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Comprehensive vocabulary flashcards covering activity analysis, fitness components and testing protocols, training principles and methods, skill acquisition, and biomechanics.
Locomotor Pattern Analysis
The collection of movement data by observing and charting a player's spatial actions onto a grid, recording video for statistical tallying, or using wearable GPS monitors to measure distance, speed zones, and intensity patterns.
Skill Frequency Analysis
A systematic data collection method that tallies the frequency and technical effectiveness of locomotor and non-locomotor skills, revealing the specific muscle groups and movement patterns requiring conditioning.
Work:Rest Ratio
A comparative numerical ratio of total exercise duration to recovery duration in intermittent activities, used to assess energy system interplay and determine appropriate work and recovery intervals for training.
Intensity Charting
A qualitative recording procedure where performance intensities are tracked at set observation intervals using categorized symbols such as High (H), Medium (M), Low (L), or specific actions like Walk (W), Jog (J), Run (R), and Sprint (S).
Heart Rate Performance Zones
Target training intensities based on maximum heart rate (220−age), divided into the Anaerobic zone (85–100× max HR), Aerobic zone (70–85× max HR), and Recovery zone (<70× max HR).

Practicality vs. Accuracy Trade-Off
The inverse relationship in activity analysis where methods with the highest practicality (such as direct viewing) have the lowest accuracy, whereas high-accuracy technologies (such as GPS and aerial sports tracking) require greater resources, specialized training, and expense.
Activity Analysis
The foundational assessment process that records and evaluates physiological requirements—including energy systems, fitness components, movement patterns, muscle groups, and work-to-rest ratios—prior to designing a sport-specific training program.
Physical Activity Readiness Questionnaire (PAR-Q)
A standardized pre-exercise health screening tool composed of seven compulsory questions designed to identify underlying medical conditions or adverse risk factors before an individual undertakes fitness testing or training.
Informed Consent
An ethical and legal pre-testing protocol where participants are informed of the test's nature, purpose, potential risks, and confidentiality, provided opportunity to ask questions, and permitted to withdraw at any time, requiring parental sign-off for minors under 18.
Test Validity
The extent to which an assessment tool or fitness test accurately and effectively measures the specific physiological component it claims to measure.
Test Reliability
The ability of a fitness test to deliver consistent, repeatable results across multiple trials by standardizing protocols, testing time of day, warm-ups, environmental conditions, equipment calibration, and nutrition.
Direct vs. Indirect Fitness Testing
Direct tests directly measure an exact physiological parameter in a laboratory setting (such as measuring maximal oxygen uptake using open-circuit spirometry on a treadmill), whereas indirect tests predict fitness values using established norms from field performance (such as the 20-m shuttle run test).
Absolute vs. Relative VO2 Max
Absolute VO2 max measures the total volume of oxygen consumed per minute in litres (L/min) without regard to body weight, whereas relative VO2 max divides this volume by body mass (ml/kg/min) to enable meaningful comparisons between individuals of different weights.
Aerobic Power
The maximum rate of ATP production resynthesised by the aerobic energy system, typically assessed through tests like the 20-m multi-stage shuttle run, Yo-Yo intermittent recovery test, or laboratory treadmill gas analysis.
Anaerobic Capacity
The total amount of energy that can be supplied by the anaerobic energy systems (the ATP-PC and anaerobic glycolysis systems), commonly assessed by the phosphate recovery test, 30-second Wingate test, or Repco peak power test.
Agility
The physical ability to change direction quickly and accurately while maintaining balance and body control, assessed by protocols such as the Illinois agility test or Semo agility test.
Muscular Strength
The maximum amount of force that a muscle or muscle group can exert against a resistance in a single maximal effort (1RM), assessed by 1RM bench press, back squat, or grip strength dynamometry.
Muscular Power
The dynamic combination of speed and strength representing the ability to exert maximal muscular force explosively in a single rapid contraction, assessed through vertical jumps, standing broad jumps, or seated basketball throws.
Muscular Endurance (Local)
The ability of a specific muscle or muscle group to perform repeated muscular contractions or sustain a static contraction over an extended time in the presence of fatigue, assessed by timed push-up, sit-up, or flexed arm hang tests.
Flexibility
The range of motion achievable around a specific joint or series of joints, categorized into static, dynamic, ballistic, and PNF stretching forms and assessed by tests like the trunk flexion (sit-and-reach) test.
Training Frequency
The number of training sessions scheduled per week, requiring a minimum of 3 sessions per week to improve a fitness component (3–5 for aerobic; 3–4 for anaerobic) and a minimum of 2 sessions per week to maintain it.
Progressive Overload
The systematic, gradual increase in physical workload applied to stimulate continuing physiological adaptations, implemented by altering only one training variable at a time by 2–10%.

