Chapter 3 - Perception (Tulgren)

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Last updated 4:35 AM on 10/18/26
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159 Terms

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Sensation

The process of detecting physical stimuli (light, sound waves, chemicals, pressure) with sensory receptors and converting them into neural signals; the "outer experience"

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Perception

The brain's process of organizing and interpreting sensory signals into meaningful experiences (objects, faces, sounds); the "inner experience"

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Sensation vs. perception

Sensation = detecting raw input (photons hit your retina). Perception = interpreting it (recognizing a green light means go). The same sensation can be perceived differently depending on context and experience

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Stimulus to perception: 4 steps

1) Stimulus (physical energy) 2) Sensation (receptors detect it) 3) Sensory coding/transduction (converted to neural signals) 4) Perception (brain interprets it)

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Sensory coding

Translating a stimulus into neural signals the brain can use; includes both what the stimulus is (qualitative) and how much of it there is (quantitative)

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Transduction

Converting physical energy (light, sound waves, pressure, chemicals) into electrical and chemical neural signals

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Qualitative information

Tells the brain what the stimulus is (e.g. red vs. green); coded by WHICH neurons fire

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Quantitative information

Tells the brain how much or how intense the stimulus is (e.g. dim vs. bright red); coded by HOW OFTEN neurons fire (firing frequency)

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Bottom-up processing

Perception that starts with the raw sensory data and builds up to a whole: detect features, combine into forms, recognize the stimulus (data-driven)

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Top-down processing

Perception guided by prior knowledge, expectations, and context: you form a hypothesis about the whole and then check features against it (concept-driven)

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Contextual effect

Surrounding information and expectations change how we perceive a stimulus (e.g. the same gray block looks different against different backgrounds)

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Retinex theory

Color perception is context driven: the brain compares light from a surface to light from surrounding areas, so a color looks the same under different lighting (color constancy)

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Heuristics (perception)

Mental rules of thumb or shortcuts the brain uses to quickly organize and interpret input (note: unlike algorithms, they are fast but not guaranteed to be right)

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Psychophysics

The study of the relationship between physical properties of stimuli and our psychological experience of them

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Absolute threshold

The minimum stimulus intensity needed to detect a stimulus 50% of the time

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Absolute threshold: why 50%?

There is no sharp line between detecting and not detecting; detection gradually increases with intensity, so the point where you detect it half the time is defined as the threshold

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Difference threshold (just noticeable difference, JND)

The smallest difference between two stimuli that a person can detect 50% of the time

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Weber's law

The JND is a constant proportion of the original stimulus, not a fixed amount (adding 1 penny to a bowl of 2 is noticeable, adding 1 to a bowl of 200 isn't)

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Neural noise

Spontaneous firing of neurons even with no stimulus; makes it harder to decide whether a weak signal is really there

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Signal detection theory

Theory that detection depends on both the sensory signal and the decision-maker's bias (expectations, motivation, costs of being wrong), not just sensitivity

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Hit

Signal present and the person says "yes" (correct detection)

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Miss

Signal present but the person says "no"

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False alarm

Signal absent but the person says "yes"

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Correct rejection

Signal absent and the person says "no" (correct)

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Liberal responder

Says "yes" easily; gets many hits but also many false alarms (e.g. 89% hits, 41% false alarms)

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Conservative responder

Says "yes" only when very sure; fewer false alarms but more misses (e.g. 45% hits, 26% false alarms)

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Application: radiologist reading a scan

Signal detection: if the cost of missing a tumor is high, a liberal response criterion reduces misses but raises false alarms (extra biopsies)

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Application: airport security screener

Signal detection: a liberal criterion catches more real threats (hits) but flags more harmless bags (false alarms); a conservative one misses more threats

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Application: two people with different thresholds

Julie says she sees dim light at lower intensity than Regina; this could be real sensitivity differences or response bias (willingness to say yes)

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Application: you think you felt your phone buzz but it didn't

A false alarm; expectation (top-down) and neural noise made you say "yes" when no signal was present

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Application: a witness identifies the wrong person under pressure

Bias in judgment: a liberal criterion (eager to help police) raises false alarms in signal detection

