CONSUMER BEH EXAM 2

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109 Terms

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Attitude

an individual’s overall evaluative stance toward an attitude object.

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Attitude Object

Product, brand, person, or issue.

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Tri-component / multi-component theory

The ABC model (affect, behavior, cognition)

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Affective component

Emotional responses, feelings, or mood states generated by the attitude object.

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Behavioral intent

The individual’s intention or predisposition to act toward the attitude object, specifically to approach or avoid it.

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Cognition

Mental representations, beliefs, knowledge, and evaluations of specific attributes associated with the attitude object.

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Cognitive Consistency

Individuals prefer consistency across affect, behavior, and cognition but real-world components can become misaligned.

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Misalignment

actual behavior is driven by whichever component is dominant (stronger affective drive vs. stronger cognitive valuation)

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Four Functions of attitudes

Proposed by Daniel Katz (1960), the functionalist approach argues that attitudes are formed based on psychological motivations or functions they fulfill for an individual.

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Knowledge Function

Default for almost all attitudes; provides structure, order, and understanding to make sense of the world and environmental interactions.

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Utilitarian Function*

Driven by the desire to maximize rewards and positive outcomes while minimizing punishments or negative outcomes. Consumers form positive attitudes toward objects associated with social approval or personal benefit.

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Value-Expressive Function*

Allows consumers to express fundamental aspects of their central self-concept, identity, and core values to the outside world.

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Ego-Defense Function*

Protects an individual’s self-esteem from threats or enhances personal self-worth.

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Heider’s Balance Theory

explains how consumers maintain cognitive consistency across a network of interrelated attitudes involving three elements; the person (P), another person (O), and an attitude object (X).

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Rules for balance

Individuals achieve psychological balance by either Mimicking friends or opposing enemies.

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Mimicking friends

Liking what friends like (+,+,+) or disliking what friends dislike (+,-,-)

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Opposing enemies

Disliking what enemies like (-,+,-) or liking what enemies dislike (-,-,+).

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Unbalanced Triads

Disagreeing with a friend or agreeing with an enemy produces psychological discomfort (dissonance).

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Dissonance Resolution

Balance must be restored by either reframing the interpersonal relationship (turning a friend into an enemy or vice versa) or reevaluating the attitude object.

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Marketing Application (celebrity Endorsements)

Brands hire liked celebrities (+) so that when that celebrity endorses/likes the brand (+), consumers adopt a positive attitude (+) toward the brand to maintain a balanced triad.

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Downside to celebrity endorsements

If a celebrity suffers a scandal, public dislike (-) turns the endorser into an enemy, causing consumers to reject the brand to preserve balance.

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Multi-attribute Model

Addresses single-item measurement flaws by evaluating an attitude object across all relevant attributes, weighted by attribute importance. Attitude object= ∑(importance weight x Performance rate)

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Theory of Reasoned Action (TRA)

Asserts that behavior is directly driven by behavioral intention, which is determined by two factors. (1) Personal Attitude toward performing the specific behavior. (2) Subjective/ Social norms (perceived pressure from reference groups weighted by the motivation to comply).

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Theory of Planned Behavior (TPB)

Asserts that behavior is directly driven by behavioral intention, which is determined by three factors. (1) Personal Attitude toward performing the specific behavior. (2) Subjective/ Social norms (perceived pressure from reference groups weighted by the motivation to comply). (3) Perceived Behavioral Control- the consumer’s perception of whether they possess the resources, time, and availability to execute the behavior.

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High perceived control

TRA and TPB are statistically equivalent in predicting behavior (ex

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Low Perceived Control

TPB must be used because lack of perceived control overrides positive personal attitude and social pressure (ex

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Yale method

Persuasion modeled as a 3-step sequential process. Attention -> Comprehension -> Acceptance. Failure at any stage halts the persuasion attempt.

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Source Factors

Responsible for capturing attention.

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Credibility

Driven by domain-specific expertise, perceived trustworthiness, and objectivity.

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Attractiveness & Halo Effect

Attractive sources generate a halo effect where high performance on physical attractiveness leads consumers to assume superior performance on intelligence, friendliness, and trustworthiness.

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Message factors

include one-sided and two-sided arguments

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One-sided arguments

messages only present pro-arguments.

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Two-sided arguments

Messages acknowledge drawbacks before refuting them, significantly increasing source credibility.

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Two-sided argument drawbacks

They are cognitively complex; if the audience lacks cognitive ability or willingness to process them, one-sided arguments must be used to ensure comprehension.

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Audience Factors

Include cognitive ability (determines comprehension), willingness to process, self-esteem, and susceptibility (lower self-esteem correlates with higher susceptibility to persuasion).

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Elaboration Likelihood Model (ELM)

Developed in marketing to address resource constraints. Defines two distinct routes to persuasion based on audience ability and motivation.

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ELM audience determinants Central route

Requires both cognitive ability and Willingness/ motivation

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ELM audience determinants Peripheral route

Triggered if either cognitive ability or willingness/motivation is lacking.

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ELM core focus Central route

Evaluates argument quality and logical strength.

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ELM core focus Peripheral route

Evaluates peripheral cues (source credibility, celebrity status, physical attractiveness)

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ELM Attitude shift Central Route

Enduring, stable, highly predictive of behavior, and resistant to counter-arguments.

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ELM Attitude shift Peripheral Route

Temporary, impressionable, and easily disrupted by future appeals.

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Reciprocity

Exploits social norms of fairness, providing an uninvited favor or token gift. This creates a psychological indebtedness, promoting compliance with subsequent requests.