Law of Diminishing Returns
A biological training principle establishing that as an individual's training experience and fitness levels approach their genetic ceiling, the potential rate and magnitude of future performance gains progressively decrease.
Detraining
The rapid reversal of physiological adaptations and loss of fitness that occurs upon the cessation of regular training, where aerobic adaptations decrease within 1–2 weeks and anaerobic qualities decline over 4–8 weeks.
Continuous Training
An aerobic conditioning method involving sustained, non-stop physical activity (running, swimming, cycling) performed for at least 20 minutes within the aerobic training zone of 70–85% max HR.
Fartlek Training
A Swedish training modality meaning 'speed play' that incorporates continuous aerobic activity for at least 20 minutes with regular, intermittent bursts of higher-intensity speed work.
High-Intensity Interval Training (HIIT)
An interval training approach comprising repeated high-intensity efforts at 90–100% max HR (or VO2 max) lasting from 30 seconds to 4 minutes, interspersed with equal or shorter passive rest or active recovery periods (≤60% max HR).
Short Interval Training
Anaerobic interval training targeting the ATP-PC system with maximal work intervals of 2–10 seconds at ≥95% max HR and work-to-rest ratios of 1:5 or higher.
Intermediate Interval Training
Anaerobic interval training targeting the anaerobic glycolysis system with work intervals of 10–60 seconds at 85–90% max HR and work-to-rest ratios of 1:2 to 1:4.
Long Interval Training
Aerobic interval training involving extended work intervals of 60+ seconds at 80–85% max HR with work-to-rest ratios of 1:1 or lower.
Resistance Training Loading Parameters
Strength guidelines consisting of Strength (80–100% 1RM, 1–6 reps, slow speed, 3 min rest), Power (30–70% 1RM, 3–10 reps, fast speed, 3 min rest), and Endurance (40–60% 1RM, 15–25 reps, moderate speed, 1 min rest).
Plyometrics
A specialized power training method that exploits the stretch reflex (myotatic reflex) by coupling an explosive, rapid eccentric lengthening of a muscle immediately followed by a rapid concentric contraction.
Proprioceptive Neuromuscular Facilitation (PNF)
An advanced flexibility technique that increases range of motion through an initial passive static stretch, an isometric contraction against resistance for 3–8 seconds, followed by complete relaxation and a deeper stretch.

Gross vs. Fine Motor Skills
A movement precision classification distinguishing between gross skills that recruit large muscle groups or whole-body actions for force and power (e.g., weightlifting, kicking) and fine skills that recruit small muscle groups for intricate accuracy (e.g., darts, putting in golf).

Discrete, Serial, and Continuous Motor Skills
A movement organization continuum classifying skills into discrete (distinct, clear beginning and end of brief duration), serial (several discrete movements linked together in a defined sequence), and continuous (repetitive movements with arbitrary beginning and end points).
Open vs. Closed Skills
Environmental predictability classifications where closed skills take place in stable, predictable environments with internal pacing and low inter-trial variability, while open skills take place in dynamic, changing environments with external pacing and high inter-trial variability.
Cognitive Stage of Learning
The novice phase of skill acquisition where the performer focuses on conceptualizing the task, exhibiting large and frequent errors, inconsistent performance, and an inability to detect or correct their own mistakes.
Associative Stage of Learning
The intermediate practice stage where movement routines and subroutines become refined, errors become smaller and less frequent, and the learner begins to develop internal error-detection and correction mechanisms.
Autonomous Stage of Learning
The expert stage of skill performance where movement execution is automatic, fluid, and precise with minimal conscious thought, allowing full attentional focus on strategy, tactics, and environmental cues.
Massed vs. Distributed Practice
Scheduling strategies where massed practice features long-duration sessions scheduled less frequently with minimal rest between attempts, whereas distributed practice features shorter, more frequent sessions with rest intervals permitting physical recovery and cognitive consolidation.
Blocked vs. Random Practice
Practice variability structures where blocked practice involves repetitive rehearsal of an isolated skill under consistent conditions, while random practice involves varied, unpredictable sequencing of multiple motor skills in game-like conditions.

