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Vocabulary practice flashcards covering terms, rules, game objects, and scoring definitions from the VEX Override Game Manual Version 2.0.
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Autonomous period
A 15-second match period at the start of a match where robots operate without driver control, during which the Autonomous Win Point (AWP) and Autonomous Bonus may be awarded.
Driver period
A 1 minute 45 second match phase where drivers control the robot, ending with the Endgame in its final 10 seconds.
Endgame
The last 10 seconds of the driver period during which robots are prohibited from Placing Scoring Objects on the Midfield Goal.
Quadrant
A triangular field area bounded by the outer edges of the white tape lines, the field perimeter, and the colored tape around the Load Zones.
Midfield
The square center area of the field bounded by the inner edges of the white tape square, extending infinitely upward in volume.
Load Zone
The infinitely tall volume around each Loader, bounded by the field perimeter and the outer edges of the colored tape.
Toggle
A perimeter-mounted field element (4 total, one per Quadrant) that determines which Alliance Owns the yellow Pin halves Placed in its Quadrant when set to a color.
Loader
A fixture mounted on the field perimeter (4 total, two next to each Alliance Station) used to introduce Match Loads into play during the driver period.
Placed (Pin)
The status of a Pin when nested with a Goal, or nested with a Cup that is nested with another Placed Pin, provided each Goal or Cup half holds no more than one Pin half.
Placed (Cup)
The status of a Cup when it is nested with a Placed Pin.
Nested
The state of a Pin or Cup breaking the imaginary plane at the opening of a Cup or Goal in any way.
Scored (Pin half)
The status of a Pin half when the Pin is Placed and that specific half is visible, earning points for its Alliance or owner.
Owned (Yellow Pin half)
The status of a yellow Pin half worth 10 points for an Alliance, determined by Quadrant Toggle settings or Midfield robot count.
Possession
The state where an object is fully supported by a Robot or held such that it stays with the Robot regardless of driving direction, limited to 1 Pin and 1 Cup at a time.
Autonomous Bonus
A 12-point award granted to the Alliance with the higher score at the end of the 15-second autonomous period.
Autonomous Win Point (AWP)
An extra Win Point earned in tournament rankings by completing specific scoring tasks and meeting perimeter clearance criteria during autonomous without committing violations.
Preload
A scoring object (1 per Robot, 4 total) that starts touching a Robot prior to the beginning of the match.
Match Load
Scoring objects (10 Cups, 10 Alliance colored Pins, and 1 yellow/yellow Pin per Alliance) fed into the game via Loaders during the driver period.
Driving Skills
A 1-minute Skills challenge run where a single robot is operated on the field under full driver control.
Autonomous Coding Skills
A 1-minute Skills challenge run where a single robot operates entirely on pre-programmed code without driver intervention.
Minor Violation
A rule infraction that results in a warning or penalty but does not lead to a Disqualification unless it is determined to be Match Affecting.
Major Violation
A severe rule infraction that results in an immediate Disqualification.
Match Affecting
A rule violation property where the action directly altered the winning outcome of the match, escalating a Minor Violation into a Major Violation.
Strength of Schedule Points
A ranking tiebreaker metric equal to the sum of the losing Alliance's score in a team's qualification matches.