1/36
Looks like no tags are added yet.
PROBLEM 1:
Where does the sphere equation come from?
Why does it have that form?
A sphere is just all the points that are the same distance r from the center. So I write the 3D distance formula from a point (x,y,z) to the center, set it equal to r, and square both sides. Which gives the sphere equation.(x−h)2+(y−k)2+(z−l)2=r2.
PROBLEM 1:
How did you find the radius?
Why can you use r2 directly instead of r?
The sphere goes through the point (6,−3,3), so that point is exactly one radius away from the center. I used the distance formula between the two points. Since the equation needs r2 anyway, I didn't bother taking the square root: r2=81+81+0=162.
PROBLEM 1:
Why did you set z=0?
What is this curve called?
The xy-plane is where z=0. Any point on the intersection has to satisfy both the sphere's equation and z=0, so I just plug z=0 in. The curve you get is called a trace.
PROBLEM 1:
Why is the z-term equal to 9 instead of disappearing?
What does that tell you about the center?
The center sits at z=3, so it's 3 units above the plane. Plugging in z=0 leaves (0−3)2=9, which is that height squared. Taking it away from 162 leaves 153, the circle's radius squared. It's really just the Pythagorean theorem in a cross-section, which is why the circle is smaller than the sphere.
PROBLEM 1:
Does every sphere intersect the xy-plane?
How would you know from the equation?
No.
After plugging in z=0, the right side is r2 minus the center's height squared.
If that's positive, you get a circle.
If it's zero, the plane just touches the sphere at one point.
If it's negative, there's no intersection, because a sum of squares can't be negative.
Here it's 162−9=153, so it's a circle.
PROBLEM 1:
How do you know your answer is correct? How could you check it?
I'd plug the given point back in: (6+3)2+(−3−6)2+0=162, which matches r2, so the point really is on the sphere. For part (b), I'd check that 153=162−9.
PROBLEM 2:
Why is work the dot product of F and D?
Only the part of the force that points along the motion actually does any work. That part is ∣F∣cosθ, and multiplying it by the distance gives ∣F∣∣D∣cosθ, which is exactly the dot product F⋅D. The nice thing is the component formula means I never have to find the angle.
PROBLEM 2:
How did you get D? What would happen to W if you subtracted in the wrong order?
It's end point minus start point, so D=⟨5,6,6⟩. If I subtracted the other way, the vector would point backwards and I'd get −77 J, which would say the force is working against the motion.
PROBLEM 2:
Why not just multiply ∣F∣ by the distance?
Would that give a bigger or smaller answer?
Because the force and the motion don't point in the same direction. Multiplying the magnitudes assumes they do, so it overestimates.
PROBLEM 2:
What is the angle between F and D? What does the positive answer tell you?
Using the dot product formula, cosθ=759777, so the angle is about 25.5∘. That's less than 90∘, so the work is positive, which means the force is mostly helping the motion.
PROBLEM 2:
Why are the units joules?
Force is in newtons and distance is in meters, so work comes out in newton-meters, and one newton-meter is a joule.
PROBLEM 2:
Does it matter that the object moves in a straight line?
What if the force weren't constant?
No.
For a constant force, the work only depends on the start and end points.
If you split any path into small pieces, F is the same on every piece, so it factors out and the pieces add up to the total displacement D.
If the force varied along the path, I'd need a line integral.
PROBLEM 2:
What is the projection of one vector onto another?
How does it relate to work?
The projection of F onto D is how much of the force points along the motion
Its length is ∣D∣F⋅D
Work is that amount times the distance, so it comes out to F⋅D
The part of the force that's perpendicular does no work
PROBLEM 2:
Why is a⋅b=∣a∣∣b∣cosθ?
It comes from the Law of Cosines.
If you put a and b tail to tail, the third side of the triangle is a−b
Writing its length squared with the Law of Cosines, and again with the dot product, then setting them equal, everything cancels except a⋅b=∣a∣∣b∣cosθ
PROBLEM 3:
What is the normal plane, and why is r′(t) its normal vector?
The normal plane is the plane that cuts straight across the curve, perpendicular to the direction it's moving
The tangent vector r′(t) points in that direction, so it's perpendicular to the plane, and that's what a normal vector is
PROBLEM 3:
Why does "parallel planes" mean you compare normal vectors?
A plane's normal vector sets its tilt.
Parallel planes have the same tilt, so their normal vectors have to point along the same line.
PROBLEM 3:
Why set r′(t)=k⟨3,3,−4⟩ instead of r′(t)=⟨3,3,−4⟩?
Parallel vectors don't have to be equal, one just has to be a scalar multiple of the other
Only the direction of a normal vector matters, not its length
PROBLEM 3:
Why isn't t=1 a solution?
It works for the x-component, because squaring hides the sign.
But the z-component needs 4t3=−4, and t=1 gives +4.
So only t=−1 works in all three components at once.
PROBLEM 3:
How do you know the two planes are parallel and not the same plane?
