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Comprehensive vocabulary flashcards covering classical and operant conditioning, cognitive problem-solving, intelligence theories, developmental stages, and personality psychology.
Schema
A mental construct consisting of a collection of related concepts, described metaphorically as the "brain with a bunch of folders."
Assimilation
The cognitive process of fitting new information into existing, known, or familiar schemas.
Accommodation
The cognitive process of revising existing schemas or creating entirely new schemas in response to new information.
Piaget's Stages of Development
Jean Piaget's developmental framework comprising the Sensorimotor stage (0−2 years; learning through senses and actions), Preoperational stage (2−7 years; language, symbolic thought, egocentrism), Concrete Operational stage (7−11 years; logical thinking about concrete events and conservation), and Formal Operational stage (12+ years; abstract thought and moral reasoning).

Reflexes
Motor or neural reactions to a specific stimulus that are unlearned, hard-wired actions present from birth.
Instincts
Innate, unlearned behaviors triggered by a broader range of events (such as aging or changes in seasons), encompassing complex behaviors like sexual activity and migration.
Associative Learning
A form of learning where an organism makes connections between environmental stimuli or events, allowing it to predict outcomes.
Classical Conditioning
A behaviorist learning process by which an organism learns to associate stimuli and consequently anticipates events.
Acquisition
The initial period of learning in classical conditioning during which an organism learns to connect a neutral stimulus (NS) and an unconditioned stimulus (US).
Extinction (Classical Conditioning)
The decrease in the conditioned response when the unconditioned stimulus is no longer presented alongside the conditioned stimulus.
Spontaneous Recovery
The reappearance of a previously extinguished conditioned response following a period of rest.
Habituation
Learning not to respond to a stimulus that is presented repeatedly without change.
Operant Conditioning
A form of learning based on the law of effect where an organism learns to associate a voluntary behavior with its consequences (reinforcement or punishment).

Positive Reinforcement
An operant conditioning procedure where a pleasant stimulus is added to increase the likelihood of a target behavior (e.g., getting good grades or paychecks).
Negative Reinforcement
An operant conditioning procedure where an unpleasant stimulus is removed to increase the likelihood of a behavior (e.g., buckling a seatbelt to stop a beeping chime).
Positive Punishment
An operant conditioning procedure where an unpleasant stimulus is added to decrease the likelihood of an undesired behavior (e.g., scolding a student for texting in class).
Negative Punishment
An operant conditioning procedure where a pleasant stimulus is removed to decrease the likelihood of an undesired behavior (e.g., taking away a toy from a toddler for hitting a sibling).
Shaping
An operant conditioning method where successive approximations of a target behavior are reinforced rather than only rewarding the final completed behavior.
Continuous Reinforcement
A reinforcement schedule where an organism receives a reinforcer every single time it displays a behavior; the quickest method to teach a new behavior.
Partial Reinforcement Schedules
Intermittent reinforcement schedules categorized by time passed (interval schedules) or number of responses (ratio schedules), which can be either fixed or variable.

Fixed-Interval Schedule
A reinforcement schedule where reinforcement is delivered after an exact, predictable amount of time has elapsed (e.g., studying for a weekly quiz or getting paid every two weeks).
Variable-Interval Schedule
A reinforcement schedule where reinforcement occurs after varying, unpredictable amounts of time (e.g., checking email).
Fixed-Ratio Schedule
A reinforcement schedule where reinforcement is delivered after a fixed, predictable number of responses (e.g., receiving one free meal after the purchase of ten).
Variable-Ratio Schedule
A reinforcement schedule where reinforcement occurs after an unpredictable, varying number of responses (e.g., playing the lottery).
Cognitive Map
A mental picture or representation of the spatial layout of an environment.
Latent Learning
Learning that occurs without reinforcement and is not immediately observable until there is an incentive to demonstrate it, demonstrated by Edward C. Tolman.
Social Learning Theory
Albert Bandura's observational learning framework detailing the four essential steps to modeling behavior: attention, retention, motor reproduction, and motivation.

Vicarious Learning
Learning that occurs indirectly by observing the consequences (reinforcements or punishments) experienced by someone else.
Role Schema
A mental construct that makes assumptions about how individuals in certain social roles will behave (e.g., typical assumptions about a librarian).
Event Schema (Cognitive Script)
A set of routine, automatic behaviors that are difficult to alter because of their automaticity (e.g., texting while driving).
Algorithm
A step-by-step problem-solving formula or instruction manual that guarantees a correct outcome when followed methodically.
Heuristic
A general problem-solving framework or mental shortcut used when faced with excessive information, limited time, or an unimportant decision.
Functional Fixedness
A cognitive bias and problem-solving obstacle where an individual is unable to see an object being used for anything other than its most common intended purpose.
Mental Sets
The tendency to approach a problem by persisting in using a previous strategy that worked in the past, even when a different strategy is required.
Decision Aversion
A state of psychological reluctance or hesitation to choose among available options.
Gambler's Fallacy
The mistaken belief that because an event has occurred less frequently in the recent past, it is more likely to happen in upcoming attempts.
Confirmation Bias
The cognitive bias of seeking out, interpreting, and focusing only on information that supports one's existing beliefs.
Anchoring Bias
The tendency to fixate or overly rely on a single initial piece of information when making decisions.
Availability Heuristic
The tendency to make a decision or judgment based on an easily remembered example, recent experience, or immediate information.
Prototype
An item, person, or event considered to be the most typical example or central representation of a category.
Range of Reaction
The theory that each person's unique genetic makeup sets boundaries on their potential, responding uniquely to environmental factors.
Intelligence Quotient (IQ) Bell Curve
A normal distribution curve of intelligence test scores with an average score of 100, where approximately 82% of the population scores between 85 and 115, calculated historically as chronological agemental age×100.

