DES102: Introduction to HCI - Key Concepts and Terms

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Vocabulary flashcards focusing on Gestalt principles, HCI, Interaction Design, UX models, Usability Goals, Accessibility, Inclusiveness, and Disability classifications.

Last updated 3:55 AM on 9/23/26
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21 Terms

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Law of Continuity

A Gestalt principle suggesting that people are more likely to perceive continuous, smooth flowing lines rather than jagged, broken lines.

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Law of Closure

A Gestalt principle stating that people organize their perceptions into complete objects rather than as a series of parts.

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Principle of Common Region

A Gestalt principle stating that when objects are located within the same closed region, they are perceived as being grouped together.

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Human-Computer Interaction (HCI)

A field whose strength and tradition lies in human-centredness and usability concerns, developing methods, guidelines, principles, and standards to ensure systems are easy to use and easy to learn.

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Interaction Design (ID)

A discipline originating from design schools that applies traditional approaches to design, emphasizing research, insight, and critical reflection.

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User Experience (UX)

A discipline that emerged during the Internet era to emphasize the enjoyment and engagement of the whole interactive experience.

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Pragmatic Quality

In Hassenzahl's (2010) user experience model, the dimension describing how simple, practical, and obvious it is for the user to achieve their goals.

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Hedonic Quality

In Hassenzahl's (2010) user experience model, the dimension describing how evocative and stimulating the interaction is to users.

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Usability Goals

Specific operational objectives for interactive systems, defined as being effective to use, efficient to use, safe to use, having good utility, easy to learn, and easy to remember.

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Accessibility

The extent to which an interactive product is accessible by as many people as possible, with a primary focus on people with disabilities.

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Inclusiveness

The practice of creating products and services that accommodate the widest possible number of people regardless of their disability, education, age, or income.

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Sensory Impairment

A classification of disability involving the loss of sensory functions, such as vision or hearing.

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Physical Impairment

A classification of disability involving loss of function to one or more parts of the body, such as following a stroke or spinal cord injury.

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Cognitive Impairment

A classification of disability including learning impairment or loss of memory and cognitive function, often related to old age.

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Permanent Impairment

A long-term condition of functional limitation, such as being a long-term wheelchair user.

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Temporary Impairment

A short-term loss of function or capability resulting from an accident or illness.

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Situational Impairment

An impairment caused by environmental context, such as being unable to hear audio in a high-noise environment.

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Nielsen Norman Group

An interaction design consultancy that helps companies enter the age of the consumer by designing human-centered products and services.

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Cooper

An interaction design consultancy specializing in moving from research and product development to goal-related design.

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IDEO

An interaction design consultancy that creates products, services, and environments for companies pioneering new ways to provide value to their customers.

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<p>Alleles Design Studio</p>

Alleles Design Studio

A studio known for designing fashionable prosthetic leg covers that move beyond functionality to become desirable and fashionable items.