COM 107 Test 2

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/112

encourage image

There's no tags or description

Looks like no tags are added yet.

113 Terms

1
New cards

Monopoly

A single firm dominates production and distribution of an industry. Ex: AT&T had a government-approved monopoly for 100+ years, until the 1980s

2
New cards

Oligopoly

A few firms dominate an industry. Ex: US film and music industries

3
New cards

Limited competition

Lots of producers and sellers, but a limited offering of products

4
New cards

Implications of oligopoly

Ability to take bigger risks; economies of scale; bigger budgets (spectacle); globalization

5
New cards

Economies of scale

Increasing production levels to reduce the overall cost per unit. Ex: studios, repurposed sets

6
New cards

Synergy

A company promotes and profits from a product across all its divisions and platforms so it can advertise everywhere. Ex: Disney's Million Dollar Arm movie

7
New cards

Globalization

The American film industry makes more money from international distribution (~$30 billion) than from US revenue (~$10 billion)

8
New cards

Concentration of ownership

Control of media being held by a small number of companies

9
New cards

Bundling of services

Companies like Comcast and AT&T try to corner all communications by packaging internet, phone, mobile, and satellite together

10
New cards

Merger

Two or more companies combine into a single company

11
New cards

Vertical merger

A company combines with its supplier or customer. Ex: a car company buys a tire company

12
New cards

Sherman Antitrust Act (1890)

First regulation to ban monopolies; makes it a felony to monopolize or conspire to monopolize trade. Used against oil companies

13
New cards

Clayton Antitrust Act (1914)

Strengthened merger control and clarified unfair competition; restricted price discrimination, anticompetitive mergers, and competing directors; gave businesses and consumers the right to sue

14
New cards

Celler-Kefauver Act (1950)

Limited corporate mergers that would hurt competition; specifically concerned with vertical mergers

15
New cards

FTC (Federal Trade Commission)

Created in 1914 to regulate business; oversees the Sherman, Clayton, and Celler-Kefauver Acts

16
New cards

FCC (Federal Communications Commission)

Regulates in the public interest; covers the TV and radio industries

17
New cards

Laissez-faire market

The government stays out of business and lets the market run itself. Ex: the Telecommunications Act, FCC loosening rules, 7-7-7 expanded to 12-12-12

18
New cards

Regulated market

The government sets rules to protect competition and consumers (antitrust laws)

19
New cards

Deregulation

Removing media regulations, based on the ideology that free market = democracy and corporations deserve the same rights as individuals. Began with President Jimmy Carter in the late 1970s

20
New cards

7-7-7 rule

Limit on how many stations one company could own; expanded to 12-12-12 in 1984, with further expansion in 1992 and 1994

21
New cards

1996 Telecommunications Act

Lifted limits on how many TV and radio stations one company can own; let phone companies into TV and radio; let cable raise rates (expanded basic cable up 122% from 1995 to 2008)

22
New cards

Rhetoric

The study of the persuader's power: claims and proofs

23
New cards

Inartistic proofs

Facts, data, photos, testimony that exist outside the persuader

24
New cards

Artistic proofs

Appeals crafted by the persuader for the audience: ethos, pathos, logos

25
New cards

Ethos

Credibility and trust; built on trustworthiness, attractiveness, and expertise

26
New cards

Pathos

Emotion and imagination

27
New cards

Logos

Logic, facts, and consistency

28
New cards

Cognitive dissonance

Unpleasant tension from holding two conflicting attitudes or beliefs. Ex: we love animals but we eat meat. Persuaders create it, then show how to resolve it

29
New cards

Boomerang effect

When a persuasive message backfires and the audience adopts the opposite attitude

30
New cards

Elaboration Likelihood Model (ELM)

Theory that people process persuasive messages by two routes, central or peripheral. Ex: Nixon vs. JFK on TV and radio

31
New cards

Central route

Critical thinking: fully processing the arguments; attitude change is more likely to be permanent and predict behavior

32
New cards

Peripheral route

Shortcut: reacting to cues like attractiveness, likability, visuals, and tone; attitude change is impermanent and does not predict behavior

33
New cards

Demographics

Who the audience is: age, sex, race, status, profession, location, sexuality

34
New cards

Psychographics

What the audience believes: attitudes, wants, preferences, hobbies

35
New cards

VALS

A psychographic segmentation system that sorts US adult consumers into eight groups by primary motivation and resources

36
New cards

Advertising

Paid, nonpersonal communication about products, services, or ideas by identified sponsors through the media

37
New cards

1917 advertising

US entered WWI; advertising turned to supporting the war effort

38
New cards

1941 War Advertising Council

Volunteer advertising professionals who helped the WWII effort (Rosie the Riveter, Loose Lips Sink Ships); still exists today as the Ad Council (drunk driving and social campaigns)

39
New cards

1950s advertising

Birth of TV as the major medium; advertising supported by research; leisure-time ads

40
New cards

Rosser Reeves

Created the unique selling proposition (USP)

41
New cards

Unique selling proposition (USP)

A distinct benefit that sets a product apart from competitors. Ex: Excedrin as the headache medicine

42
New cards

Leo Burnett

Created icons like the Marlboro Man (1955), Jolly Green Giant, and Morris the Cat

43
New cards

1960s advertising

Creative revolution (Ogilvy, Burnett, Bernbach); targeting of women

44
New cards

1970s advertising

NARB formed (1971); Surgeon General warning on cigarettes; ban on radio and TV cigarette ads (1972); shorter TV commercials; Trout & Ries positioning

45
New cards

NARB (National Advertising Review Board)

