Psychology: Consciousness and Learning (Chapters 4 & 5)

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Comprehensive vocabulary flashcards covering Chapter 4 (Consciousness, Sleep, Psychoactive Drugs, Meditation) and Chapter 5 (Classical Conditioning, Operant Conditioning, Associative Limitations, Observational Learning).

Last updated 11:32 PM on 10/8/26
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60 Terms

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Consciousness

The subjective experience of being aware of oneself and one's surroundings, including sensations, feelings, thoughts, and metacognition.

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Metacognition

The cognitive process of having thoughts about thoughts.

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Stream of Consciousness

William James's description of consciousness as a continuously moving and ever-changing flow of subjective thoughts and experiences.

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Controlled Processing

A higher-level state of consciousness where an individual actively focuses efforts toward a goal; it requires selective attention to a small set of stimuli, utilizes executive functioning, and is relatively slow (e.g., solving math problems or learning to drive).

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Automatic Process

A lower-level state of consciousness requiring little attention or conscious effort that does not interfere with other ongoing activities (e.g., an experienced driver).

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Daydreaming

A lower-level state of consciousness characterized by wandering thoughts, fantasy, imagination, and rumination; potentially useful for reminding and problem-solving.

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Incubation

A subconscious process involving problem-solving that occurs without conscious awareness.

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Parallel Processing

The simultaneous subconscious processing of multiple streams of information at the same time.

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Freud's Unconscious

A state of no awareness where anxiety-producing thoughts and desires are kept out of conscious awareness to protect the self.

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Altered States of Awareness

Mental states that differ noticeably from normal awareness, which can be caused by drugs, fever, fatigue, or meditation.

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Circadian Rhythms

Daily 24-hour behavioral or physiological cycles, including the sleep/wake cycle, body temperature, blood pressure, and blood sugar.

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Theories of Sleep

Four major functional explanations for sleep: Adaptive Evolutionary Function (safety), Conservation function (energy conservation), Restorative Function (replenishing the body and brain), and Brain Plasticity (enhancing synaptic connections and memory consolidation).

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REM Sleep

Also called 'paradoxical sleep'; a sleep stage characterized by rapid eye movement where the body is deeply asleep but brain waves look wide awake. Approximately 80% of this stage involves dreaming that is vivid and longer than non-REM dreams.

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<p>EEG Sleep Stage Patterns</p>

EEG Sleep Stage Patterns

Brain wave patterns recorded during sleep: Beta waves (high frequency, low amplitude, desynchronous; wakefulness), Alpha waves (increased amplitude, synchronous; relaxed wakefulness), Theta waves (slower frequency, greater amplitude; Stage N1), Sleep spindles (intermittent sudden bursts in frequency; Stage N2), and Delta waves (slowest frequency, highest amplitude; Stage N3 deep sleep).

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Nightly Sleep Cycle Distribution

The breakdown of a typical night's sleep: 60% spent in light sleep (stages N1 and N2), 20% in deep sleep (stage N3), and 20% in REM sleep.

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Insomnia

A sleep disorder characterized by persistent difficulty falling or staying asleep, affecting approximately 30% of adults.

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Narcolepsy

A sleep disorder characterized by a sudden, overpowering urge to sleep, affecting between 0.02% and 0.04% of adults.

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Sleep Apnea

A sleep disorder characterized by repeatedly stopping breathing while asleep, affecting 9% to 38% of adults.

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Manifest Content

In Freud's psychodynamic theory of dreaming, the conscious, surface storyline and imagery of a dream that acts as a symbol.

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Latent Content

In Freud's psychodynamic theory of dreaming, the true, hidden, and unconscious wishes or fears underlying a dream.

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Activation-Synthesis Theory

The dream theory proposing that dreams are the cerebral cortex's attempt to synthesize and make sense of random neural brain activity, with no inherent meaning.

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<p>Reward Pathway for Psychoactive Drugs</p>

Reward Pathway for Psychoactive Drugs

The neural circuit consisting of the Ventral Tegmental Area (VTA), Nucleus Accumbens (NAC), and Prefrontal Cortex that activates during pleasurable experiences and motivates drug-seeking behavior.

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Tolerance

The physiological effect of continued drug use where an individual requires an increasing amount of the drug to achieve the same effect.

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Physical Dependence

A physiological need for a drug that causes unpleasant withdrawal symptoms when the drug is discontinued.

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Addiction

An intense, compulsive urge to take a drug despite adverse consequences.

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Fentanyl

A synthetic opioid 50 to 100 times more powerful than morphine or heroin that binds to brainstem opioid receptors to stop breathing; responsible for 70,000 to 73,000 deaths annually (70% of fatal US overdoses).

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Mindfulness

The awareness that arises from paying attention, on purpose, in the present moment and non-judgmentally.

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Learning

A relatively permanent change in behavior that occurs through experience.

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Associative Learning

A model of learning based on making connections between events through direct experience.

