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Epistemic Health
Tendency for people to believe true rather than false information
Hypersuasion
Future AI systems may have persuasive powers greater than humans
Microtargeting
LLMs tailor political messaging to specific individuals based on social media activity
Issue Polarization
Highly divergent political perspectives
Affective Polarization
Animosity between people with different political affiliations
Liar’s Dividend
Legitimate content being widely questioned
Surveillance Capitalism
Private human experience taken as free raw material and translated into behavioural data
Information Civilization
Scale of information technology in society
Extraction
One-way process; typically occurs in the absence of dialogue/consent
Lower Level Function
Advertised function
Higher Level Function
Collecting data to sell for profit
Relentless Logic
Endlessness of opportunities to collect data from a singular mode
Algorithm Chow
Algorithm treating users as food and consuming data
Technocarcinization
With enough time, across many environments, Big Tech companies turn into Facebook
Attention Economy Business
Ad-based; user of product/service is not directly the source of revenue
Internet Addiction
Teenagers becoming addicted to technologies associated with Facebook and Apple
Choice Theories
Addicts are not compelled to use an addictive substance but choose to as perceived benefits are greater than perceived costs; deluded into thinking they have a choice but there is actually little alternative
Disease Theories
Addictive substances produce pathological changes in vulnerable individuals that generate powerful craving and weakened self-control
Learning Theories
Addiction as learned behaviour acquired through conditioning of positive/negative reinforcement
Neurobiological Theories
Specific molecular and neurological mechanisms of addiction
General Internet Addiction
Addiction to the internet in all of its forms
Specific Internet Addiction
Addiction to specific activities that are accessed through the internet
Variable Reinforcement
Rewards that vary in their frequency/magnitude
Adaptive Algorithms
Continuous reinforcement of platforms to become more addictive for each user
Paternalistic Policies
The idea that large tech companies know better than the user of what to do with their lives; users are incapable of running their own lives
Digital Use Divide
Teens in low-income communities exposed to more technology than teens in high-income communities
Operant Conditioning
Altering behaviour based on rewards/punishments
Dark Patterns
Patterns built into design for users to make choices that benefit the company, not the user
Algorithmic Amplification of Incitement
Engagement-driven feeds; machine is indifferent to real-life consequences
Dense Wavelength Division Multiplexing (DWDM)
Used by cables to move large amounts of data by allowing different data streams in the form of light to be sent simultaneously over a single fiber
Amplifiers
Installed inline as part of the cable to restore the signal
Space Division Multiplexing
Increases cable’s total capacity by increasing number of independent spatial channels in the core
Planned Obsolesence
Devices not made to last
The Cloud
Set of computational resources that can be accessed remotely via the internet
Critical Minerals
Strategically important to governments for the economy
Rare Earth Elements
Encased in other elements and minerals; need lots of processing to mine them
Right to Repair
Making parts, tools, materials for consumers to repair their own devices
Gig/Platform Work
Tasks assigned and managed remotely through apps
Algorithmic Wage Discrimination
Platforms use granular data to offer different workers different pay for the same work
Mission Creep
Interchangeable with “relentless logic”
Regime
Set of norms that people follow
Algorithmic Management
Authority shifts: from people to proprietary systems
Information asymmetry: users cannot see how data is processed
Proprietary Systems
Technology owned and controlled by a single organization that restricts public access to its underlying architecture