Formed in 1971; an industry self-regulation board that corrects false or harmful ads

46
New cards

Positioning (Trout & Ries)

Positioning a product in relation to its competition

47
New cards

1980s advertising

MTV; more visual styling and storytelling; relaxed government controls; sex appeals

48
New cards

1990s advertising

Infomercials; the internet; viral and guerilla ads; controversy as a creative strategy; products define lifestyle and individuality

49
New cards

2000-present advertising

Dialogue; consumer driven; micro-targeting; mobile consumers and mobile media

50
New cards

Advertising conclusions

Ads correspond with existing cultural frames; messages changed from what a product does to what a product says

51
New cards

Regulation of advertising

FTC (advertisers must back up claims); ban on cigarette ads in 1972; NARB self-regulation

52
New cards

Marketing mix

The set of tools a company uses to sell a product (the 4 Ps)

53
New cards

4 Ps

Product (what), Price (cost), Place (how it's distributed), Promotion (advertising)

54
New cards

Advertising and the marketing mix

Advertising is only one P (promotion), can't be tied directly to sales or profit, so objectives are communication goals, not sales goals

55
New cards

Maslow's hierarchy of needs

Self-actualization > Esteem > Love and Belonging > Safety > Physiological

56
New cards

Physiological need

Basic needs: food, water, sleep, shelter

57
New cards

Safety need

Security: insurance, health

58
New cards

Love and belonging need

Relationships and social acceptance. Ex: hygiene and alcohol ads

59
New cards

Esteem need

Being seen as a leader or respected. Ex: powerful women ads

60
New cards

Self-actualization

Living your best life; motivation, fitness

61
New cards

Hierarchy of advertising effects

Moves consumers through Learn, Feel, Do. Expanded version: Awareness > Knowledge > Understanding > Liking > Preference > Action

62
New cards

Taylor's 6-segment message strategy wheel

Framework for choosing an ad message strategy: Ego, Social, Sensory, Routine, Acute, Informational

63
New cards

Ego (ritual)

Luxury and self-image. Ex: a Lambo. Order: Feel, Learn, Do

64
New cards

Social (ritual)

Alcohol, restaurants, tickets, makeup. Order: Feel, Learn, Do

65
New cards

Sensory (ritual)

Little lifestyle treats, like name brand over store brand. Order: Do, Feel, Learn

66
New cards

Routine (transmission)

Hygiene and food; barely thinking. Order: Do, Learn, Feel

67
New cards

Acute (transmission)

Purchases that need no info: medicine, car tires, emergencies. Order: Do, Learn, Feel

68
New cards

Informational (transmission)

Heavily researched purchases like cars or TVs. Order: Learn, Feel, Do

69
New cards

Humor appeal

Culturally bound (age, education, gender) and risky, but memorable, boosts positive associations and word of mouth

70
New cards

Fear appeal

Develop the severity of the threat, prove its likelihood, and show the efficacy of the solution; give an easy action to resolve the fear

71
New cards

Sex appeal

Common in fashion, beauty, and fragrance products

72
New cards

Media planning

The strategic process of deciding where, when, and how often an ad should run to reach the target audience

73
New cards

Media buying

Negotiating and purchasing the ad space or time the media plan calls for

74
New cards

Product placement

Products shown in scripted entertainment; advertisers pay for the placement

75
New cards

Product integration

A product built into the storyline, actively acknowledged by characters

76
New cards

Native advertising

Paid content that matches the look of editorial content, often written with a publication's editorial staff, with subtle labeling

77
New cards

Public relations (PR)

The management function that establishes and maintains mutually beneficial relationships between an organization and the publics on whom its success or failure depends

78
New cards

POEM model

Paid, Owned, Earned media: the types of media a brand uses to reach consumers

79
New cards

Paid media

The brand controls the messaging. Ex: ads

80
New cards

Owned media

Channels the brand controls. Ex: website, internal communications, events

81
New cards

Earned media

Coverage others give the brand. Ex: shares, reviews, news coverage

82
New cards

Press agent

A person who promotes to get media attention, often using exaggeration or hype; the goal is attention

83
New cards

Publicity

Media coverage of an organization without it paying for placement. Ex: news covering a new bakery

84
New cards

Press release

A short written announcement sent to the media to share news

85
New cards

Video news release (VNR)

A pre-produced video segment made by an organization and designed to look like a real news story so TV stations can air it as is or edit it

86
New cards

Pseudo-event

An event staged mainly to get media coverage, not because it would happen naturally. Ex: a ribbon-cutting

87
New cards

Different Publics

The groups of people an organization's success or failure depends on

88
New cards

Internal public

Inside the organization: employees, stockholders

89
New cards

External public

Outside the organization: clients and consumers, media organizations, government agencies, community leaders, general public

90
New cards

Primary public

Active, loyal supporters; direct clients and vendors

91
New cards

Latent public

An unformed group until a triggering event, then suddenly interested

92
New cards

Hostile public

Antagonistic toward the speaker or message; unreceptive, even argumentative

93
New cards

Motivated public

Positive attitudes toward the speaker or topic; needs to be inspired and encouraged

94
New cards

Influencer (Lou, 2021)

A content creator who consistently creates and shares digital content within a specific knowledge domain

95
New cards

Nano influencer

1-10K followers

96
New cards

Micro influencer

10-100K followers

97
New cards

Macro influencer

100K-1M followers

98
New cards

Mega influencer

1M+ followers

99
New cards

True influence

Follower stickiness: how many followers follow an influencer through purchases, ideals, or something in between, not just follower count

100
New cards

Mommy bloggers

Parents who blog about family life; an early example of influencers