Sports Psychology: Motivation, Anxiety, Aggression, and Team Dynamics

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Comprehensive vocabulary flashcards covering foundational sports psychology topics including motivation, achievement theories, stress and arousal, anxiety, aggression, confidence, resilience, perfectionism, and team dynamics.

70 Terms

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Motivation

The direction and intensity of one's effort, determined by both internal and external factors.

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Intrinsic Motivation

Motivation that comes from internal factors such as feeling good, enjoyment, pride, ambition, and personal satisfaction.

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Extrinsic Motivation

Motivation driven by external rewards such as money, trophies, fame, and sponsorships.

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Amotivation

The absence or lack of intrinsic and/or extrinsic motivation, characterized by having no determination or losing the 'buzz' for an activity.

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Need Achievement Theory

A motivational theory explaining why some people are more motivated than others, founded on two psychological principles: the motive to achieve success (NACH\text{NACH}) and the motive to avoid failure (NAF\text{NAF}).

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NACH (Need to Achieve)

A personality trait characterized by striving for success, resilience, willingness to take risks, absence of fear of failure, and experiencing pride upon achievement.

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NAF (Need to Avoid Failure)

A personality trait characterized by avoiding challenges, giving up easily, and fearing failure.

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Achievement Goal Theory

A theory suggesting that motivation is determined by two outcome orientations: task (mastery) orientation and ego (performance/competition) orientation.

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Task Orientated Outcome

An orientation focused on improving personal skills and abilities through mastery rather than comparing oneself to others.

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Ego Orientated Outcome

An orientation focused on winning, boosting ego, comparing performance against others, and seeking low challenges.

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Self-Determination Theory

A motivational theory proposing that people are driven by three fundamental psychological needs: competence, autonomy, and relatedness.

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Competence

The psychological need to feel capable and effective in what you do.

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Autonomy

The psychological need to feel in control of your own choices and actions.

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Relatedness

The psychological need to feel connected, supported, and valued by others.

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Weiner's Attribution Theory

A theory explaining why athletes succeed or fail based on three causal categories: stability (stable vs. unstable), causality (internal vs. external), and control (controllable vs. uncontrollable).

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Mastery Climate

A training environment focused on task performance structures that support effort and learning; it increases intrinsic motivation, focus, consistency, and wellbeing while decreasing stress, and is highly effective with children.

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Competitive Environment

A performance climate focused on competition outcomes, external rewards, pep talks, crowds, and equipment, which increases arousal, confidence, and extrinsic motivation.

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TARGET Framework

A model for developing a motivational mastery climate using six environmental structures: Task, Authority, Reward, Grouping, Evaluation, and Timing.

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Type A Personality

An extroverted personality type characterized by high energy, outgoingness, confidence, a strong urge for competition, and high levels of anxiety.

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Type B Personality

An introverted personality type characterized by shyness, reservation, patience, higher tolerance toward others, high imagination, and thinking before speaking.

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Social Learning Theory

A psychological theory suggesting that individuals learn behaviours by observing, imitating, and modeling the actions of others.

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Stages of Observational Learning

The four distinct phases of learning behaviours from a model: attention, retention, motor reproduction, and motivational response.

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Over Motivation

A state of having excessive motivation, which can lead to overtraining, training addiction, and social withdrawal.

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Overtraining

A condition occurring when an athlete performs more training than they can recover from, to the point where athletic performance declines.

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Training Addiction

A compulsive need to exercise excessively despite negative physical, psychological, or social consequences.

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Social Withdrawal

A sign of over motivation where an athlete avoids people and activities they usually enjoy, resulting in social isolation.

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Burnout

A state of physical, mental, and emotional exhaustion resulting from over motivation and stress, typically requiring 4–12 weeks4\text{--}12\,\text{weeks} of complete rest to recover.

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Arousal

A state of anticipation and alertness that prepares the body for action, involving physiological responses (increased heart rate, sweating) and psychological responses (increased attention, excitement).

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Stress

A mental or emotional response of the body to any demand placed upon it.

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Eustress

A positive form of stress ('good stress') that gives athletes a sense of fulfillment, increases motivation and energy, and enhances performance.

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Distress

A negative form of stress ('bad stress') characterized by extreme anxiety and nervousness caused by an inability to meet demands, leading to reduced performance.

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Four Stages of Stress

The stress process sequence: Stage 1 Demand (stressor), Stage 2 Perception of demand (threat or challenge), Stage 3 Arousal level change (distress or eustress), and Stage 4 Outcome (reduced or increased performance).

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Fight or Flight Response

A high-arousal bodily response triggered by a perceived harmful event, attack, or threat to survival, accompanied by the release of cortisol and adrenaline.

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Cortisol

A hormone released alongside adrenaline during stressful situations.

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State Anxiety

A temporary, short-term emotional mood state characterized by worry and tension that varies and changes frequently in response to specific threatening situations.

