Engineering Design Methods Test 1 Review

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72 Terms

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Dieter & Schmidt (2013) Design Definition

Design is pulling together something new, or arranging existing things in a new way, to satisfy a recognized societal need.

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Ulrich & Eppinger (2016) Design Definition

Product development runs from perceiving a market opportunity through production, sale, and delivery.

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Simplified design definition

The plans to make something.

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Four Cs of Design

Creativity • Complexity • Choice • Compromise

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Design process

Iterative: results from later phases often require revisiting earlier decisions

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Types of Design: Original

Create a new solution

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Types of Design: Adaptive

Modify an existing design for different needs

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Types of Design: Variant

Change configuration or dimensions within an existing design family.

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Types of Design: Selection

Choose an existing solution or component for an application

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4 Types of Design

Original, Adaptive, Variant, Selection

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Code

laws/rules protecting general welfare and preventing injury or property damage.

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Standard

agreed procedures, criteria, dimensions, materials, or parts.

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Performance Code

States outcome to achieve

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Prescriptive code

states specific required details

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Benefits of codes/standards

efficiency, safety, interchangeability, compatibility

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Standards Organizations

ASME, ISO, IEEE, APA, and SAE

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Environmentally Responsible Design

  • 1. Easy to disassemble

  • 2. Able to be recycled

  • 3. Contains recycled materials

  • 4. Uses identifiable and recyclable plastics

  • 5. Reduces use of energy and natural materials in its manufacture

  • 6. Manufactured without producing hazardous waste

  • 7. Avoids use of hazardous materials

  • 8. Reduces product chemical emissions

  • 9. Reduces product energy consumption


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Brand

Non-tangible set of meanings, symbols, promises, trust and expectations associated with a product

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Brand identity

What the company intends its brand to represent.

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Brand image

What customers actually perceive.

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Emotional bonding

Customers seek emotional meaning or attachment beyond functional benefits.

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ABCs of branding

Attributes, Behavior, Circumstances

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Brand positioning

How a brand is differentiated and perceived relative to competitors.

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Benchmarking

Benchmarking compares an organization’s practices or products with best-in-class companies, including companies outside its industry. It helps identify improvement opportunities and establish performance metrics.

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Four sources of resistance to Benchmarking

fear of looking like copiers; fear of giving away competitive advantages; arrogance; impatience

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Project Brief

the starting statement or document describing the desired project, problem, or opportunity.

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Project Scope

statement of work specifying the project description (objective statement), key goals, primary market, secondary market, assumptions, and stakeholders

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Objective statement

“The objective of this project is to…”

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Primary market

Main intended users or purchasers.

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Secondary market

Other possible users or applications

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Assumptions

Conditions assumed to make the project feasible.

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Stakeholders

People or groups who use, build, purchase, maintain, fund, or are affected by the product

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Scope creep

Expansion of agreed project work or objectives

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Feature creep

Accumulation of additional product functions/features

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Customer Types

end users, purchasers, manufacturers, assemblers, maintainers, managers, and others affected by the design.

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Stakeholder Types

Investors, Decision-Makers, Advisers, Receivers


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Need Statements

describe what the product does, not how; be specific; phrase positively; describe product attributes; avoid “must” and “should.”

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General Process to Identify Customer Needs

define scope; gather customer data (Ask about typical use, likes, dislikes, purchasing concerns, and desired improvements); synthesize needs; organize needs; rank importance; reflect and refine.

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Things not to do when identifying Needs

Avoid assuming customer intentions, becoming defensive, leading interviews, or discussing technologies before functions.

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Kanos Four Requirement Levels

  1. 1. Expecters: Basic features taken for granted

  2. 2. Spokens: Features explicitly requested

  3. 3. Unspokens: Important but not usually mentioned

  4. 4. Exciters/delighters: Unexpected features that distinguish the product


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Functional Decomposition

breaking a complex system, procedure, or process into smaller functional parts. Ask: “WHAT DOES IT HAVE TO DO?”

