week 7 - cognitive thinking

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Last updated 1:43 AM on 10/15/26
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21 Terms

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Thinking (Cognition)

Mental activity that goes on in the brain when a person is processing information, involving organization, understanding, communication, words, and images.

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Attention

A limited resource made up of a set of processes that control the flow of information through the nervous system.

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Selective Attention

Selecting some sources of input for dedicated processing.

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Sustained Attention

The ability to maintain a state of alertness and focus for a longer period of time.

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Mental Images

Mental representations that stand for objects or events and possess a picture-like quality.

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Concepts

Categories of linguistic information, images, ideas, or memories used to see relationships among different elements of experience.

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Natural Concepts

Concepts created naturally through either direct or indirect experience, such as the concept of snow.

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Artificial Concepts

Concepts defined by a specific set of characteristics with strict, objective, and unchanging rules, such as geometric shapes.

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Prototype

The best example or representation of a concept that varies based on individual experience.

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Prototype

Associated with the left hemisphere and visual cortex for holistic processing.

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Exemplar

Associated with the right hemisphere, prefrontal cortex, and basal ganglia for analysis and decisions.

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Schema

A mental construct consisting of a collection of related concepts that automatically trigger assumptions about people, objects, or situations.

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Role Schema

A schema that makes assumptions about how individuals in certain social roles will behave.

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Event Schema (Cognitive Script)

A set of routine or automatic behaviors that dictate actions and make habits difficult to break.

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Trial and Error

A problem-solving strategy involving continuing to try different solutions until the problem is solved.

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Algorithm

A step-by-step problem-solving formula.

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Heuristic

A general problem-solving framework or mental shortcut (rule of thumb).

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Working-Backwards Heuristic

A problem-solving heuristic that begins by focusing on the end result first.

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Sub-Goaling

A heuristic that involves breaking large tasks into a series of smaller steps.

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Conditions for Using Heuristics

Used when faced with too much information, limited time, unimportant decisions, little available information, or when an appropriate heuristic readily comes to mind.

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Functional Fixedness

The inability to see an object being used for anything other than the specific way it was designed.