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Trait Anxiety

A permanent part of an athlete's personality that determines their tendency to perceive situations as threatening and feel anxious.

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Cognitive Anxiety

The mental component of anxiety manifested through thought processes, including overthinking, negative thoughts, negative self-talk, fear, indecision, and fast talking.

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Somatic Anxiety

The physical response to anxiety, characterized by increased breathing rate, adrenaline rushes, sweating, elevated body temperature, and vomiting.

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Multidimensional Anxiety Theory

A theory proposing that cognitive anxiety consistently decreases performance, whereas somatic anxiety physical responses can increase or be beneficial for performance.

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Competitive Anxiety

Anxiety and feelings of tension that occur in response to a competitive sporting situation, often triggered by fear or last-minute changes to a routine.

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Reversal Theory

A psychological theory stating that an athlete's individual perception of anxiety and arousal determines whether their performance will be enhanced or reduced.

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Aggression

Any form of behaviour directed towards the goal of harming or injuring another living being who is motivated to avoid such treatment.

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Assertive Behaviour

Goal-directed action that is played strictly within the rules of the sport with no intent to harm or injure and without emotional involvement.

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Instrumental Aggression

Aggression used within the rules to achieve a non-aggressive sporting goal, operating without emotional involvement.

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Hostile Aggression

Reactive aggression motivated by anger, where actions are solely and intentionally performed to inflict physical or psychological harm.

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Relational Aggression

A non-physical form of aggression deployed to inflict emotional and psychological harm upon another person.

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Instinct Theory of Aggression

A theory suggesting aggression naturally builds up within an individual until it reaches a threshold and must be released.

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Frustration-Aggression Theory

A theory proposing that frustration always and inevitably leads to aggression.

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Adapted Frustration-Aggression Theory

A revised framework combining frustration-aggression theory with social learning theory (FA+SLT=AFA\text{FA} + \text{SLT} = \text{AFA}).

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Self-Confidence

A general belief in one's ability to successfully execute a desired behaviour, heavily influenced by past experiences.

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Self-Efficacy

A situation-specific belief in one's capability to succeed in a particular task or situation (e.g., executing one specific minute of a game rather than the entire 90 minutes).

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Sources of Self-Efficacy

Bandura's four antecedents that determine self-efficacy: performance accomplishments, vicarious experiences, verbal persuasion, and emotional arousal.

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Self-Esteem

An overall evaluative judgment of how much an individual values themselves.

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Fixed Mindset

The belief that personal talent and ability are static ('set in stone'), leading athletes to avoid challenges, give up easily, hide weaknesses, and feel threatened by others.

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Growth Mindset

The belief that abilities can be developed through effort, characterized by rising to challenges, showing resilience, embracing feedback, and admiring the success of others.

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Learned Helplessness

A psychological state in which an athlete believes events are completely outside of their control, resulting in giving up easily because they believe nothing can improve the situation.

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Resilience

The psychological ability to deal with or recover quickly from difficult situations and adversity ('bouncing back').

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BICS Acronym

An acronym representing four key athletic challenges where resilience is critical: Burnout, Injury, Career transitions, and Slump in form.

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Adaptive Perfectionism

A positive, functional form of perfectionism where an athlete strives to be perfect without unhealthy pressure, building self-confidence and enjoying skill development.

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Dysfunctional Perfectionism

A negative form of perfectionism marked by obsessive-compulsive tendencies, unrealistic expectations, fear of making mistakes, and heightened risk of mental health issues.

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Tuckman's Stages of Group Development

A four-stage model describing how newly formed teams evolve: Forming (getting to know each other), Storming (conflict and clashes), Norming (cooperation and cohesion), and Performing (effective teamwork without conflict).

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Ringelmann Effect

The psychological phenomenon where individual effort decreases as the size of the team or group increases, often due to hiding behind others.

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Social Loafing

The tendency of individuals to put in less effort when working within a group due to low confidence, low arousal, fear of failure, or feeling their contribution is useless.

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Interactive Team

A team structure in which all members directly interact and coordinate with one another during athletic performance (e.g., football, hockey).

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Coactive Team

A team structure in which athletes perform their tasks individually without direct in-game interaction with teammates (e.g., gymnastics, dance).

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Cohesion

The dynamic willingness of a team to stick together and work collectively in performance to achieve success.

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Task Cohesion

The degree to which members of a team work together toward common goals, tactics, and skills, which strongly correlates with higher team performance.

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Social Cohesion

The degree to which members of a team like each other, provide interpersonal support, and enjoy each other's company.

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Carron's Model of Cohesion

A conceptual framework outlining four main factors that determine team cohesion: Environmental factors, Personal factors, Leadership factors, and Team factors.

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Performance-Cohesion Relationship

A reciprocal, bidirectional dynamic in sports where high team cohesion leads to improved performance, and successful performance further strengthens team cohesion.