodologies.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai | Chat |
|---|
No analytics yet
Send a link to your students to track their progress
Program Development
The process of creating a solution to an identified problem and providing instructions for a computer to execute.
IPO Model
A model that divides a problem into three components: Inputs, Outputs, and Processing Steps.
Pseudocode
A high-level description of an algorithm that uses structured English to outline the logic of a programming solution.
Variable
A name assigned to a memory location that can store data and whose value can change during program execution.
Constant
A fixed value that cannot change during the execution of a program.
Algorithm
A set of precise instructions that describe the steps to be followed to solve a problem.
Event-driven Programming
An approach focused on responses to user or system events, determining program flow accordingly.
Procedure-driven Programming
An approach that emphasizes the procedures or functions the program must execute, organized logically.
Data-driven Programming
An approach that prioritizes data analysis and structures before defining the processes to manipulate the data.
Testing and Validation
The process of evaluating a program to identify errors and ensure correct functionality before deployment.
Documentation
Information detailing the design and functionality of a program, important for maintenance and updates.
Top-Down Design
A design methodology that begins with a broad overview of the solution and breaks it down into detailed steps.
Modular Design
An approach to organizing a program into separate, independent modules, each performing specific tasks.
Object-Oriented Programming (OOP)
A programming paradigm based on the concept of 'objects' that contain both data and behavior.
Control Structures
Programming constructs that dictate the flow of control in a program, such as loops and conditional statements.
Data Structure
A way of organizing and storing data so that it can be accessed and modified efficiently.
define the problem
The first step in program development, where the specific issue or need is recognized and defined.
outline the solution
The second step that involves gathering requirements and understanding the details needed to address the problem.
develop the outline into an algorithm
The third step that focuses on defining how the solution will be structured, outlining algorithms and data structures.
test the algorithm for correctness
The fourth step where the design is translated into code, and the program is created.
code the algorithm into a program
The fifth step of evaluating the program to ensure that it works correctly and meets the requirements.
run the program and document
The sixth step involving releasing the program to users and ensuring it functions in the operational environment.
maintain the program
The seventh step that includes ongoing support, updates, and improvements to the program post-deployment.