1/158
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai | Chat |
|---|
No analytics yet
Send a link to your students to track their progress
Sensation
The process of detecting physical stimuli (light, sound waves, chemicals, pressure) with sensory receptors and converting them into neural signals; the "outer experience"
Perception
The brain's process of organizing and interpreting sensory signals into meaningful experiences (objects, faces, sounds); the "inner experience"
Sensation vs. perception
Sensation = detecting raw input (photons hit your retina). Perception = interpreting it (recognizing a green light means go). The same sensation can be perceived differently depending on context and experience
Stimulus to perception: 4 steps
1) Stimulus (physical energy) 2) Sensation (receptors detect it) 3) Sensory coding/transduction (converted to neural signals) 4) Perception (brain interprets it)
Sensory coding
Translating a stimulus into neural signals the brain can use; includes both what the stimulus is (qualitative) and how much of it there is (quantitative)
Transduction
Converting physical energy (light, sound waves, pressure, chemicals) into electrical and chemical neural signals
Qualitative information
Tells the brain what the stimulus is (e.g. red vs. green); coded by WHICH neurons fire
Quantitative information
Tells the brain how much or how intense the stimulus is (e.g. dim vs. bright red); coded by HOW OFTEN neurons fire (firing frequency)
Bottom-up processing
Perception that starts with the raw sensory data and builds up to a whole: detect features, combine into forms, recognize the stimulus (data-driven)
Top-down processing
Perception guided by prior knowledge, expectations, and context: you form a hypothesis about the whole and then check features against it (concept-driven)
Contextual effect
Surrounding information and expectations change how we perceive a stimulus (e.g. the same gray block looks different against different backgrounds)
Retinex theory
Color perception is context driven: the brain compares light from a surface to light from surrounding areas, so a color looks the same under different lighting (color constancy)
Heuristics (perception)
Mental rules of thumb or shortcuts the brain uses to quickly organize and interpret input (note: unlike algorithms, they are fast but not guaranteed to be right)
Psychophysics
The study of the relationship between physical properties of stimuli and our psychological experience of them
Absolute threshold
The minimum stimulus intensity needed to detect a stimulus 50% of the time
Absolute threshold: why 50%?
There is no sharp line between detecting and not detecting; detection gradually increases with intensity, so the point where you detect it half the time is defined as the threshold
Difference threshold (just noticeable difference, JND)
The smallest difference between two stimuli that a person can detect 50% of the time
Weber's law
The JND is a constant proportion of the original stimulus, not a fixed amount (adding 1 penny to a bowl of 2 is noticeable, adding 1 to a bowl of 200 isn't)
Neural noise
Spontaneous firing of neurons even with no stimulus; makes it harder to decide whether a weak signal is really there
Signal detection theory
Theory that detection depends on both the sensory signal and the decision-maker's bias (expectations, motivation, costs of being wrong), not just sensitivity
Hit
Signal present and the person says "yes" (correct detection)
Miss
Signal present but the person says "no"
False alarm
Signal absent but the person says "yes"
Correct rejection
Signal absent and the person says "no" (correct)
Liberal responder
Says "yes" easily; gets many hits but also many false alarms (e.g. 89% hits, 41% false alarms)
Conservative responder
Says "yes" only when very sure; fewer false alarms but more misses (e.g. 45% hits, 26% false alarms)
Application: radiologist reading a scan
Signal detection: if the cost of missing a tumor is high, a liberal response criterion reduces misses but raises false alarms (extra biopsies)
Application: airport security screener
Signal detection: a liberal criterion catches more real threats (hits) but flags more harmless bags (false alarms); a conservative one misses more threats
Application: two people with different thresholds
Julie says she sees dim light at lower intensity than Regina; this could be real sensitivity differences or response bias (willingness to say yes)
Application: you think you felt your phone buzz but it didn't
A false alarm; expectation (top-down) and neural noise made you say "yes" when no signal was present
Application: a witness identifies the wrong person under pressure
Bias in judgment: a liberal criterion (eager to help police) raises false alarms in signal detection
Wavelength
Distance between wave peaks (lambda); determines the hue (color) of light; visible range about 400 nm (violet/blue) to 700 nm (red)
Amplitude
Height of a wave; for light it determines brightness (intensity), for sound it determines loudness
Frequency
How many waves occur per second; for sound it determines pitch (high frequency = high pitch)
Electromagnetic spectrum
Range of all energy waves (radio, microwave, infrared, visible light, ultraviolet, X-rays, gamma rays); humans only sense a narrow band (visible light)
Visible light wavelengths
Longer wavelengths look red, shorter look blue/violet
Cornea
Clear outer layer at the front of the eye; bends and focuses incoming light (does most of the focusing)
Iris and pupil
Iris is the colored muscle that adjusts the pupil, the opening that controls how much light enters the eye
Lens
Fine-tunes focus by changing shape to focus light on the retina
Accommodation
The lens changing shape to focus: it fattens (thickens) for near objects and flattens for distant objects
Application: eye strain after hours of reading
Accommodation: the muscles keep the lens fattened for near focus; looking into the distance lets the lens flatten and relax
Retina
Light-sensitive layer at the back of the eye containing photoreceptors (rods and cones), bipolar cells, and ganglion cells
Fovea
Center of the retina packed with cones; responsible for sharp central vision and detail
Parafovea
Region just around the fovea; contains both rods and cones, with detail vision lower than the fovea
Photoreceptors
Light-sensitive cells in the retina (rods and cones) that transduce light into neural signals
Rods
Photoreceptors for dim light and night vision; mostly in the periphery; no color; high sensitivity but low detail
Cones
Photoreceptors for bright light, color, and fine detail; concentrated in the fovea; three types (short, medium, long wavelength)