They have the same normal vector, so they're parallel. But if I plug my point (−1,−3,1) into the given plane, I get −16 instead of 2.
So the point isn't on that plane, which means they're two separate parallel planes.
PROBLEM 4:
Why is the angle between the curves the angle between their tangent vectors?
Curves don't have one fixed direction, so the angle between them is defined using their tangent lines at the crossing point.
If you zoom in, each curve looks like its tangent line there.
The tangent vectors point along those lines, so I find the angle between them.
PROBLEM 4:
How did you find the t-value for each curve?
Why check each curve separately?
I set each component equal to the point's coordinates, solved the easiest one, and then checked that t works in the other two.
I did each curve separately because they each have their own parameter.
Both turned out to be t=0, but that's just a coincidence.
PROBLEM 4:
Why did you use r′(t) and not r(t)?
r′(t) is the tangent vector, the direction the curve is moving. r(t) is just the position.
At the crossing point, both curves have the same position, so using r(t) would always give 0∘, which tells you nothing.
PROBLEM 4:
What does a dot product of 0 tell you?
It means the vectors are perpendicular.
In this problem since a⋅b=∣a∣∣b∣cosθ and neither vector is zero, so cosθ has to be zero, so the angle is 90∘
PROBLEM 4:
What if the formula gave an obtuse angle?
By convention you report the acute angle, so I'd subtract it from 180∘
PROBLEM 5:
What does dxdy represent, and where does dx/dtdy/dt come from?
dxdy is the slope of the tangent line
Slope is rise over run, and dtdy and dtdx are how fast you're rising and running as t changes.
Formally, it comes from the chain rule: dtdy=dxdy⋅dtdx, and you just divide.
PROBLEM 5:
Why does the formula need dtdx=0? What if dtdx=0?
Because you'd be dividing by zero.
Geometrically, dtdx=0 means the curve isn't moving sideways at that instant, so the tangent is vertical and the slope is undefined.
PROBLEM 5:
Why did you need the product rule?
Both x and y are a product of two functions of t
So the product rule is the only way to differentiate them.
PROBLEM 5:
How do you know (4π,0) is the right point?
Where is it on the spiral?
I just plugged t=−π into both equations. cos(−π)=−1 and sin(−π)=0, so I get (4π,0)
It's on the positive x-axis, about 12.6 units out from the origin.
PROBLEM 5:
How can you check that your answer makes sense?
First, the point satisfies the line's equation.
Second, the velocity ⟨−4,4π⟩ says the curve is moving left slowly and up fast, so the slope should be negative and steep, and −π is exactly that.
It also matches the graph.
PROBLEM 6:
Why did you rewrite the equation first?
The standard forms all start with 1 in the denominator, and that's what makes the coefficient of sinθ equal to e.
PROBLEM 6:
How did you get e and d, and how do you know where the directrix is?
Comparing with 1−esinθed: the number in front of sinθ is e, so e=2.
The top is ed=7, so d=27.
Sine tells me the directrix is horizontal, and the minus sign tells me it's below the pole, so it's y=−27.
PROBLEM 6:
Why does e decide the type of conic? What does e=2 mean geometrically?
e is the ratio of the distance to the focus over the distance to the directrix.
So e=2 means every point is twice as far from the focus as from the directrix.
The type of conic depends on whether the denominator can hit zero
If e<1 it never does, so the curve closes up into an ellipse.
If e=1 it happens at one angle, which is a parabola.
If e>1 it happens at two angles, so the curve shoots off in two directions, which is a hyperbola.
PROBLEM 6:
Why is r negative at θ=2π, and what does that mean for the sketch?
At 2π, sinθ=1, so the denominator is 1−2=−1 and r=−7.
A negative r means you go the opposite way.
So instead of 7 units up, the point is 7 units down, at (0,−7)
All the angles between 6π and 65π give negative r, and that's what traces the lower branch.
PROBLEM 6:
Where are the focus, vertices, and asymptotes?
The focus is at the origin, because that's built into the polar form.
The vertices come from plugging in 2π and 23π: (0,−7) and (0,−37).
The center is halfway between them, at (0,−314).
The asymptotes go through the center in the directions where the denominator is zero, which gives slopes of ±31.
PROBLEM 6: Where does the polar form r=1−esinθed come from?
It comes straight from the focus-directrix definition.
If you put the focus at the origin and the directrix at y=−d , the distance to the focus is just r, and the distance to the directrix is d+rsinθ.
Setting r=e(d+rsinθ) and solving for r gives 1−esinθed
PROBLEM 6:
Could you have solved it by converting to Cartesian coordinates?
Yes.
Using y=rsinθ, the equation becomes r=7+2y.
Squaring it and completing the square gives a standard hyperbola centered at (0,−314) with a=37 and c=314. So e=ac=2, which matches.
I used the polar form because it gives e and the directrix direct
PROBEM 6:
How would you convert it to cartesian coordinates?
Clear the fraction.
Replace rsinθ with y (or rcosθ with x).
Square. Replace r2 with x2+y2.
Complete the square to get a standard form.