UI/UX Design Vocabulary

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Vocabulary flashcards focusing on key UI/UX terminology, core stages of Design Thinking, interface principles, and form controls covered in the lecture notes.

Last updated 3:51 AM on 9/15/26
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21 Terms

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User Interface (UI)

The visible and interactive layer through which a person communicates with a digital product, including visual and interactive elements.

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User-Centered Design (UCD)

An iterative design process in which designers focus on the needs, preferences, behaviors, and limitations of end users throughout product development.

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Grid System

A structured framework used for placing elements on a screen to maintain alignment, spacing, and consistency across different screens.

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Visual Hierarchy

The arrangement of design elements in a way that guides the user's attention according to their importance.

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Mobile-First Design

An approach where the interface is designed for smaller mobile screens first and then adapted for larger screens such as tablets and desktops.

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User Experience (UX)

The overall quality of a person's interaction with a product, service, or system, encompassing emotions, effort, expectations, usability, accessibility, and satisfaction.

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Color Theory

The study of how colors are selected, combined, and used in design to create visual meaning and improve communication.

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Design Thinking

An iterative, human-centered problem-solving methodology used to understand user needs, challenge assumptions, and create innovative solutions.

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Empathize

The first stage of Design Thinking focused on understanding the user's needs, behaviors, goals, and pain points.

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Define

The second stage of Design Thinking where research information is converted into a clear, focused, and human-centered problem statement.

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Ideate

The third stage of Design Thinking where a wide variety of possible solutions are generated without judging them too early.

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Prototype

The fourth stage of Design Thinking where a simplified version of a solution is created to learn and test ideas.

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Test

The fifth stage of Design Thinking where prototypes are evaluated with representative users by observing them during realistic tasks.

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Typography

The art and technique of arranging letters and text so that content is legible, readable, and visually appealing.

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Layout

The arrangement of visual elements on a screen to provide balance, alignment, and clear organization.

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Input Fields

Form elements that allow users to enter information such as name, email, password, comments, or numbers.

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Checkboxes

Form controls used to select zero, one, or multiple independent options.

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Radio Buttons

Form controls used when a user must select exactly one option from a mutually exclusive group.

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Toggles / Switches

Form controls representing a binary ON/OFF state that usually take effect immediately.

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Submit Buttons

Form controls that collect entered form data and send it to the server for processing.

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Select / Drop-down Menus

Space-saving form controls that display a list of options when clicked.