IB Psychology SL: Memory and Learning (U3)

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91 Terms

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Learning

The process through which experience or practice results in a relatively permanent change in behavior or knowledge.

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Associative Learning

Connecting different stimuli to their effects and forming associations between them.

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Classical Conditioning

Involuntary and unconscious acquisition of a response to a stimulus through repeated pairings with a neutral stimulus.

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Pavlov’s Dog Expirement

The famous experiment conducted by Ivan Pavlov that demonstrated classical conditioning, where dogs learned to associate the sound of a bell with food, leading to salivation upon hearing the bell alone.

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Unconditioned stimulus

A stimulus that naturally and automatically triggers a response without prior learning.

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Unconditioned response

Naturally occurring response to a stimulus

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Neutral/Conditioned Stimulus

A stimulus that initially produces no specific response on its own, but after repeated pairing with an unconditioned stimulus, comes to trigger a conditioned response.

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Conditioned response

A learned response to a previously neutral stimulus that occurs after repeated pairing with an unconditioned stimulus.

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Extinction

Conditioned responses weaken with no reinforcement

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Spontaneous Recovery

Conditioned responses can still resurface after extinction

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Generalization

Conditioned responses can occur w/ several conditioned stimuli

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Discrimination

The learned ability to distinguish between a conditioned stimulus and other similar stimuli that do not signal the unconditioned stimulus.

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Operant Conditioning

The forceful acquisition of voluntary behaviors

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Reinforcement

Any event used to increase the frequency of a behavior

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Punishment

Any event used to decrease the frequency of a behavior

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Positive

Adding

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Negative

Removing

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Continuous

Every single time a behavior occurs, reinforcement/punishment is given, allowing fast learning but extinction occurs at a faster rate as well.

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Partial

Reinforced intermittently after certain amounts of time

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Ratio

Reinforcement is given after a certain number of times (after 3 good behaviors = choclate)

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Intervals

Reinforcement is split between a certain amount of time (every 3 days)

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Fixed

Predetermined reinforcement schedule (every 3rd try)

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Variable

Random reinforcement schedule (1st, 5th, 20th try)

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Theory

A broad and testable explanation of a phenomenon, the ‘why’

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Model

A precise, specific example and typically oversimplified to aid in the understanding, the ‘how’

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Encoding

Inputting or processing sensory information

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Storage

The reticence of memories

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Retrieval

The output/extrusion of information from your long-term memory

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Atkinson-Shriffin (1968) Multi-Store Memory Model

A framework proposing that information flows sequentially through three distinct stores: sensory memory, short-term memory, and long-term memory.

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Sensory Memory

Snapshot of your surroundings, only what you pay attention to will be encoded

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Short Term Memory

Momentary information that was consciously rehearsed and remembered

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Long Term Memory

Unlimited in capacity and duration, only occurs when a memory is organized and indexed

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Serial Position Effect

The psychological tendency to recall the first and last items in a list more accurately than the items in the middle.

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Interference (Proactive and Retroactive)

Existing memories make new memories harder to remember. Proactive: Old memories make it harder to remember new ones. Retroactive: New memories make it harder to remember old memories.

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Working Memory Model (1974)

A model to explain conscious thought gives a framework for how you process attention and STM. Split into 4 parts: the central executive, phonological loop, episodic buffer, and visuospatial sketchpad.

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Central executive

The boss of conscious attention directs the passage of information.

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Phonological Loop

Spoken and written words, helps rehearse information mentally

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Visuospatial Sketchpad

A mental representation of an object, the brain’s ‘eyes’

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Episodic buffer

The unification of the sensory components of a memory includes the phonological loop, visuospatial sketchpad, olfactory input, and even taste-based information.

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Levels of Processing

Structural (how it looks), Phonetic (how it sounds), and Semantic (what it means)

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Noetics

The study of one’s inner wisdom, implicit understanding of the environment, and consciousness

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Declarative/Explict Memories

Memories of consciousness are processed in the hippocampus and stored somewhere in the prefrontal cortex.

