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Why study CB
Helps analyze consumers’ increasing influence
The business is influenced by the consumers’
needs
What do consumers want to buy? They cast votes with $.
Customer is king
Need to understand them. Then try to influence them.
Helps educate and protect consumers
Teach consumers to buy wisely, protect against deception,
etc.
Helps formulate public policy
Used to form economic, welfare policy, warning labels
Affects personal policy
How YOU make decisions
Ethics
Guidelines that govern decisions.
Prior to the 1960’s-let the buyer beware
Since 1962-Consumer bill of rights:
1) right to safety,
2) right to be informed,
3) right to choose,
4) right to be heard,
5) right to enjoy a clean and healthful environment, and
6) right of the poor and other minorities to be protected
Three Facets of Motivation
Motivation Needs, Motivation Needs, and Motivation Pyschographics
Motivation emotions
types of emotions, customer needs, and hedonic consumption
Motivation needs
Maslow’s needs hierarchy, Murray’s psychogenic needs, Dichter’s consumption needs
Motivation Psychographics
values, self-concept, lifestyles
The motivation process
Drive/arousal → Behavior → outcome
motivation
the state of drive that impels behavior toward a goal
Drive
internal state of tension that produces action to reduce
tension
Goal-Object
something in the external world whose acquisition will
reduce the tension
Purposive behavior
energy is expended to attain a goal-object
Approach motivation
desire to attain a goal-object
ex) vacation
avoidance motivation
desire to protect one-self from an object
ex) speeding ticket
Approach and avoidance
ex) Pepsi (taste good/calories)- diet pepsi
needs
A felt deprivation of the desired state
Ex).
1.low’s need hierarchy
2. Murray’s psychogenic needs
3. Dichter’s consumption needs
4. Additional specific needs: arousal, cognition and attribution
Needs-Maslow
Needs:
Physiological needs (hunger, thirst)
Safety and security needs (security, protection)
Wants:
Belongingness and love needs (social needs)
Esteem and ego needs (self-esteem, recognition, status)
Need for self-actualization (self-development, realization)
Autonomy
To be independent and free to act according to
impulse; to be unattached, irresponsible; to defy
convention.
Ex).
-Impulse buying, wearing
-unconventional clothing
Dominance
To direct the behavior of others
Ex).
-Aggressively demanding attention
in service establishments
Nurturance
To give sympathy and to feed, help, and protect the needy
Ex).
Giving to humanitarian causes
Exhibition
To make an impression; to excite, amaze,
fascinate, entertain, shock, intrigue, amuse, or
entice others
Ex).
Wearing high-fashion clothing
Cognizance
To explore, to ask questions, to seek knowledge
Ex).
Visiting museums, learning about
new technology and products
Exposition
To give information and explain, interpret, and
lecture.
Ex).
Playing opinion leaders
Needs: Dichter’s Consumption
Unconscious motives: used for symbolism in marketing
Ex).
Mastery over environment →kitchen appliances, power tools
Status →Scotch, owning a car in third-world economies
Rewards → Candies, gifts to oneself
Individuality →Gourmet foods, foreign cars, tattoos
Social acceptance →Companionship: sharing tea drinking
Love and affection →Giving children toys
Security →Full drawer of neatly ironed shirts
Maculinity →Toy guns, heavy shoes
Femininity Decorating →(products with heavy tactile component)
Eroticism →Sweets (to lick), gloves (to be removed by women as a form of undressing)
Disalienation →Listening to and calling in talk shows (a desire to feel connected)
Moral purity/cleanliness →White bread, bathing, cotton fabrics
Magic→myster
Need for arousal
Need for stimulation
• Optimal level of stimulation: neither bored or overwhelmed
• Level of adaptation: As one is exposed to new stimulus, it holds
attention. As continually exposed to it, learn to adapt to it and
become bored.
• Gambling, extreme vacations, xmas toys
Cognition
Need for knowing
• Tolerance for ambiguity: degree which lack of information or
uncertainty makes a person anxious
• People magazine, CNN, etc.
Attribution
Need to assign causes
• Internal: assign cause to personal traits, abilities, etc.
• External: assign cause to situational demands
• Sales people spiffs
Emotions
Consciousness of the occurrence of some physiological arousal
followed by a behavioral response along with the appraised
meaning of both
-Felt deprivations (needs) are experienced as negative
emotions
emotions have three components
Cognitive, Physiological, and Behavioral
Emotions: Schachter
Schachter’s two-factor theory
• Autonomic arousal by a stimulus (internal or external)
• Cognitive interpretation of meaning
Marketers can adapt or respond to customer emotions by:
• Designing the stimulus (product) to fit the emotion
• Aiding the meaning appraisal by explaining why
• Server explaining why food is delayed
Emotion: Plutchik’s Circle
Optimism, Joy, love, acceptance, fear, submission, fear, surprise, awe, disappointment, sadness, remorse, disgust, contempt, anger, aggressiveness, anticipation
Emotions: Plutchnik’s scale
Measured by rating the following triads of adjectives from Not at all to Very
strongly. How do you feel at the moment?