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<p>Classical Conditioning</p>

Classical Conditioning

A form of associative learning in which a neutral stimulus becomes associated with an unconditioned stimulus to elicit a learned conditioned response.

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Unconditioned Stimulus (UCS)

A stimulus that naturally and automatically produces a response without prior learning (e.g., food in Pavlov's experiment).

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Unconditioned Response (UCR)

An unlearned, naturally occurring automatic response to an unconditioned stimulus (e.g., salivation to food).

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Conditioned Stimulus (CS)

A previously neutral stimulus that eventually evokes a conditioned response after repeated pairings with an unconditioned stimulus (e.g., bell in Pavlov's experiment).

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Conditioned Response (CR)

The learned response produced by a conditioned stimulus after repeated pairings with an unconditioned stimulus.

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Contiguity

In classical conditioning acquisition, the principle that the CS and UCS must be presented closely together in time.

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Contingency

In classical conditioning acquisition, the principle that the CS must reliably precede and predict the UCS; conditioning does not occur if the UCS occurs first.

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Generalization (Classical Conditioning)

The tendency of stimuli that are similar to the conditioned stimulus to also elicit the conditioned response.

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Discrimination (Classical Conditioning)

The process by which an organism learns to respond to the conditioned stimulus while not responding to dissimilar stimuli.

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<p>Classical Conditioning Time Course</p>

Classical Conditioning Time Course

The progression of associative strength showing acquisition during repeated CS-UCS pairings, extinction when the CS is presented alone, and spontaneous recovery of the CR following a rest pause.

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Extinction (Classical Conditioning)

The fading of the conditioned response when the conditioned stimulus is repeatedly presented without the unconditioned stimulus.

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Spontaneous Recovery

The reoccurrence of an extinguished conditioned response after a time delay when the conditioned stimulus is presented again, showing the association was not forgotten.

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Biological Preparedness

The species-specific predisposition to more readily associate stimuli and situations that present real evolutionary danger with fear.

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Operant Conditioning

A form of learning in which the consequences of a voluntary behavior change the probability of that behavior's occurrence by strengthening or weakening stimulus-response connections.

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Positive Reinforcement

An operant procedure that increases the frequency of a behavior by presenting a rewarding or pleasant stimulus following that behavior.

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Negative Reinforcement

An operant procedure that increases the frequency of a behavior by removing an aversive or unpleasant stimulus following that behavior.

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Positive Punishment

An operant procedure that decreases the frequency of a behavior by presenting an aversive or unpleasant stimulus following that behavior.

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Negative Punishment

An operant procedure that decreases the frequency of a behavior by removing a pleasant or desirable stimulus following that behavior.

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Fixed Ratio (FR) Schedule

A partial reinforcement schedule where a behavior is reinforced after a set, predictable number of responses.

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Variable Ratio (VR) Schedule

A partial reinforcement schedule where a behavior is reinforced after an unpredictable, varying number of responses (e.g., gambling); yields high response rates that are highly resistant to extinction.

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Fixed Interval (FI) Schedule

A partial reinforcement schedule where the first behavior is reinforced after a set amount of time has elapsed (e.g., mail delivery).

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Variable Interval (VI) Schedule

A partial reinforcement schedule where a behavior is reinforced after an unpredictable amount of time has elapsed (e.g., fishing).

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<p>Schedules of Reinforcement Cumulative Response Graph</p>

Schedules of Reinforcement Cumulative Response Graph

A cumulative response curve showing that ratio schedules produce steeper, higher rates of response than interval schedules, with fixed ratio showing post-reinforcement pauses and fixed interval showing scalloped acceleration before delivery.

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Shaping

An operant technique of teaching a complex sequence of behaviors by rewarding successive approximations of the desired behavior.

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<p>Blocking</p>

Blocking

A limitation of simple associative models where prior conditioning to a first conditioned stimulus prevents conditioning to a second stimulus when presented together, because the second stimulus adds no new predictive information.

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<p>Sensory Preconditioning</p>

Sensory Preconditioning

A classical conditioning anomaly where two neutral stimuli (e.g., light and bell) are paired first; when one is subsequently paired with a UCS, the other previously unreinforced stimulus also elicits the CR because it provides new predictive information.

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<p>Latent Learning</p>

Latent Learning

Unreinforced learning that is not immediately reflected in behavior; demonstrated by Tolman's rats developing a cognitive map of a maze that was only demonstrated once reinforcement began on day 11.

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Cognitive Map

A mental representation of the layout of one's physical environment acquired through latent exploration without direct reinforcement.

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Insight Learning

A form of problem solving observed in primates solving out-of-reach food tasks that occurs through a sudden cognitive realization rather than simple trial-and-error reinforcement.

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Observational Learning

Albert Bandura's model of learning that occurs when an individual observes and imitates another's behavior (modeling), consisting of four processes: attention, retention, motor reproduction, and reinforcement.

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Instinctual Drift

The biological tendency of animals to revert back to innate, instinctual behaviors that interfere with conditioned operant responses.