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Advantages of team work
wide information base, objective, creative
Conditions for team success
Supportive climate, time, complex problem, heterogenous problem
Disadvantages of team work
slow, risky shift, polarization, people problems
Risky shift
Groups are likely to make decisions or engage in behavior that is more risky than an individual
Polarization
Extremely different point of view causing inability to communicateÂ
Groupthink
Groups are less likely to debate on ideas and just go with what the group is thinking to avoid discomfort
Five stages of group development
Forming, storming, norming, performing, adjourning
Forming
Breaking the ice and creation of group
Storming
conflict and disagreement as the group debates
Norming
Establishment of cohesion and order
Performing
Cooperation together and solving problems
Symptoms of groupthink
invulnerability, stereotyping, peer pressure, self-censorship
5 traits of good teams
Psychological safety, Dependability, Good work structure and clear expectations, Meaning, Impact
EQ
emotional intelligence. The extent to which people are self aware, manage their emotions, motivate themselves, and get along with others.
Contributor
Action based in ideas and reliable, however can be inflexible
People
Diplomatic, outgoing and handles the people side of things
Analyzer
Generates ideas and is creative, can be arrogant and unrealistic
Problem-solving strategies
Force/compete, avoid, compromise, accommodate, collaborate
bad managerial traits
plays favorites, doesn’t communicate clear expectations, isn’t open or interested in feedback
Good managerial traits
Strong work ethic, honest, sense of humor, confident
Leadership traits
Communicating common vision, being a role model, creating a strong culture, empowering employees
Managers are:
Transactional leaders who lead by authority
Leaders are:
Transformational leaders who lead by example to influence others
Legitimate power
Formal authority a person holds due to their title
Reward power
Influencing a person by adding on incentives
Coercive power
Power through threats, fear or punishments
Expert power
Power based on knowledge or skills
Referent power
Influencing others based on personal admiration, respect, authority, etc.
Country club management
High concern for people and low concern for production
team management
high concern for people and high concern for production
Middle of the road management
Average concern for people and average concern for production
Impoverished management
Low concern for people and low concern for production
Authority-compliance management
Low concern for people and high concern for production
Level 5 leadership
Lack of ego, fierce resolve to do what is best, give credit where it’s due, ambitious for the company
Theory X
McGregor, managers that start with negative expectations of their workers induce a negative influence
Theory Y
McGregor, Managers that start with positive expectations about their workers induce a positive influence
Job Designs Model
Increases satisfaction by changing 5 job dimensions:
Skill variety
Task identity
Task significance
Autonomy
Feedback
Maslow’s hierarchy of needs
Human behavior is driven in pursuit of:
Physiological needs
Safety needs
Belongingness needs
Esteem needs
Self-actualization needs
Herzberg’s two factor theory
Hygiene factors reduce workers level of dissatisfaction but do not increase their satisfaction. Workers level of satisfaction can be improved by providing motivators (intrinsic beliefs)
Motivating factors
Achievement, recognition, responsibility, work itself, personal growth
Hygiene factors
Working conditions, pay and security, company policies, supervisors, relationships
Expectancy theory
Effective incentive systems ensure employees that their work effort will result in adequate levels of performance, these levels will yield rewards, and employees will appreciate these rewards
Equity theory
Employees judge fairness of their rewards by comparing their benefits with their effort and with the benefits of others. Unfairness reduces motivation.
Reinforcement Theory
Employees behavior can be conditioned by providing specific rewards or sanctions following the observation of their behavior. Good behavior = positive reinforcement, bad behavior = punishment
Interval reinforcement
Reinforcing based on the time that has lapsed
Ratio reinforcement
Reinforcement based on observable behaviors