Types of Feedback
Sensory information categorised into Intrinsic feedback (internal sensations from visual, auditory, proprioception, and touch receptors) and Augmented feedback (external cues from coaches or technology, subdivided into Knowledge of Results and Knowledge of Performance).
Knowledge of Results (KR) vs. Knowledge of Performance (KP)
Augmented feedback forms where Knowledge of Results conveys the objective outcome or success of a skill attempt, while Knowledge of Performance focuses on the biomechanical quality, movement pattern, and execution technique.

Qualitative Movement Analysis (QMA)
A systematic, four-stage observational diagnostic framework consisting of Preparation (purpose, sport knowledge), Observation (live or recorded data collection), Evaluation (identifying flaws/strengths), and Error Correction (interventions and feedback).
Direct Coaching Approach
A traditional, instructor-centred teaching methodology where the coach explicitly dictates task instructions, drill progressions, and feedback, giving learners minimal opportunity for independent decision-making.

Constraints-Led Approach
A non-linear, learner-centred coaching model where the instructor acts as a facilitator, manipulating interacting Individual, Environmental, and Task constraints so that functional movement solutions and skills emerge through discovery learning.
Task Constraints
Factors directly related to the structure and objective of a sporting activity—such as game rules, equipment dimensions, boundary sizes, pitch markings, and player numbers—that can be manipulated to guide skill development.
Inertia
The mechanical tendency of an object to resist changes to its state of motion or rest, which is directly proportional to its mass.

Linear Momentum
The physical measure of the quantity of motion possessed by a moving object, defined as the mathematical product of its mass and linear velocity (p=mv) and expressed in kg⋅m/s.
Conservation of Momentum
The biomechanical principle establishing that during a collision between two or more bodies, the total system momentum prior to impact equals the total momentum immediately following impact, assuming external forces are negligible.
Summation of Momentum
The principle of sequential force production wherein maximum velocity is achieved by coordinating body segments in order (from the heaviest, slowest segments to the lightest, fastest segments) and accelerating each segment once the preceding segment reaches maximum speed.
Impulse
The measure of the change in linear momentum of an object, calculated as the mathematical product of the applied force and the duration of time over which it acts (Impulse=F×Δt).
Newton's First Law of Motion
The Law of Inertia, stating that a body will remain at rest or continue moving with uniform velocity in a straight line unless acted upon by an external unbalanced force.
Newton's Second Law of Motion
The Law of Acceleration, stating that the acceleration of an object is directly proportional to the net force applied, in the direction of the force, and inversely proportional to the object's mass (F=ma).
Newton's Third Law of Motion
The Law of Action-Reaction, stating that for every action force applied by one body upon another, there is an equal in magnitude and opposite in direction reaction force exerted back upon the first body.
Conservation of Angular Momentum
The mechanical principle stating that an airborne rotating body maintains a constant angular momentum (Angular Momentum=Moment of Inertia×Angular Velocity), meaning a reduction in moment of inertia (such as tucking) causes an immediate proportional increase in angular velocity.

Distance vs. Displacement
Distance represents the total ground or path length traversed by an athlete during movement, whereas displacement is the direct straight-line vector measurement from the start position to the end position.
Torque
The rotary turning force produced by an eccentric force acting at a perpendicular distance from an axis of rotation, calculated as the product of force and moment arm length (Torque=F×moment arm).
Relative Projection Height
The vertical distance difference between the point of release and the landing point of a projectile, directly influencing the optimal release angle (which is 45∘ when heights are equal, <45∘ when release is higher than landing, and >45∘ when release is lower than landing).
Stability
The degree of resistance a body possesses against the disruption of its equilibrium, maximized by expanding the base of support, lowering the centre of gravity, and keeping the line of gravity central over the base of support.

Third-Class Lever
A anatomical lever arrangement where the effort force is applied between the fulcrum (axis) and the resistance load, resulting in a mechanical advantage of less than 1 (MA<1) that trades force production to maximize movement range and linear velocity at the end of the lever.