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Four pleasure framework
Socio-pleasure, physio-pleasure, psycho-pleasure, ideo-pleasure
Socio-pleasure
Pleasures that come from a feeling of belonging to a social group.
Physio-pleasure
Sensual pleasure from touching, smelling, hearing, tasting, something.
Psycho-pleasure
Types of pleasure that come from cognition, discovery, knowledge, and other things that satisfy the intellect.
Ideo-pleasure
Pleasures linked to our ideal, aesthetically, culturally, or otherwise.
Levels of appeal
Visceral, behavioral, reflective
Visceral design
Design speaks to peoples nature in terms of how the expect products and systems to function and how the expect to interact with them.
Behavioral design
Focussed on use and understanding considering how people will use a product focusing on functionality.
Reflective design
Design that evokes personal memory focussing on the message of culture, and meaning of a product for its use.
ACT Model
Attract, converse, transact
Attract
What qualities does a product have that first attracts us to it? - Desirable?
Converse
Can it be actually used? - Usable?
Transact
Is it useful? Is it functional?