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Consistency & foot-in-the-door technique

Securing compliance with a small initial request alters self-perception; when a larger request follows, consumers comply to maintain behavioral consistency over time.

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Social proof/ Consensus

Individuals look to the behaviors of others under uncertainty to dictate correct action.

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Authority

automatic deference to perceived authority figures or status symbols, demonstrated by Milgram's obedience studies, where 70% of subjects administered lethal shocks when ordered by an experimenter.

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Likeability

Increased compliance toward liked, familiar, or relatable individuals

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Scarcity

Restricting resource availability or offering limited-time promotion (example, Starbucks pumpkin chai) serves as a signal of high quality and value, accelerating purchasing power.

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Fear appeals

Follows a inverted U-shaped relationship with persuasion. Moderate fear captures attention and motivates action; excessive fear triggers perceptual defense, causing consumers to screen out or reject the message entirely.

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Negative comparison ads

direct attacks on named competitors backfire because consumers view them as unfair norm violations, creating emotional sympathy for the attacked brand.

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Attitude inoculation

Protecting established attitudes from future counter-persuasion by exposing consumers to weak counter-arguments and allowing them to practice refuting them (built like a vaccine).

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Psychological Reactance

A boomerang effect occurring when high-pressure or overly directive commands threaten a consumer’s perceived freedom of choice. To assert autonomy, consumers explicitly perform the opposite of the commanded behavior.

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Normative Decision-Making Process
Assumes complete consumer rationality, access to full information, and a strict 5-step sequential process.
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Decision-making process steps
1 Problem recognition, 2 information search, 3 Evaluate alternatives, 4 Purchase, 5 Post-purchase evaluation.
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Problem recognition
(1) Perceived discrepancy between actual state and desired state.
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Need recognition
Actual state drops (example experiencing hunger)
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Opportunity Recognition
Desired state rises due to exposure to superior products or lifestyle upgrades
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Information Search
(2) Consumers gather data and explore internal memories or external sources to identify potential solutions for fulfilling their recognized need or opportunity.
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Internal search
Scans long-term memory
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External search
Gathers data from the environment.
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Pre-purchase search
is a problem-driven search
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Ongoing search
is an interest-driven hobby/browsing
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Consumer Factors influencing search amount
Prior knowledge (novice consumers lack knowledge to search; experts search efficiently; moderate-knowledge consumers ) and Need for Cognition.
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Need for Cognition
An individual’s tendency to engage in and enjoy effortful cognitive processing.
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Situational Factors influencing search amount
Product involvement and perceived risk.
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5 types of perceived risk
Monetary, Functional, Physical, Social, and Psychological.
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Monetary Risk
Financial loss
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Functional risk
Product performance failure
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Physical risk
bodily harm
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Social Risk
loss of status/ approval
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Psychological risk
loss of self-esteem/ guilt
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Evaluate alternatives
(3) When consumers analyze and compare the identified options against specific evaluative criteria and personal preferences to choose the best option.
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Universal set
All existing market alternatives
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Retrieval set
alternatives called from internal memory
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Evoked (consideration) set
top options actively evaluated during choice.
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Inept set
Known options rejected due to negative evaluations
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Inert set
Known options toward which the consumer is indifferent.
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Compensatory rule
multi-attribute weighted scoring where high performance on one attribute offsets poor performance on another
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Heuristics are..
non-compensatory rules
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Lexicographic rule
Rank determinant attributes by importance; choose the option that performs the best on the #1 attribute
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Elimination-by-aspects (EBA)
Set minimum cutoff thresholds for attributes; systematically drop options failing minimums, adjusting cutoffs until one option survives.
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Conjunctive rule
Set the minimum cutoff threshold across attributes and select the first alternative that satisfies all minimums. (order of evaluation is critical)
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Availability heuristic
choosing options based on ease of mental retrieval
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Representativeness Heuristic
judging probability based on similarity to a mental prototype (high price= high quality)
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Scarcity Heuristic
Interpreting rarity as a direct signal of high value.
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Duration Heuristic
Using service time length as a proxy for quality (rating fast locksmiths as less competent)
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Purchase
(4) Conversion rate optimization (ex things near cash registers) transaction intention into action.
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Post-Purchase Evaluation
(5) Assessing satisfaction or cognitive dissonance after consumption.
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Asymmetric dominance effect (decoy)
Adding a third inferior option (decoy) into a 2 option set drives preference toward a target brand that dominates the decoy on multiple attributes compared to the competitor
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Extremeness aversion
Consumers avoid extreme choices
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Compromise effect
Introducing a super-premium option shifts preference toward the original high-end item, making it appear as a reasonable compromise choice.
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Physical Space (atmospherics & service)
Retail attributes alter perceived fair price; consumers pay significantly higher prices for the exact same product when consumed in luxury spaces versus run-down spaces.
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Task
Consumption purpose skews price sensitivity. Impression management makes consumers less price sensitive when buying gifts or wedding items than when purchasing for personal use.
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Mood state
Moods are broad, long lasting, ungrounded states misattributed via the affect-as-information heuristic to surrounding products
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Emotional state
Precise, short-lived; causes specific states. Unacknowledged emotions operate like moods, skewing evaluations toward after-rich stimuli.
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Valence
pleasant vs. unpleasant
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Arousal
High alertness vs. low alertness.
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Valence & Arousal Dynamics
Consumers in positive states match current arousal to maintain the state.
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Prospect theory
Replaces expected utility with a reference point value function
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Gain Frame
Concave value function; consumers exhibit risk aversion (prefer sure gains over gambles) and prefer to segregate gains (multiple small wins)