COMM 296 - 9 Pleasure & Creativity

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Vocabulary practice flashcards covering evolutionary psychology, aesthetics, consumer essentialism, neurobiology of reward, and creative market dynamics from the Pleasure & Creativity lecture.

21 Terms

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Baby Schema (Neoteny)

A set of infantile physical characteristics—including a large head, round face, and large eyes—first identified by ethologist Konrad Lorenz that instinctively triggers nurturing and protective behaviors in adults.

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Konrad Lorenz

The ethologist who first described the "baby schema" (neoteny), demonstrating how juvenile visual traits evolutionarily motivate adults to protect and care for vulnerable offspring.

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Prospect

An aesthetic and environmental condition providing an expansive, unimpeded view of one's surroundings (such as hilltops or open coastlines), which evolutionary ancestors used to identify food, water, allies, and threats.

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Refuge

An environmental condition characterized by a concealed, secure shelter (such as caves, alcoves, or dense tree cover) that affords protection and safety from predators or enemies while remaining unobserved.

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Prospect–Refuge Hypothesis

An evolutionary theory of environmental aesthetics proposing that humans instinctively prefer landscapes and spaces that strike a balance between "seeing out" (prospect) and "hiding in" (refuge).

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"The People's Choice"

A global marketing and art project that polled public aesthetic preferences across the U.S. and over a dozen other countries to produce data-driven "Most Wanted" and "Most Unwanted" composite paintings.

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America’s Most Wanted Painting

A composite artwork based on U.S. preference surveys characterized by a conventional 19th19^{\text{th}}-century style, roughly dishwasher-sized, depicting a realistic, predominantly blue landscape with water, mountains, wild animals, and fully clothed historical figures such as George Washington.

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America’s Most Unwanted Painting

A composite artwork reflecting public dislikes, consisting of a small, heavily textured geometric abstraction featuring sharp angles, chaotic composition, and jarring divided colors such as orange, yellow, red, and teal.

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Essentialism

The psychological tendency to evaluate art, products, and experiences based on their unseen history, origins, and authenticity rather than purely on their physical or sensory attributes.

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Dramatic Irony

A storytelling and dramatic device where the audience holds vital knowledge that the characters in the narrative do not possess, heightening emotional engagement, tension, or humor.

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Dual Representation

A cognitive demand of dramatic irony requiring the audience to hold two distinct mental models simultaneously: what is objectively true in the story versus what a specific character falsely believes.

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Reward Prediction Error (RPE)

A neurobiological calculation where the brain compares expected rewards against reality; outcomes that meet expectations cause modest dopamine releases, whereas outcomes that surpass expectations cause significant dopamine spikes.

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Key Change

A shift in the tonal center or "home base" of a musical composition; shifting unexpectedly to a higher key produces a pleasurable psychological lift by exceeding listener expectations.

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"Surprise and Delight" Tactics

Commercial strategies—such as complimentary shipping upgrades or unexpected product samples—that leverage Reward Prediction Error to elevate a brand's perceived value through positive over-delivery.

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Scalable Occupation

A career path (such as writing or music recording) in which output and earnings can multiply exponentially across massive audiences without requiring a proportional increase in labor or time.

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Non-Scalable Occupation

A career path (such as dentistry or law) where earnings are strictly tied to direct time and labor spent with each individual patient or client.

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Pareto Distribution

A power-law statistical distribution common in scalable creative fields where an extreme minority of participants captures the vast majority of rewards (e.g., the top 1%1\% selling 99%99\% of books).

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Price's Square Root Law

An empirical principle formulated by Derek J. de Solla Price stating that 50%50\% of the total work in a given field is accomplished by the square root (N\sqrt{N}) of the total number of contributors.

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Optimal Novelty Hypothesis

A framework stating that creative success requires balancing familiarity (providing recognizable structure) with novelty (introducing unexpected variations that trigger interest without provoking confusion or rejection).

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Tyler Cowen (In Praise of Commercial Culture)

An economist and author who argues that market capitalism, financial incentives, and commercialization historically stimulate, finance, and vitalize creative arts rather than corrupting them.

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Cross-Subsidization

The industry practice of using substantial profits generated from commercial blockbusters (e.g., Marvel films) to finance riskier, lower-earning artistic endeavors such as independent or foreign films.