Information Systems

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Last updated 8:04 AM on 10/16/26
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89 Terms

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Digital Literacy

Broad understanding of computer and information Tech, along with the ability to use it effectively in daily life, education and business

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Computer

An electronic device that accepts input, processes data, and produces output or stores the results.

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4 operations performed by Information processing Cycle

1) Input

2) Output

3) Processing

4) Storage

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Data

Raw, unorganised, individual facts or pieces of information that serves as input for processing

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Information

Data that has been organised, structured, or processed into a meaningful and useful form

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Hardware

The physical, tangible components and electronic machinery that make up a computer system

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Software

Organised set of instructions, programs, or code packaged together for unified operational purposes

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Computer Program

Structured set of sequential instructions that directs computer hardware to perform specific tasks

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Network

Collection of interconnected computers and devices that communicate and share data, hardware, and software resources

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Wireless Network / Wi-Fi

Networks utilising radio waves for communication. Wi-Fi serves as the standard for wireless local networking and internet connectivity

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Internet

World's largest global, decentralised network of interconnected computer networks

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World Wide Web WWW

Global system of linked hypertext documents hosted on web servers and accessed via the Internet

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Electronic Mail - Email

Digital transmission service for sending written messages and attachments instantly to electronic mailboxes

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Cloud Computing

Delivery of computing services - including servers, storage, databases, networking and software - over the Internet on demand

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Social Media

Online platforms and tools that allow users to create, share content and interact socially

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Personal Computer (PC)/ Microcomputer

Single user computer designed for individual everyday use

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Desktop computer

Traditional PC designed to remain stationary on a desk with a separate system unit and peripherals

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All-in-One Computer

A desktop integrating processing hardware directly behind the monitor screen.

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Laptop / Notebook Computer

a thin, lightweight mobile computer with a screen in its lid and a keyboard in its base

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Netbook

A small, low-cost laptop with reduced processing power and no optical drive.

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Chromebook

A lightweight laptop running Chrome OS, relying heavily on web and cloud applications.

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2-in-1 PC

A laptop with a swiveling or detachable touchscreen operating as a tablet.

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Network Server

A centralized computer managing network resources, services, and data.

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Mainframe Computer

is a large computer that has access to billions of characters of data and is capable of processing data very quickly.

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Supercomputer

The fastest class of computers, designed for complex mathematical and scientific calculations.

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Embedded System

A dedicated computer built into non-computer machinery to perform specific control functions.

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Internet of Things (IoT)

a world where interconnected, Internet-enabled devices or "things" can collect and share data without human intervention

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Tablet

A handheld mobile computer typically measuring 7 to 10 inches diagonally.

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Smartphone

A cellular phone integrated with mobile computing and Internet connectivity.

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Phablet

A hybrid device bridging the size gap between smartphones and tablets.

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Wearable Technology

Computing devices worn on the body, such as smartwatches or smart glasses.

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Location-Based Services (LBS)

Applications using GPS, cell towers, or Wi-Fi to identify location.

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Crowdsourcing

Gathering information, ideas, or work online from a large group of people.

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Short Message Service (SMS)

A protocol for plain text messaging up to 160 characters.

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Multimedia Messaging Service (MMS)

A messaging protocol supporting attached photos, audio, and video clips.

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Streaming Media

Continuous audio/video delivery over the Internet without full file downloads.

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Motherboard

The main printed circuit board connecting all internal computer components.

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Bus

Wiring pathways on the motherboard through which digital data travels.

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Central Processing Unit (CPU)

Brain of the computer that performs instructions defined by software

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Control Unit (CU)

CPU component directing instruction execution and internal data flow.

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Arithmetic Logic Unit (ALU)

CPU component performing arithmetic operations and logical evaluations.

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Clock Rate

Processor speed measured in gigahertz (GHz), indicating cycles per second.

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Random Access Memory (RAM)

Volatile, temporary memory holding active software and open files.

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Cache Memory

Small, ultra-fast memory near the CPU storing frequently used instructions.

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Virtual Memory

Secondary storage space used by the OS to simulate extra RAM.

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Read-Only Memory (ROM)

Non-volatile memory containing permanent startup instructions (firmware).

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Bit

The smallest unit of binary data, representing a 0 or 1 state.

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Byte

A group of eight bits.

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Hard Disk Drive (HDD)

A magnetic storage device using spinning platters and read/write heads.

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Solid-State Drive (SSD)

High-speed storage hardware utilizing non-volatile flash memory microchips.

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Operating System (OS)

Core system software managing hardware, files, user interfaces, and applications.

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Graphical User Interface (GUI)

An interface using visual icons, windows, and pointer controls.

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Command-Line Interface (CLI)

A text-only interface requiring typed commands to execute operations.

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Device Driver

a piece of software that allows the computer to talk to the hardware devices such as the printer and the mouse.

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TCP/IP

The foundational communications protocol suite used across the Internet.

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IP Address

A unique numerical identifier assigned to each network-connected device.

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Local Area Network (LAN)

A network connecting computers across a small local physical area.

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Wide Area Network (WAN)

A network connecting multiple LANs over broad geographical distances.

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Router

A network device routing data packets between different networks.

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Switch

A network device directing data exclusively to a target MAC address.

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Computer Virus

Malicious code attaching to a host file that replicates upon execution.

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Computer Worm

Standalone malware that self-replicates and spreads independently across networks.

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Phishing

Deceptive emails designed to trick users into revealing sensitive credentials.

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Two-Factor Authentication (2FA)

Security process requiring two distinct verification methods before granting access.

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Public Domain

Works free of copyright restrictions that anyone can use freely.

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Fair Use

Legal exemption allowing limited use of copyrighted material for education or news.

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Application Software

Software created to enable users to complete specific work, school, creative, or entertainment tasks.

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Drawing & Graphics Programs

Software used to construct visual graphics from scratch.

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Graphics / Photo Editing Software

Bitmap-based applications used primarily to edit and retouch photos and images.

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Video Editing Software

Software used to compile, edit, and produce video content.

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Desktop Publishing Software

Software designed for creating professional publications requiring complex layouts with mixed text and graphics.

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Web Development Software

Programs used to design, publish, and manage complex websites.

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Accounting Software

Programs that help businesses manage sales, expenses, and financial health.

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Personal Finance & Tax Software

Applications that assist individuals with home budgeting or preparing and e-filing income taxes.

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Vertical Market Software

Custom application software created for a specific industry, such as healthcare or insurance.

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Enterprise Resource Planning (ERP)

Large-scale software systems that integrate diverse business functions across an organization into a single solution.

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Education & Entertainment Software

Interactive software used for learning, training, or gaming, including virtual reality (VR) simulations.

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End-User License Agreement (EULA)

A legal contract specifying the rules and terms for using a software program.

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Volume License

A multi-seat license purchased by businesses to install software across many computers.

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Subscription Model

A software purchasing model where users pay a recurring fee for continuous access.

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Shareware (Trial Software)

Software that can be downloaded and used for free during a limited trial period before purchase.

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Freeware

Permanently free software that has no time restrictions.

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GNU General Public License (GPL) / Open Source

Software whose source code is open for anyone to inspect, modify, and redistribute freely.

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Web-Based Applications

Applications that run directly inside a web browser without requiring local installation.

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Security Utilities

System software including antivirus, firewalls, encryption, password management, and parental controls.

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Storage Utilities

Tools for drive formatting, partitioning, file management, disk defragmentation, cleanup, and file compression.

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Virtualization Software

Software used to create a Virtual Machine (VM), allowing one OS to run inside another.

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