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Vector model
Stores discrete data (data that exists in a defined location space)
Vector parts: vertex (each xy pair), nodes (endpoints of lines), multipart features contain separate pieces
Raster model
Stores continuous data (data that has a value everywhere), breaks squares into pixels storing a single value
Feature class
A collection of similar features stored together, like states or rivers
Can only contain one type of geometry
Attribute tables
Show information about spatial objects, each feature has a unique ID (feature ID and object ID)
Map scale
Ratio of distance on map to distance on ground, dimensionless
Some layers can have scale ranges they show at
Generalization
Simplifying features on a map, large scales have less detail
Source scale is the scale at which data is captured
Geometric vs thematic accuracy
Geometric accuracy is how close data is to its actual geometric location, and thematic accuracy is the accuracy of measurements like tree density
Resolution
Sampling interval of measurements during data collection, can be spatial, temporal, or thematic
Storage requirements increase with the square of the resolution: 10 meter takes up 81 times more storage than 90-meter raster
Precision
Number of sig figs in a measurement, or statistical variability of a repeated measurement
Citing GIS Data
Data set name (Year published) [source type]. Producer name, producer contact information.
History of ArcGIS
Arc/Info became ArcView 3 which became ArcGIS then ArcGIS Pro
Panes
Contain commands and settings, movable and stackable
Ex: Catalog, contents, symbology, geoprocessing
Ribbon
Contains buttons and functions organized into logical groups
Ex: map, insert, analysis, view, edit, imagery
Feature layer, labeling, data
Map extent
Can be customized by setting it to a layer or current display extend
Catalog pane
Accesses items in the project folder, portal takes you to online resources, also includes favorites
Layer
Stores properties and settings for display, symbols can be customized and grouped
Symbology
Gallery tab gives you availible styles, properties tab allows you to change settings
HSV Color model
Hue 0-360
Saturation 0-100
Value 0-100
RGB Color model
Values of each primary color from 1 to 255
Nominal data
Names or uniquely identifies objects
Single symbol maps
Categorical data
Places features in categories
Unique values map
Ordinal data
Ranks categories on an arbirtary scale (like low to high)
Uses a unique values map with a single hue color scheme
Interval data
Places values along a regular numeric scale, can have negative values
Ratio data
Places values on a regular scale with a zero point, no negative values, supports all operations
Ex: population
Classed maps
Places features into ranges based on color or symbol size
Graduated color maps, graduated symbol maps
Unclassed maps
Avoid subjective data groupings
Dot density, proportion symbol maps
Modifyable area unit problem
When units are influenced by something else, like # of farms and area or # of vacant houses and population
Minimize by normalizing data through dividing by something
Minimize visual map by not using graduated color
Thematic rasters
May be continuous or discrete, represent map data such as geology and elevation
Displayed with unique values or discrete color display
Stretching
Relocating a smaller portion of the raster values to all 256 shades
Image rasters
Contain photo data that represents brightness
Stretched for single band rasters and RGB composite for multiband
Indexed color rasters
Each value is associated with a specific RGB color combination
Classification methods
Jenks natural breaks, defined/equal interval, statistical (quantile, standard deviation), geometric interval
Map design process
Select, arrange, symbolize, review, edit
Map design considerations
Objective/purpose, audience, medium, data
Cartographic generalization
Simplifying a data set for better map performance
Map grids
Put longitude-latitude marks around a map frame, help measure coordinates
Visual design principles
Visual center (about 5% higher), rule of thirds, alignment, balance, foreground vs background, color vs shape
Layouts
Contain a map frame and include elements like legends and scale bars
Types of text
Graphic text is created on a layout
Dynamic text may be set as properties of a layer
Annotation is created and saved as features in a geodatabase
Reference scale
Allows symbols and labels to get smaller/larger as the map scale changes
Coordinate systems
X/Y/Z values to locate geographic data, said to be georeferenced
A USGS topo map has 3 coordinate systems: latitude-longitude, UTM, and state plane
Unprojected & projected coordinate systems
Unprojected - based on spherical coordinates, measured in degrees of latitude and longitude
