Robotics Quiz Study Guide - VEX Override Vocabulary

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Vocabulary practice flashcards covering terms, rules, game objects, and scoring definitions from the VEX Override Game Manual Version 2.0.

Last updated 8:40 PM on 9/19/26
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24 Terms

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Autonomous period

A 15-second15\text{-second} match period at the start of a match where robots operate without driver control, during which the Autonomous Win Point (AWP) and Autonomous Bonus may be awarded.

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Driver period

A 1 minute 45 second1\text{ minute } 45\text{ second} match phase where drivers control the robot, ending with the Endgame in its final 10 seconds10\text{ seconds}.

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Endgame

The last 10 seconds10\text{ seconds} of the driver period during which robots are prohibited from Placing Scoring Objects on the Midfield Goal.

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Quadrant

A triangular field area bounded by the outer edges of the white tape lines, the field perimeter, and the colored tape around the Load Zones.

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Midfield

The square center area of the field bounded by the inner edges of the white tape square, extending infinitely upward in volume.

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Load Zone

The infinitely tall volume around each Loader, bounded by the field perimeter and the outer edges of the colored tape.

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Toggle

A perimeter-mounted field element (44 total, one per Quadrant) that determines which Alliance Owns the yellow Pin halves Placed in its Quadrant when set to a color.

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Loader

A fixture mounted on the field perimeter (44 total, two next to each Alliance Station) used to introduce Match Loads into play during the driver period.

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Placed (Pin)

The status of a Pin when nested with a Goal, or nested with a Cup that is nested with another Placed Pin, provided each Goal or Cup half holds no more than one Pin half.

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Placed (Cup)

The status of a Cup when it is nested with a Placed Pin.

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Nested

The state of a Pin or Cup breaking the imaginary plane at the opening of a Cup or Goal in any way.

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Scored (Pin half)

The status of a Pin half when the Pin is Placed and that specific half is visible, earning points for its Alliance or owner.

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Owned (Yellow Pin half)

The status of a yellow Pin half worth 1010 points for an Alliance, determined by Quadrant Toggle settings or Midfield robot count.

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Possession

The state where an object is fully supported by a Robot or held such that it stays with the Robot regardless of driving direction, limited to 11 Pin and 11 Cup at a time.

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Autonomous Bonus

A 12-point12\text{-point} award granted to the Alliance with the higher score at the end of the 15-second15\text{-second} autonomous period.

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Autonomous Win Point (AWP)

An extra Win Point earned in tournament rankings by completing specific scoring tasks and meeting perimeter clearance criteria during autonomous without committing violations.

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Preload

A scoring object (11 per Robot, 44 total) that starts touching a Robot prior to the beginning of the match.

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Match Load

Scoring objects (1010 Cups, 1010 Alliance colored Pins, and 11 yellow/yellow Pin per Alliance) fed into the game via Loaders during the driver period.

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Driving Skills

A 1-minute1\text{-minute} Skills challenge run where a single robot is operated on the field under full driver control.

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Autonomous Coding Skills

A 1-minute1\text{-minute} Skills challenge run where a single robot operates entirely on pre-programmed code without driver intervention.

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Minor Violation

A rule infraction that results in a warning or penalty but does not lead to a Disqualification unless it is determined to be Match Affecting.

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Major Violation

A severe rule infraction that results in an immediate Disqualification.

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Match Affecting

A rule violation property where the action directly altered the winning outcome of the match, escalating a Minor Violation into a Major Violation.

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Strength of Schedule Points

A ranking tiebreaker metric equal to the sum of the losing Alliance's score in a team's qualification matches.