Marketing Fundamentals: Core Concepts, Strategy, Consumer Behaviour, and Global Markets

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/63

flashcard set

Earn XP

Description and Tags

Comprehensive practice flashcards defining essential vocabulary and frameworks across introductory marketing, organizational strategies, environmental scanning, buyer behaviour, and global markets.

64 Terms

1
New cards

Marketing

The activity for creating, communicating, delivering, and exchanging offerings that benefit the organization, its stakeholders, and society at large.

2
New cards

Requirements for Marketing to Occur

The four conditions necessary for marketing: (1) two or more parties with unsatisfied needs, (2) desire and ability to be satisfied, (3) a way for the parties to communicate, and (4) something to exchange.

<p>The four conditions necessary for marketing: (1) two or more parties with unsatisfied needs, (2) desire and ability to be satisfied, (3) a way for the parties to communicate, and (4) something to exchange.</p>
3
New cards

Ultimate Consumers

The people who use the products and services purchased for a household.

4
New cards

Customer Value Proposition

The cluster of benefits that an organization promises customers to satisfy their needs.

5
New cards

Utility

The benefits or customer value received by users of a product.

6
New cards

Target Market

The specific group or groups of potential consumers toward which an organization directs its marketing program.

7
New cards

Marketing Mix (Four Ps)

The four controllable elements—Product, Price, Promotion, and Place—used by a marketing manager to develop a cohesive marketing program.

<p>The four controllable elements—Product, Price, Promotion, and Place—used by a marketing manager to develop a cohesive marketing program.</p>
8
New cards

Customer Relationship Management (CRM)

The process of identifying prospective buyers, understanding them intimately, and developing favorable long-term perceptions of the organization and its offerings so that buyers will choose them in the marketplace.

9
New cards

Societal Marketing Concept

The view that organizations should satisfy the needs of consumers in a way that provides for society's well-being.

10
New cards

Strategic Business Unit (SBU)

The level in an organization where business unit managers set the strategic direction for their specific products and markets.

11
New cards

Organizational Culture

The set of values, ideas, and attitudes learned and shared among members of an organization that connects customers and stakeholders internally and externally.

12
New cards

Strategy

An organization's long-term course of action designed to deliver a unique customer experience while achieving its goals.

13
New cards

Product-Market Growth Matrix

A framework identifying four growth strategies based on market and product combinations: Market Penetration, Product Development, Market Development, and Diversification.

<p>A framework identifying four growth strategies based on market and product combinations: Market Penetration, Product Development, Market Development, and Diversification.</p>
14
New cards

Market Penetration

A growth strategy focused on selling more of an organization's existing products in existing markets.

15
New cards

Market Development

A growth strategy focused on selling existing products in new markets, either through geographic expansion or targeting new consumer segments.

16
New cards

Product Development

A growth strategy focused on developing and selling new products in existing markets.

17
New cards

Diversification

A growth strategy focused on developing and selling entirely new products in entirely new markets.

18
New cards

Strategic Marketing Process

The approach whereby an organization allocates its marketing mix resources to reach target markets, divided into three phases: Planning, Implementation, and Evaluation/Control (P.I.E.).

19
New cards

SWOT Analysis

An assessment of an organization's internal Strengths and Weaknesses alongside its external Opportunities and Threats.

<p>An assessment of an organization's internal Strengths and Weaknesses alongside its external Opportunities and Threats.</p>
20
New cards

Environmental Scanning

The process of continually acquiring information on events occurring outside the organization to identify and interpret potential trends.

21
New cards

PESTEL Framework

An analytical model used to examine external environmental forces: Political, Economical, Social, Technological, Environmental, and Legal.

22
New cards

Gross Income

The total amount of money made in one year by a person, household, or family unit.

23
New cards

Disposable Income

The money a consumer has left over after paying taxes.

24
New cards

Discretionary Income

The money a consumer has left over after paying taxes and paying for basic necessities such as housing, food, transportation, and clothing.

25
New cards

Multicultural Marketing

Combinations of the marketing mix that reflect unique attitudes, ancestry, communication preferences, and lifestyles of ethnic consumer segments.

26
New cards

Consumer Behaviour

The actions a person takes in purchasing and using products and services, including the mental and social processes that come before and after these actions.

27
New cards

Consumer Purchase Decision Process

The five stages a consumer travels through when making a purchase: Problem recognition, Information search, Alternative evaluation, Purchase decision, and Postpurchase behavior.

<p>The five stages a consumer travels through when making a purchase: Problem recognition, Information search, Alternative evaluation, Purchase decision, and Postpurchase behavior.</p>
28
New cards

Problem Recognition

The initial stage in the consumer purchase decision process where a person perceives a significant difference between their ideal situation and their actual situation.

29
New cards

Maslow's Hierarchy of Needs

A motivation model ordering human needs into five tiers: Physiological needs, Safety needs, Social needs, Personal needs, and Self-actualization needs.

<p>A motivation model ordering human needs into five tiers: Physiological needs, Safety needs, Social needs, Personal needs, and Self-actualization needs.</p>
30
New cards

Consideration Set (Evoked Set)

The group of acceptable alternative brands yielded from a consumer's retrieval set and prominent environmental options that are evaluated during a purchase decision.

