Graphic Design Fundamentals: Points, Lines, and Planes

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Last updated 11:06 PM on 10/17/26
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48 Terms

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Building blocks of design

Point, line, and plane

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Diagrams

Build relationships among elements using points, lines, and planes to map and connect data

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Textures and patterns

Constructed from large groups of points and lines that repeat, rotate, and otherwise interact to form distinctive and engaging surfaces

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Typography

Consists of individual letters (points) that form into lines and fields of text

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Photography

From the 1800s, captures reflected light automatically and eliminated the intermediary mesh of point and line

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Halftone process

From 1880s, converts a photograph into a pattern of larger and smaller dots simulating tonal variation with pure spots of black or flat color

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Terms software uses to describe images

Point, line, plane shape, and volume as well as color, transparency, and other features

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Forms a line

A series of points

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Typography point

A period - the definitive end of a line

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Lines appear at

The edges of objects and where two planes meet

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A geometric line

Has length but no breadth

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A line is a

A connection between two points

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A line is an

An infinite series of points

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A line is the path of a

moving point

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A line can be a

positive mark or negative gap

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Graphically, lines

exists in many weights

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Determine a line's visual presence

The thickness, texture, and the path of the mark

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Lines can be drawn with a

pen, pencil, brush, mouse, or digital code

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Lines can be

Straight or curved, continuous or broken

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Lines multiply to

Describe volumes, planes, and textures

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Graph

A rising and falling line that describes change over time

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A plane is

a flat surface extending in height and width

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A plane is the path of

moving line

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A plane is a line with

breadth

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Shapes are

planes with edges

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In vector-based software, every shape consists of

line and fill

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A plane can be parallel to the picture or it can

skew and recede into space

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Physical planes

Ceilings, walls, floors, and windows

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A plane can be

solid, perforated, opaque, transparent, textured, or smooth

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A field of text is a

plane built from points and lines of type

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A typographic plane can be

dense, open, hard, or soft

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A plane can be described with

lines or fields of color

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Linear perspective simulates

optical distortions: large = near, far = small, horizon = nothing

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The angle at which elements recede

reflects the position of the viewer

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Axonometric projections

depict volume without making elements recede into space like consistent scale despite position in space.

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Axonometric projections vs linear perspective

more abstract and impersonal

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Uses of axonometric projections

Architects for scale consistency across the page and game devs for maps

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Typographic alignment refers to

the organization of text into columns with a hard or soft edge.

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A justified column is

Even along both sides

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The crisp edge of a column is implied by

the even starting or ending points of successive type lines

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Implied lines

When the eye connects two point the aren't drawn

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Vector-based software defines a shape using

closed lines

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Bézier curve

a line defined by a set of anchor and control points

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Bézier curve first 2 parameters

specify the first anchor point

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Bézier curve last 2 parameters

specify the other anchor points

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Bézier curve middle 2 parameters

locate the control points that define the curve

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term image

Hard, closed typographic shape

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term image

Soft, open typographic shape