Emotions: Moods
Moods are short-lived emotions felt less intensely
• Marketing stimuli that can induce positive or negative moods are:
• Ambiance of the store or service delivery facility
• Demeanor of the salesperson
• Sensory features of the product
• Tone and manner of advertising
• Content of the message itself
Emotions: positive moods
Mood states have consequences in terms of favorable or
unfavorable customer response to marketer efforts
• Customers have been found to:
• Linger longer in positive mood environments
• Recall advertisements more that had created positive moods
• Feel more positive toward brands based on advertising that
created feelings of warmth
Emotion: Hedonic
Hedonic consumption: use of products for the sake of intrinsic
enjoyment rather than to solve some problem in the physical
environment
• Ex. Watching movies, playing video games, sports, etc.
• Deep involvement: deep relationship with selected products
• Special type of hedonic consumption: love soccer, computer
enthusiast, etc
Emotion: Involvement
Involvement: degree of personal relevance of an object or
product or service to a customer
• Situational involvement: degree of interest in a specific situation
or on a specific occasion (i.e., a purchase)
• Enduring involvement: degree of interest a customer feels in a
product or service on an ongoing basis
• Some may be deeply involved (form of enduring involvement):
• Knowledgeable about the product; can act as opinion leaders
• Consume a greater quantity of the product; buy related products
• Less price sensitive
• Seek constant information about products
• Want to spend more time in related activities
Pyschographics
-Values: What we value
-Self concept: What we think of ourselves
-Lifestyles: The way we live
Physcographics: values
Terminal values: The goals we seek in life
Examples:
• Self-respect
• Self-fulfillment
• Security
• Sense of belonging
• Excitement
• Sense of accomplishment
• Fun and enjoyment
• Being well respected
• Warm relationships with others
• Instrumental values: The means or behavioral standards by
which we pursue these goals (e.g., honesty)
Psychographics: Linking
Attributes To Values
Customers don’t buy products or services; they buy benefits
• Not a car---transportation
• Means-end chains
• Identifying the connections between product/service features
and customers’ fundamental needs and values
• Laddering: process in which to identify means ends chains
• Consumers are asked repeatedly: “Why is that important to
you”
Psychographics: Self-concept
• Self-concept: What we think of ourselves
• Actual self
-Who the person currently is
• Ideal self
-What the person would like to become
Psychographics: Lifestyle
Lifestyle: the way we live
• Lifestyles are determined by:
• personal characteristics: genetics, age, personality, etc.
• personal context: culture, institutions, reference groups, etc.
• needs and emotions
Psychographic profiles (AIO)
• Activities
• Interests
• Opinions
Attitudes
Learned predispositions to respond to an object or class of
objects in a consistently favorable or unfavorable way
• Attitudes are our evaluations of:
• Objects
• People
• Places
• Brands
• Products
• Organizations, etc
three attitude dimensions
Cognition, conation, affect
cognition
Beliefs or knowledge
• Beliefs are expectations as to what something is or is not or what
something will or will not do
• Descriptive: Connect object to a quality
• Computer has large memory
• Evaluative: Connect object to like/dislikes/preferences
• I like this user friendly computer
• Normative: Invoke ethical judgments
• Cigarette companies should not advertise to youth
affect
Feelings a person has toward an object or the emotions that
object evokes for the person
conation
The action a person wants to take toward the object
Example:
• Cognition: Starbucks serves coffee
• Affect: I dislike the smell and taste of coffee
• Conation: I won’t go to Starbucks
Attitude Hierarchy
refers to the sequence in which the three
components occur: they can occur in any sequence
Consistency can be related to two factors
valence and intensity
Valence
Refers to favorable and unfavorable thoughts, feelings,
and actions
• If have favorable thoughts, will likely have favorable feelings, etc.
intensity
Refers to the degree of commitment one
feels toward a cognition or feeling or action
• Strong beliefs, strong feelings, etc.
Avenues of molding
Due to consistency of three components, attitudes can be
changed by changing
1. Cognition: claiming fat free
2. Affect: using upbeat music
3. Conation: giving free samples/incentives
Four major groups of theories on attitude change:
1. Learning theories (Psych)
2. Attribution theory (Psych)
3. Cognitive consistency theories
4. High or low involvement processing: Elaboration likelihood
model
Classical Conditioning
Ice cream truck music-
salivate for ice cream
self perception theory
Sometimes people do not know what their attitudes really are.
When queried about their attitudes, they reflect on their
behavior and infer what their attitude must be.