<p>The group of acceptable alternative brands yielded from a consumer's retrieval set and prominent environmental options that are evaluated during a purchase decision.</p>
31
New cards

Multiattribute Attitude Model

A model designed to predict a customer's evaluation of an offering based on its performance on relevant attributes and the importance weight of those attributes.

32
New cards

Involvement

A motivational construct representing the personal, social, and economic perceived relevance of an object based on one's needs, values, and interests.

33
New cards

Extended Problem Solving

A purchase decision mode characterized by high consumer involvement where many brands, sellers, and product attributes are evaluated using extensive information sources.

34
New cards

Routine Problem Solving

A purchase decision mode for frequent, low-risk purchases where consumers examine one brand, evaluate one attribute, and spend minimal time searching.

35
New cards

Atmospherics

The design of an environment via visual communications, lighting, colours, music, and scent to stimulate customers' perceptual and emotional responses and affect purchase behaviour.

36
New cards

Cognitive Dissonance

The postpurchase psychological tension that arises after a buying decision, causing consumers to seek reassurance to resolve the tension.

37
New cards

Motivational Conflict

Psychological tension arising when goals clash, categorized into approach-approach, approach-avoidance, and avoidance-avoidance conflicts.

<p>Psychological tension arising when goals clash, categorized into approach-approach, approach-avoidance, and avoidance-avoidance conflicts.</p>
38
New cards

Approach-Avoidance Conflict

A motivational conflict occurring when a consumer is attracted to a positive product outcome while simultaneously dreading an associated negative consequence.

39
New cards

Classical Conditioning

A behavioural learning process in which a stimulus that elicits a response is repeatedly paired with another stimulus that initially does not elicit a response on its own.

<p>A behavioural learning process in which a stimulus that elicits a response is repeatedly paired with another stimulus that initially does not elicit a response on its own.</p>
40
New cards

Stimulus Generalization

The tendency for stimuli that are similar to a conditioned stimulus to evoke similar responses, leveraged in family branding, product line extensions, and look-alike packaging.

41
New cards

Instrumental Conditioning

A behavioural learning process where an individual learns to perform behaviours that yield positive outcomes (rewards) and avoid those that yield negative outcomes.

42
New cards

Absolute Threshold

The minimum amount of stimulation that can be detected on a sensory channel, distinguishing something from nothing.

43
New cards

Just Noticeable Difference (JND)

The minimum difference that can be detected between two stimuli by a sensory system.

44
New cards

Weber's Law

The psychological principle stating that the stronger the initial stimulus, the greater the additional intensity needed for the second stimulus to be perceived as different.

45
New cards

ABC Model of Attitudes

A framework stating that an attitude is composed of three parts: Affect (feelings), Behaviour (intentions/actions), and Cognition (beliefs).

46
New cards

Global Localization

A global marketing strategy that mixes standardization and customization to minimize costs while maximizing local consumer satisfaction ('think globally, act locally').

47
New cards

Gross Domestic Product (GDP)

The monetary value of all goods and services produced within a country during one year.

48
New cards

Balance of Trade

The difference between the monetary value of a nation's exports and its imports.

49
New cards

Protectionism

The practice of shielding one or more domestic industries from foreign competition through the implementation of tariffs or quotas.

50
New cards

Tariff

A government tax imposed on goods entering a country that raises prices on foreign imports to protect domestic industries.

51
New cards

Quota

A government limit placed on the amount of a product allowed to enter or leave a country.

52
New cards

Transnational Firm

A global business entity that emphasizes a consistent global brand identity while maintaining operational flexibility to adapt to local cultural differences.

53
New cards

Economic Espionage

The illegal or unethical collection of trade secrets or proprietary commercial information about a company's competitors.

54
New cards

Physical Culture

The tangible, material aspects of a society's way of living, including artifacts such as clothing, tools, decorative art, body adornment, and homes.

<p>The tangible, material aspects of a society's way of living, including artifacts such as clothing, tools, decorative art, body adornment, and homes.</p>
55
New cards

Abstract Culture

The intangible, nonmaterial components of a society, such as religion, perceptions, attitudes, beliefs, and values.

56
New cards

High-Context Culture

A culture where communication heavily relies on the situational background, personal reputation, societal status, and basic values rather than explicit paperwork.

57
New cards

Low-Context Culture

A culture where words carry explicit information and transactions rely heavily on formal legal paperwork and documentation.

58
New cards

Exporting

A global market-entry strategy in which a company produces goods in one country and sells them in another with minimal organizational change.

59
New cards

Licensing

A global market-entry strategy in which a company grants the rights to a trademark, patent, or trade secret to a foreign manufacturer in exchange for a fee or royalty.

60
New cards

Joint Venture

A market-entry strategy where a foreign firm and a local firm invest together to create a new local business, sharing ownership, control, and profits.

61
New cards

Direct Investment

A high-risk, high-reward global entry strategy where a firm commits capital to establish and own a foreign manufacturing division or subsidiary.

62
New cards

Dumping

The practice of selling merchandise in export markets at unfair prices that are lower than their actual value or production costs.

63
New cards

Ad Valorem Duty

A customs tax calculated and expressed as a specific percentage of the total monetary value of imported goods.

64
New cards

Specific Duty

A customs tax expressed as a specific amount of currency per unit of weight, volume, length, or other physical unit of measurement.