Unit 2: Motion, Forces & Momentum

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Comprehensive vocabulary flashcards covering kinematics, Newton's laws, impulse, momentum, collision types, and conservation laws from Grade 10 Physics Unit 2.

16 Terms

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Mass

A measure of how much matter is inside an object, typically measured in kilograms (kg\text{kg}), where more mass corresponds to being heavier and less mass corresponds to being lighter.

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Inertia

The property of an object by which it resists any change in its state of motion, which is directly connected to its mass.

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Velocity

A quantity that specifies both the speed of an object (how fast it is going) and its direction of motion, distinguishing it from scalar speed.

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Speed

A scalar measurement describing how fast an object is moving, without indicating its direction.

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Acceleration

The rate of change of velocity over time (a=vf−viΔta = \frac{v_f - v_i}{\Delta t}), occurring when an object speeds up, slows down (comes to a stop), or changes direction.

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Net Force (FnetF_{\text{net}})

An unbalanced force acting on an object that causes it to accelerate or speed up in the direction of the force according to Fnet=maF_{\text{net}} = m a.

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Velocity-Time Graph

A graphical representation of motion where a positive velocity indicates motion in the positive direction, a negative velocity indicates motion in the negative direction, and a velocity of 0 m/s0\,\text{m/s} indicates the object is at rest.

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Newton's Second Law

The relationship stating that the net force acting on an object is equal to the product of its mass and its acceleration (Fnet=maF_{\text{net}} = m a).

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Momentum (pp)

The measure of mass in motion, calculated as the product of an object's mass and its velocity (p=mvp = m v).

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Impulse (JJ)

The product of the net force acting on an object and the time interval during which it acts (J=FnetΔtJ = F_{\text{net}} \Delta t), which is equivalent to the resulting change in momentum (J=Δp=m(vf−vi)J = \Delta p = m(v_f - v_i)).

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Average Impact Force

The average net force exerted on an object during a collision, which decreases when the stopping time increases for a given change in momentum.

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Elastic Collision

A type of collision in which colliding objects bounce off one another rather than sticking together.

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Inelastic Collision

A type of collision in which colliding objects stick together upon impact and travel with a shared final velocity.

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Explosion

An event where two or more objects start together at rest and push off each other, moving apart in opposite directions while total momentum remains conserved.

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Closed System

A physical system that does not exchange mass with its surroundings and experiences no net external force, ensuring its total momentum remains constant.

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Law of Conservation of Momentum

The fundamental principle stating that within a closed system, the total initial momentum before any event or collision is equal to the total final momentum after the event (m1v1i+m2v2i=m1v1f+m2v2fm_1 v_{1i} + m_2 v_{2i} = m_1 v_{1f} + m_2 v_{2f}).