Crystallized Intelligence
Raymond Cattell's term for acquired knowledge, facts, and learned skills retrieved from previous experience.
Fluid Intelligence
Raymond Cattell's term for the capacity to think logically, solve novel problems, and process new information independently of acquired knowledge.
Multiple Intelligences Theory
Howard Gardner's model proposing distinct intelligences beyond general IQ, including musical, bodily-kinesthetic, interpersonal, verbal-linguistic, logical-mathematical, naturalistic, intrapersonal, and visual-spatial intelligences.

Triarchic Theory of Intelligence
Robert Sternberg's intelligence theory identifying three distinct forms: Practical (street smarts and common sense), Creative (innovative problem solving), and Analytical (academic computation).
Divergent Thinking
The capacity to think "outside the box" and generate multiple unique, novel ideas or solutions to a problem.
Convergent Thinking
The cognitive ability to narrow down ideas to provide a single correct, conventional answer.
Savant Syndrome
A rare condition characterized by an extraordinary combination of genius or exceptional skill in a specific domain coupled with significant neurodevelopmental or intellectual impairments, frequently co-occurring with Autism Spectrum Disorder (ASD).

Freud's Structural Model of the Psyche
Sigmund Freud's iceberg metaphor of the mind illustrating the conscious, preconscious, and unconscious levels divided across the Id, Ego, and Superego.

Id
The primitive, completely unconscious personality component present from birth that houses basic biological needs, impulses, and aggressive or sexual drives.
Ego
The realistic, decision-making component of personality that functions as an executive, balancing the desires of the id, the constraints of the superego, and external reality.
Superego
The moral component of the personality that incorporates societal and parental ethics, rules, and ideals, operating as an internal moral conscience.
Denial
A Freudian defense mechanism characterized by refusing to accept or acknowledge real facts, events, or experiences that produce overwhelming anxiety.
Regression
A defense mechanism where an individual under stress reverts to emotional or behavioral patterns of an earlier, safer developmental stage.
Repression
An unconscious defense mechanism that pushes distressing thoughts, traumatic memories, and unacceptable impulses out of conscious awareness.
Displacement
A defense mechanism where emotional impulses are redirected from their original, threatening source onto a safer, less threatening target.
Reaction Formation
A defense mechanism whereby an individual adopts feelings, behaviors, or impulses that are the direct opposite of their true, unacceptable unconscious desires.
Projection
A defense mechanism in which a person attributes their own unacceptable thoughts, motives, or feelings onto someone else.
Rorschach Inkblot Test
A projective psychological test where a person interprets a series of symmetrical inkblot cards, revealing their unconscious feelings, desires, and conflicts through projection.
Stages of Psychosocial Development
Erik Erikson's eight-stage lifespan theory progressing from infancy to late adulthood: Trust vs. Mistrust, Autonomy vs. Shame & Doubt, Initiative vs. Guilt, Industry vs. Inferiority, Identity vs. Role Confusion, Intimacy vs. Isolation, Generativity vs. Stagnation, and Integrity vs. Despair.

Collective Unconscious
Carl Jung's concept of a universal layer of unconscious mind that contains shared memories and archetypes common to all human beings.
Persona
Carl Jung's term for the conscious, public mask or facade an individual adopts to interact with society.
Basic Anxiety
Karen Horney's term for the pervasive, deep feeling of loneliness, isolation, and helplessness a child develops when raised in an unsupportive, neglectful, or hostile home.
Internal Locus of Control
Julian Rotter's concept describing the belief that one's life outcomes, successes, and failures are the direct consequence of one's own efforts, actions, and decisions.
External Locus of Control
Julian Rotter's concept describing the belief that life's outcomes are controlled by environmental factors, luck, chance, fate, or powerful others.
Barnum Effect
The cognitive bias where individuals believe that generic, universally true personality descriptions apply uniquely and specifically to themselves.
Self-Efficacy
An individual's personal beliefs and expectations regarding their capability to organize and execute courses of action required to successfully accomplish a specific task.

Five Factor Model (OCEAN)
A trait personality theory that evaluates individuals along five core dimensions: Openness, Conscientiousness, Extroversion, Agreeableness, and Neuroticism.

Somatotypes
William H. Sheldon's physiological theory proposing that body type correlates with personality traits: Endomorphs (round/relaxed), Mesomorphs (athletic/assertive), and Ectomorphs (thin/introverted).
Temperament
Biologically based, innate emotional and behavioral tendencies that appear early in life, characterized by the dimensions of reactivity and self-regulation.