Projected - converts spherical coordinates to planar coordinates, projects 3D coordinates onto a 2D map, uses meters or similar units
Geographic coordinate system (GCS)
Stores longitude (east-west angles from the prime meridian) and latitude (north-south angles above the equator), in degrees
Datum
An approximation for earth’s shape used for mapping
Can be local (like NAD) or geocentric/world-centered (like WGS)
Projection
Mathematical conversion of points on Earth’s surface to a flat plane, defined by datum or GCS
Projection types
Cylindrical - preserves direction and shape
Conic - preserves area and/or distance
Azimuthal (planar) - preserves area and/or distance
Projection parameters
Central meridian, standard parallels, latitude of origin, false easting and northing, origin, extend (range of x-y values)
Standard parallels
Where projection touches the ellipsoid
Tangent projection - one standard parallel
Secant projection - 2 standard parallels
Common projections
Universal transverse mercator (UTM) - has 60 N-S oriented zones, preserves all 4 map properties well
State plane system - minimal distortion for parts of states, NS zones use transverse mercator and EW zones use lambert conformal conic
Customizing a projection
Start with a state plane zone or similar, change central meridian and/or standard parallels, you can change false easting or northing if positive xy values are desired
Coordinate system units
Stored units - xy values stored in the file
Map units - determined by CS chosen for the map
Display units - default to map units but may be changed manually
Spatial reference
In properties, labels a CS including storage units, domain, and resolution
Project/define projection tools
Project permanently converts data in one CS to another, creating a new data set
Define projection creates or changes the CS label for unlabeled sets, keeps original dataset
Spaghetti vs topolocigal models
Spaghetti - each state is stored as a separate object, boundaries are stored twice
Topological - stores info about how features are spacially related, including overlap and adjacencies
Managing GIS files
Never use spaces in folder names, organize folders well
Inporting/exporting
Making a copy of a data set, uses export feature class tool
Extracting data
Extracts a subset of data, using queries or a clipping boundary, or erasing features outside a bounding polygon
Merging
Combining features from 2 or more datasets, works best when attribute tables have the same fields but you can also use a fields map function to do it
Appending it similar to merge but adds one set to another and drops all irrelevant fields
Metadata
data about a data set, includes tags, summary, description, credits, use limitation, appropriate scale range, bounding box
Simplifying data
Dissolving - removes boundaries of features with the same value of specified attribute fields
Generalizing - removes vertices and simplifies a set
Geodatabase
Stores data types in ArcGIS Pro
3 types: personal, file, and enterprise (designed for large groups)
Shapefile
Stored in spaghetti data format, can be comprised as many files
Coverages
An old vector format that can be read but must be converted to a shapefile or geodatabase
Pathnames
Absolute (drive letter down) and relative (project file up), used to locate the source of data
Environment settings
Can be used to specify an output location or coordinate system, tools also have an environments tab for just that tool
Raster pyramids
Successively lower resolution copies are created by representing 4 adjacent pixels with a single pixel
Resampling
Changing the resolution of a raster and creating a new copy using a rule to determine new color
Block sampling - uses a statistic
Nearest neighbor - grabs the value from the center of the new cell
Bilinear - calculates value from 4 closest cells
Cubic convolution - calculates new value from 16 closest cells
Bands
A single raster
Multiband rasters can be stacked, common in color photographs
Compression
Reduces storage size, can be reversible or irreversible/lossy such as truncation
Data vs picture rasters
Data rasters store values representing measurements, picture rasters represent color values of a picture or scan
3D Data models
Digital elevation model (DEM) - a raster that stores elevation values
Voxel - a 3D pixel
Point clouds - store x-y-z data, often colored by elevation to store hights, LiDAR is an example
TINs - triangular irregulat networks, store 3D surfaces using fewer nodes for flat areas and more nodes for steep areas
Multipatch features - store 3D shapes to represent buildings
Space time cube - displays xy values as cube stacks by height
raster file types
FGDR, TIFF, ERDAS, GRID, other types can be read and displayed but analyzed or saved
Raster tables
Includes value and count (how many cells have that value), some can have a value of NO DATA #greenland