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Episodic Memories

Personal narratives/memories seen through your eyes

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Semantic memories

Facts and general information

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Implict/Nondeclarative Memories

Memories that occur w/o conscious recall via the cerebellum

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Procedural Memories

Skills; cognitive & motor

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Conditioned memories

Classical/operant conditioning result

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Amnesia

Loss of memory, <2 years of age, the infantile version of this condition occurs, arising from the belief that the memories aren’t retrievable due to the lack of language.

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Recall

A measure of memory where you retrieve previously learnt information, cued

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Recognition

Identify info you have previously learned (MCQ)

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Priming

Active associations between memories

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Contextual priming

Retrieval of info based on the environment where the info was learned, Deja Vu is an example of such

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Encoding Failure

Difficulty getting the information into the STM

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Storage Decay

Difficulty memorizing due to the lack of rehearsal

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Retrieval Failure

Difficulty retrieving info from LTM back into the working memory

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Memory construction

Build and rebuild memories based on external and internal influences

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Reconstruction

Altering a memory when bringing back to the working memory

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Confabulation

Fill in the missing pieces of memory based on the context

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Misinformation effect

If someone recalls a memory with misinfo, the memory will forever be tainted

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Source monitoring

Our brains are royally bad at remembering the origin of a memory

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Source Amnesia/misattribution

Intertwining/forgetting at the origin of a memory

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Flashbulb memory

Highly emotional memory often with lots of details and specifics of your surroundings

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Special-mechanism hypothesis

A specific biological structure within the brain that permanently stores memory after a certain emotional threshold has been met.

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Importance-Driven Model of Flashbulb Memories

In addition to the special-mechanism hypothesis, a memory must attain a degree of relevance to an individual’s life.

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Basis of emotion’s role in memory foundation

Amygdala and cortisol serves at hotspots biologically during flashbulb memory creation

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Decision-making

Choosing an option based on the morals/beliefs of the individual amongst several options

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Dual-Process model of Decision making

Two systems in charge of choosing certain options

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System 1 Thinking

Quick and automatic thinking (intuition), usually leading to more confidence in answers.

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Heuristics

Rules that allow quick decisions to be made act as a shortcut to maximize efficiency —> "Cognitive miser”

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System 2 Thinking

Rationale/Critical thinking, typically have less confidence and requires more mental effort

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Algorithm

A methodology that allows your brain to solve problems efficiently

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Fixation

Inability to see a problem differently

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Mental Set

Approaches in past successes will remain the same

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Functional fixedness

the ability for people to see an objects purpose only as it is

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Availability heuristic

Likelihood of something occurring based off how easily we can imagine it can occur

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Representative Heuristic

Likelihoods based on preexisting schema

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Prototype

Best example of something that fits into a category

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Sterotype

Oversimplification of an entire category w/ the assumption that all the people in the group are the same

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Base-rate fallacy

People prefer anecdotal evidence over actual statistics

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Conjunction fallacy

Belief that both labels are likely to happen over just one

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Small sample fallacy

Smaller sample = entire population and thus must be akin to a large sample size

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Anchoring and Adjustment Heuristic

Using a number as a starting point that all other numbers are compared to

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Gambler’s fallacy

Consistent belief of a possibility of an event occurring as it hasn’t occurred yet

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Cognitive Load Theory

Working memory is limited, and the true extent of multitasking is limited as well

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Intrinsic Load

The natural difficulty of a task

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Extraneous Load

All other stressors or distractions

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Germane Load

Less familiarity equates to more load you will require

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Confirmation Bias

tendency to focus on things you already believe

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Selective exposure

Only seek out info that agrees with your preexisting beliefs

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Selective perception

Explains things that align with argument and disregard any disagreement

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Selective retention

When a topic agrees, we remember it