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Functional Decomposition DOES

Describe physical actions, Describe outcomes, Break the overall function into subfunctions

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Functional Decomposition Doesn’t

Specify solutions, Specify components, Specify equations

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Recursive design

the design process can be repeated for smaller units of the system

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Synthesis

combine functions and candidate solutions into an integrated system

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Task Analysis

breaking a complex process into SEQUENTIAL STEPS

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Metric

How a function will be validated (e.g., force, temperature, pressure, user opinion).

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Target

Specific value of a metric to design around (e.g., 10 N, 1080p, 10⁻⁴ torr).

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Performance measure

Directly quantifiable and reproducible, such as length or temperature.

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Psychological measure

Harder to quantify: comfort, personality, mental workload, learning.

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Objective measure

Instrumentation/validation: wheel speed, yaw rate, azimuth.

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Subjective Measure

Human judgment: test drivers, expert panels, surveys.

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Brainstorming

Organized, rapid, free-flowing idea generation; defer criticism early.

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Concept map

Central problem with connected branches of related ideas and subtopics

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Sensitivity

Recognize that a problem exists

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Fluency

Generate many alternative solutions

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Flexibility

Generate different approaches to the same problem

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Originality

Generate novel solutions

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Mental block

Barrier that prevents perceiving a problem or conceiving a solution.

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Design space

Set of all possible designs

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Generative design

Generate many feasible candidates satisfying the design specification

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Morphological analysis

1.       Break the overall problem into subproblems/functions.

2.       Generate alternative solutions for each function.

3.       Combine alternatives systematically and evaluate complete concepts.

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Combination count for Morphological analysis

Combination count = multiply the number of alternatives for each function. Lecture example (5 functions with 4 alternatives each): 4 × 4 × 4 × 4 × 4 = 1,024 possible combinations.

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Garvin’s eight dimensions of quality

  1. 1. Performance: Does the product perform its primary job well?

  2. 2. Features: What additional useful functions are included?

  3. 3. Reliability: How often does it fail?

  4. 4 Conformance: Does it meet specified requirements?

  5. 5. Durability: How long will it last?

  6. 6. Serviceability: How easy is it to maintain or repair?

  7. 7. Aesthetics: How does it look, feel, or sound?

  8. 8. Perceived Quality: What quality does the customer infer from reputation and experience?


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Human Factors

study human capabilities and limitations to design systems that are SAFE, PRODUCTIVE, and SATISFYING

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Three schools of thought of Human factors vs Ergonomics

1.       Human factors and ergonomics are synonymous terms.

2.       Human factors focuses on cognitive issues; ergonomics focuses on physical issues.

3.       Ergonomics is a subcomponent of the broader human factors field.

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Three Ergonomic layout Approaches

Average user

Easy reference but may fit few actual users well.

Extreme user

Useful when one population extreme controls the design.

Range of users

Accommodates a broad population, often through adjustability; common best practice.


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Nielsen’s Heuristics

Heuristic

Easy example to remember

1. Simple and natural dialogue

Remove unnecessary interface clutter.

2. Speak the user’s language

Use familiar words and symbols.

3. Minimize memory load

Make options visible rather than requiring recall.

4. Consistency

Use the same icon for the same action.

5. Feedback

Show “Saved successfully.”

6. Clearly marked exits

Provide Undo or Cancel.

7. Shortcuts

Keyboard shortcut for experienced users.

8. Good error messages

Explain what went wrong and how to fix it.

9. Prevent errors

Disable submission when required fields are missing.

10. Help and documentation

Provide accessible contextual help.


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System

interacting parts working toward a common objective. Systems thinking considers the WHOLE and its interactions, not just individual parts.

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Analytical approach

break into parts → study parts → recombine.

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Systems Approach

identify the wider system and objective → derive requirements for the parts

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V-model

Level

Left side: define

Right side: test

Product

Quantitative product targets

Product testing and validation

Subsystem

Subsystem target specifications

Subsystem integration and verification

Component

Detailed technical targets

Component testing and verification