7.5 - Beyond Usability

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Last updated 10:54 AM on 8/24/26
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13 Terms

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Four pleasure framework

Socio-pleasure, physio-pleasure, psycho-pleasure, ideo-pleasure

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Socio-pleasure

Pleasures that come from a feeling of belonging to a social group.

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Physio-pleasure

Sensual pleasure from touching, smelling, hearing, tasting, something.

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Psycho-pleasure

Types of pleasure that come from cognition, discovery, knowledge, and other things that satisfy the intellect. 

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Ideo-pleasure

Pleasures linked to our ideal, aesthetically, culturally, or otherwise.

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Levels of appeal

Visceral, behavioral, reflective

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Visceral design

Design speaks to peoples nature in terms of how the expect products and systems to function and how the expect to interact with them.

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Behavioral design

Focussed on use and understanding considering how people will use a product focusing on functionality. 

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Reflective design

Design that evokes personal memory focussing on the message of culture, and meaning of a product for its use.

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ACT Model

Attract, converse, transact

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Attract

What qualities does a product have that first attracts us to it? - Desirable?

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Converse

Can it be actually used? - Usable?

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Transact

Is it useful? Is it functional?