Living Information Chapters 1 & 2

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Last updated 5:18 PM on 10/17/26
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37 Terms

1
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concurrent media exposure

being exposed to multiple media at the same time, whether people are aware of such exposure or not

2
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crowdfunding

raising money to finance projects and businesses from a large number of people via online platforms

3
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crowdsourcing

obtaining work, information, ideas, or opinions from a large group of people who submit their contribution online

4
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digital inequality

differences between people in the material, cultural, and cognitive resources required to use information and communication technology

5
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egodocuments / self-life writings

all forms of voluntary and involuntary autobiographical writing, such as memoirs, diaries, letters, travel accounts, blogs, vlogs, and social media posts

6
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infodemic

a rapidly spreading large amount of information about a problem that is typically unreliable or the product of a disinformation campaign

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misinformation

the dissemination of false or misleading information

8
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disinformation

the dissemination of false or misleading information with the intent to be deliberately spread

9
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intertextuality / intertextual referencing

parts of a media text that refer to other texts

10
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life in media

media disappear, media are what people do, and people love media

11
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mass self-communication

the circulation and reformatting of any digitally formatted content, generally consisting of egodocuments

12
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media multitasking

deliberate use of multiple media at the same time

13
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pervasive media

media are always on and impossible to completely turn off

14
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technomyopia

people tend to overestimate the short-term impact of technology while simultaneously underestimating the long-term potential

15
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ubiquitous media

the notion that media are everywhere and impossible to completely escape from

16
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media

all the devices and channels we use to communicate

17
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weak definition of media

definition that reduces media to a singular device, application, or process

18
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strong definition of media

definition that encapsulates all forms of media, including society’s interactions with it and how it shapes society’s interactions within itself

19
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information carrier

an avenue by which information is transported over distance or time such as books, infographics, and newspapers

20
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interface

program that links our actions to specific functions of a digital device

21
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thirst trap

intentionally posting something provocative to trick people into engagement

22
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affordance

potential action that is possible by a given object or environment

23
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algorithm

a series of instructions telling a computer how to transform data into useful knowledge

24
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charismatic technologies

media that contribute to processes of personal transformation, identity formation, and expression

25
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command line interface+ (CLI+)

an interface whereby users interact with a computer by typing in text commands to run programs and manage files

26
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functionality

ability of a particular device or technology

27
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graphic user interface (GUI)

an interface that allows people to interact with electronic devices via visual indicators, such as menus, icons, pointers, and windows

28
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lean-forward media

media that engage the user directly, requiring people to pay close attention

29
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media activities

the activities and practices involved when people use media

30
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media arrangements

how people organize and coordinate their lives with and around media

31
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media artifacts

the hard- and software people use to live in media

32
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natural user interface

interface that makes you use electronic media using touch, gestures, or voice, in effect naturalizing the interface

33
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polysemy

media content always has multiple meanings

34
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relational labor

the work involved for freelancing creatives to build and sustain connections with audiences

35
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Shiny (New) Toy Syndrome

always wanting or being oriented toward the latest or newest piece of technology or gadget

36
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supersaturation of media

the notion that media completely saturate the average household, and in doing so, become unremarkable

37
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ubiquitous computing

technology that works in the background, is intuitive and easy to use, is available anywhere, and is interconnected