• When they assign the causality internally (to themselves), they infer
their attitude must have been positive
Cognitive Consistency
Various cognitions people hold tend to be consistent with one
another
Festinger’s Cognitive Dissonance (Buyer’s Remorse)
Two cognitions are in dissonance
• The cognition that the decision has been made and the cognition
that the decision may not have been the best.
• Consumers look for positive information
Heider’s balance theory (Cognitive Consistency)
When an opinion leader endorses an issue not initially favored by a
person, the person would either lower the opinion leader or become
more favorable toward the endorsed issue
Elaboration Likelihood model
High Involvement Processing
• Central processing route
• Customer attends to and scrutinizes message content actively and
thoughtfully
• Content matters more
Low Involvement Processing
• Peripheral processing route
• Customer attends to the message only cursorily, and tends to make quick
inferences
• Form matters more
Multi-attribution Model
Overall attitude is based on the component beliefs about the
object, weighted by the evaluation of those beliefs
• Example: The Fishbein Multi-Attitribute Model

: The Fishbein Multi-Attitribute Model
• Ao is the overall attitude toward the object (product, model, brand, etc.)
• Bi is the belief that object i has a certain consequence
• Ei is the evaluation of that consequence
• η is the number of consequences

Use of multi-attribution models
Multi-attribute models allow researchers to know why
something is favorable or unfavorable
• They essentially explain the attitude
According to the multi-attribute model, we can change
customer attitudes the following ways:
• adding a new salient belief
• making an existing favorable belief more salient.
• enhancing the strength of an existing positive belief.
• improving the evaluation of a strongly held belief.
Customer Decisions
Decisions customers make in the marketplace as buyers,
payers, and users:
• Whether to purchase
• What to purchase
• When to purchase
• From whom to purchase
• How to pay for it
• Consumer decision making is a problem solving process
Customer Decision Process
1. problem recognition
2. information research
3. Alternative evaluation
4. Purchase decision
5. Post-purchase evalution
problem recognition
Customer problem: any state of deprivation, discomfort, or
wanting
• Problem recognition
• The realization that one needs to buy something to get back to
the normal state of comfort
• physically and psychologically
• Internal stimuli/Problem stimuli
• Perceived states of physical or psychological discomfort that
causes problem recognition
• External stimuli/Solution stimuli
• Marketplace information that causes problem recognition
four situations of problem recognition

why understand stage 1
May identify a segment with unsatisfied desires which helps
identify new product opportunities
• Women’s sports gear
• May reveal existing barriers
• Why replace furniture every 21 years compared to cars every few?
• Understand how to activate need recognition
• Change consumers’ desired state with new products or
innovations (remote control)
• Influence how consumers perceive current state (pet odor)
• Remind consumers of a need (toothbrush, water filter)
stage 2: information research-three elements of the information
• Sources of information
• Search strategies
• Determinants of the amount of search
sources of information
• Internal search:
• Scanning and retrieving decision-relevant knowledge stored in
memory
• Many consumers rely solely on existing knowledge
• External search:
• Collecting information from the marketplace when internal
search is inadequate
Marketer sources
•Advertising
•Salespersons
•Product/service brochures
•Store displays
•Company web sites
nonmarketer sources
PERSONAL
•Past experience (is key)
•Friends and other acquaintances
INDEPENDENT SOURCES
•Public information (e.g., Consumer
Reports, Better Business Bureau, news
reports in media, government
publications)
•Product or service experts: (e.g., auto
critic, home appraiser, pharmacist)
•Internet (online reviews, blogs, etc.)
search strategies
Pattern of information acquisition customers utilize to solve
their decision problems
• Customer decision strategies
extend problem solving (EPS), limited problem solving (LPS), routine problem solving (RPS)
Extended problem solving (EPS)
Often occurs with expensive items or can be fueled by doubts/fears
• Importance in making the “right decision”
• All consumer decision making stages are often activated
• Dissatisfaction is often vocal
Limited problem solving
• Consumers don’t have motivation, time, or resources to engage
in EPS
• Risk is limited, product is generally not complex
• May have search due to desire for variety
• Limited search and evaluation before purchase
Routine problem solving
• Consumers simply repeat the previous purchases
• No new information or search is conducted or it is very minimal
• Accompanied by a feeling of indifference toward choice
• Simplifies consumers’ lives
• Dissatisfaction and stock-outs may break the routine
Systematic vs. heuristic search strategies
• Systematic consists of comprehensive search and evaluation
• Heuristics are shortcuts used to make decisions
• Broad inferences from partial information
• Past experiences
• Others’ judgments
• Brand names, etc.