Application: seeing a faint star better out of the corner of your eye
Rods are in the periphery and are more sensitive in dim light; the fovea only has cones, which need more light
Application: why you can't read text in your peripheral vision
Fovea has dense cones for detail; periphery has mostly rods with low detail
Visual pathway in the retina
Light passes through ganglion and bipolar cells to photoreceptors; photoreceptors signal bipolar cells, which signal ganglion cells, whose axons form the optic nerve
Blind spot
Spot where the optic nerve leaves the eye; there are no photoreceptors there so no light is detected; the brain fills in the gap
Optic nerve
Bundle of ganglion cell axons that carries visual information from the eye to the brain
Optic chiasm
Where the optic nerves partially cross so that information from the left visual field goes to the right hemisphere and vice versa
Lateral geniculate nucleus (LGN)
Part of the thalamus that relays visual information from the optic nerve to the visual cortex
Primary visual cortex
Occipital lobe region where visual information first reaches the cortex; sensation becomes perception from here on
Pathway of vision
Cornea, pupil, lens, retina (rods/cones), bipolar cells, ganglion cells, optic nerve, optic chiasm, LGN of thalamus, primary visual cortex (occipital lobe)
Trichromatic theory (Young-Helmholtz)
Color vision results from three types of cones (short, medium, long wavelength; roughly blue, green, red) whose combined activity gives all colors
Opponent-process theory
Color is coded by opposing pairs of cells (red vs. green, blue vs. yellow, black vs. white); activating one member inhibits the other
Trichromatic vs. opponent-process
Trichromatic explains color detection at the cone level in the retina; opponent-process explains color coding after the cones (ganglion cells and the brain)
Negative afterimage
After staring at a color, you see its opposite (red then green); evidence for opponent-process theory
Application: color blindness
Usually results from missing or abnormal cone types (trichromatic theory); red-green color blindness affects the long- or medium-wavelength cones
Color constancy
Seeing an object as the same color under different lighting; explained by contextual processing (retinex theory)
Gestalt psychology
Perception organizes parts into meaningful wholes; the whole is different from the sum of its parts
Gestalt principles of organization
Rules the brain uses to group stimuli: similarity, closure, proximity, good continuation, figure/ground
Similarity
Similar items (shape, color) are grouped together
Closure
We fill in gaps to see complete shapes
Proximity
Items near each other are grouped together
Good continuation
We see smooth, continuous lines rather than abrupt changes (a line passing behind an object is seen as continuing)
Figure/ground
We separate a scene into the object of focus (figure) and the background (ground); can flip in ambiguous images (like Rubin's vase)
Subjective (illusory) contour
A contour we perceive even though there's no physical edge (like the Kanizsa triangle); result of closure
Application: reading text with missing letters
Closure and top-down processing: the brain fills in what's missing based on expectation
Application: seeing a team in matching jerseys as one group
Gestalt similarity; also relates to social categorization
Application: a clustered set of dots looks like two groups
Gestalt proximity
Application: a vase vs. two faces image
Figure/ground; your brain can only see one interpretation at a time
Application: you can read a blurry sign because you know what shop it is
Top-down processing: prior knowledge fills in missing details
Application: noticing a stranger's face in a crowd by detecting eyes, nose, mouth first
Bottom-up processing: starting with features and assembling a whole
Depth perception
Ability to see the world in three dimensions and judge how far away objects are, using binocular and monocular cues
Binocular cues
Depth cues that need both eyes: convergence and retinal disparity
Convergence
Eye muscles turn the eyes inward to focus on near objects; more strain means closer object
Retinal (binocular) disparity
Each eye gets a slightly different image; the brain uses the difference (greater for close objects) to judge depth
Monocular cues
Depth cues that work with one eye: occlusion, linear perspective, relative size, texture gradient, shading
Occlusion (interposition)
An object that blocks part of another is seen as closer
Linear perspective
Parallel lines appear to converge in the distance
Relative size
Of two similar objects, the one that makes a smaller image on the retina is seen as farther away
Texture gradient
Texture appears finer and denser with distance
Shading
Light and shadow patterns give the perception of three-dimensional shape and depth
Ponzo illusion
Two identical lines look different in length when placed between converging lines; the brain applies linear perspective and sees the "farther" line as larger
Application: watching a 3D movie with glasses
Retinal disparity: each eye receives a slightly different image, creating perceived depth
Application: a person on a distant hill looks tiny but you know they're normal size
Size constancy using depth cues (relative size and context), a top-down effect
Application: car in the distance looks smaller than the one nearby
Relative size depth cue (monocular)
Application: a painter makes a flat canvas look deep
Uses monocular cues such as linear perspective, occlusion, relative size, shading, and texture gradient
Application: closing one eye and still judging distance
Monocular cues, since binocular cues need both eyes
Sound waves: pitch and loudness
Frequency of sound waves is perceived as pitch; amplitude is perceived as loudness
Pitch
How high or low a sound is; determined by frequency (Hz)
Loudness
Perceived volume of a sound; determined by amplitude
Pathway of sound
Sound waves, outer ear/ear canal, eardrum, ossicles (malleus, incus, stapes), oval window, cochlea (basilar membrane, hair cells), auditory nerve, brain (auditory cortex in temporal lobe)
Eardrum (tympanic membrane)
Membrane that vibrates when sound waves hit it
Ossicles
Three tiny bones in the middle ear (malleus/hammer, incus/anvil, stapes/stirrup) that amplify and pass vibrations to the cochlea
Cochlea
Fluid-filled, snail-shaped structure in the inner ear where vibrations are converted to neural signals
Basilar membrane
Membrane inside the cochlea that vibrates in response to sound; different places respond to different frequencies