Risk
• Higher risk, higher search
• Performance risk-plastic surgery
• Social risk-hair cut
• Psychological risk-foreign products
• Financial risk-other alternative not considered
• Obsolescence risk-fashion or software
involvement
Higher involvement, higher search
• Involvement: personal relevance or importance
• Purchase-decision involvement (situational)
• degree of concern that customers bring to bear on the purchase
decision
• Enduring involvement
• on-going interest in the product or service
high familiarity, less search
Familiarity = experience with purchasing
• Higher familiarity leads to routine problem solving
Higher expertise, more search
• Expertise = understanding of attributes
Ignorance Paradox
less expertise, less search
Amount of search: time
less time, less research
Time is scarce due to:
• Both spouses working
• Many customers employed in more than one job
• Many customers re-enrolling in school
• New leisure activities enabled by technology
• Customers look for convenience to relieve time pressure
Amount of search: uncertainty
More brand uncertainty, more search
• Relative brand uncertainty
• uncertainty about which brand is best among a set of brands
• Individual brand uncertainty
• uncertainty about what each brand offers
Functional vs expressive
Functional Products: buy for physical performance
• Use Information Processing Mode (IPM)
• Expressive product: buy for social image or enjoyment
• Use Affective Choice Mode (ACM)
• May deliberate extensively, but not search for information
information overload
Customers are exposed to so much information that they are
unable to process it to make a decision
• Too much information, suboptimal decisions
• Provide enough information and organize it in way that is easy to
process
why understand stage 2?
• Understand how much search consumers will implement and
how to assist consumers with the process
• Focus promotions on sources that consumers search most
• Identify new ways to reach and gain customers
• Adjust number of products available to consumers
• Campbell soup reduce breadth of product line
• Adjust price based on amount of search
• Charge more if no search
step 3: alternative evaluation
• Evaluative Criteria:
• Standards and specifications used to compare different products
and brands
• Choice Models
• Compensatory: consider all attributes/benefits and mentally
trade-off the alternative’s perceived weaknesses for its perceived
strengths
• Non-compensatory: no trade-offs
Non-compensatory choice models
Conjunctive model
• Minimum cutoffs on all salient criteria are set, each alternative is
evaluated on each criterion-then may resort to another model
• Good is minimum cutoff = banana
Lexicographic model
• Attributes of alternatives are rank-ordered in terms of
importance-pick one with the highest level on most important
criterion
• Taste is most important = apple
Elimination by aspects model
• Attributes of alternatives are rank-ordered in terms of
importance, and cutoff values are defined, keep those that satisfy
the cut-off and move to next criterion
• Good is minimum cutoff = banana
why understand stage 3?
• Understand what consumers utilize to evaluate products so
can determine which offerings will be evaluated highly by
customers
• Understand the trade-offs customers make so that
product/firm makes the consideration set
• Understand how firm compares to competitors
Step 4: purchase
Purchase:
• May purchase something different than they intended or opt not
to buy at all
• Choice Identification
• Identify the most preferred alternative
• Purchase Intent
• Determination that one will buy product or service
• Purchase Implementation
• Determine terms: payment, when receiving possession, etc.
Deviation from choice
• Preferred brand may be out of stock
• New store information may reopen the evaluation process
• Financing terms may render a purchase infeasible, etc.
After purchase… consumption
When do users consume?
• How much time between purchase and consumption (stock-up)?
• What time of day is product used (Pop Tarts, Coke)?
• During which season is product consumed (champagne)?
•Where does consumption occur?
• Is it consumed in or out of home? (toast sticks)
How much is consumed?
How is the product consumed?
• Is it consumed alone or with other products (milk and Oreos),
• Is it an ingredient?
• Is it used as intended or have consumers invented a new use (Skin-
so-Soft)?
why understand stage 4
Understand why consumers may not purchase and how to
overcome these obstacles
• Understand how consumers consume so can design optimal
product offerings and promotion
• Find alternative uses for product
step 5: post purchase experience 1/2
Evaluate the experience
• This step provides information to be utilized in future decision
making
Satisfaction/Dissatisfaction
• Do expectations meet perceived performance?
• WHY?? Which attributes satisfied/dissatisfied?
• Create realistic expectations
• Deliver what is promised
Cognitive Dissonance
• Post purchase regret
set 5:Post purchase experience
Future Response:
• If satisfied, build loyalty
• If dissatisfied,
• Exit: don’t buy again, go through decision making process again
• Voice: complain and spread negative word of mouth
• If successfully deal with complain, customer feels perceived justice. This
decreases negative word of mouth.
• If perceived justice is not experienced, negative outcomes
why understand stage 5?
• Understand the importance of satisfaction
• Post-purchase evaluation is stored in memory and is used during
the next decision process
• Understand the influence marketers can have on satisfaction
• Understand the importance of recovery
Variables in decision making
Individual Differences
• Attitudes
• Motivation
• Knowledge
• Demographics, psychographics, personality
• Consumer resources
Environmental Influences
• Culture
• Social Class
• Family
• Personal Influence
• Situation
Psychological Processes
• Information processing
• Learning
• Attitude and behavior change