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Wavelength

Distance between wave peaks (lambda); determines the hue (color) of light; visible range about 400 nm (violet/blue) to 700 nm (red)

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Amplitude

Height of a wave; for light it determines brightness (intensity), for sound it determines loudness

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Frequency

How many waves occur per second; for sound it determines pitch (high frequency = high pitch)

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Electromagnetic spectrum

Range of all energy waves (radio, microwave, infrared, visible light, ultraviolet, X-rays, gamma rays); humans only sense a narrow band (visible light)

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Visible light wavelengths

Longer wavelengths look red, shorter look blue/violet

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Cornea

Clear outer layer at the front of the eye; bends and focuses incoming light (does most of the focusing)

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Iris and pupil

Iris is the colored muscle that adjusts the pupil, the opening that controls how much light enters the eye

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Lens

Fine-tunes focus by changing shape to focus light on the retina

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Accommodation

The lens changing shape to focus: it fattens (thickens) for near objects and flattens for distant objects

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Application: eye strain after hours of reading

Accommodation: the muscles keep the lens fattened for near focus; looking into the distance lets the lens flatten and relax

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Retina

Light-sensitive layer at the back of the eye containing photoreceptors (rods and cones), bipolar cells, and ganglion cells

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Fovea

Center of the retina packed with cones; responsible for sharp central vision and detail

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Parafovea

Region just around the fovea; contains both rods and cones, with detail vision lower than the fovea

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Photoreceptors

Light-sensitive cells in the retina (rods and cones) that transduce light into neural signals

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Rods

Photoreceptors for dim light and night vision; mostly in the periphery; no color; high sensitivity but low detail

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Cones

Photoreceptors for bright light, color, and fine detail; concentrated in the fovea; three types (short, medium, long wavelength)

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Application: seeing a faint star better out of the corner of your eye

Rods are in the periphery and are more sensitive in dim light; the fovea only has cones, which need more light

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Application: why you can't read text in your peripheral vision

Fovea has dense cones for detail; periphery has mostly rods with low detail

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Visual pathway in the retina

Light passes through ganglion and bipolar cells to photoreceptors; photoreceptors signal bipolar cells, which signal ganglion cells, whose axons form the optic nerve

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Blind spot

Spot where the optic nerve leaves the eye; there are no photoreceptors there so no light is detected; the brain fills in the gap

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Optic nerve

Bundle of ganglion cell axons that carries visual information from the eye to the brain

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Optic chiasm

Where the optic nerves partially cross so that information from the left visual field goes to the right hemisphere and vice versa

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Lateral geniculate nucleus (LGN)

Part of the thalamus that relays visual information from the optic nerve to the visual cortex

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Primary visual cortex

Occipital lobe region where visual information first reaches the cortex; sensation becomes perception from here on

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Pathway of vision

Cornea, pupil, lens, retina (rods/cones), bipolar cells, ganglion cells, optic nerve, optic chiasm, LGN of thalamus, primary visual cortex (occipital lobe)

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Trichromatic theory (Young-Helmholtz)

Color vision results from three types of cones (short, medium, long wavelength; roughly blue, green, red) whose combined activity gives all colors

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Opponent-process theory

Color is coded by opposing pairs of cells (red vs. green, blue vs. yellow, black vs. white); activating one member inhibits the other

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Trichromatic vs. opponent-process

Trichromatic explains color detection at the cone level in the retina; opponent-process explains color coding after the cones (ganglion cells and the brain)

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Negative afterimage

After staring at a color, you see its opposite (red then green); evidence for opponent-process theory

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Application: color blindness

Usually results from missing or abnormal cone types (trichromatic theory); red-green color blindness affects the long- or medium-wavelength cones

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Color constancy

Seeing an object as the same color under different lighting; explained by contextual processing (retinex theory)

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Gestalt psychology

Perception organizes parts into meaningful wholes; the whole is different from the sum of its parts

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Gestalt principles of organization

Rules the brain uses to group stimuli: similarity, closure, proximity, good continuation, figure/ground

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Similarity

Similar items (shape, color) are grouped together

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Closure

We fill in gaps to see complete shapes

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Proximity

Items near each other are grouped together

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Good continuation

We see smooth, continuous lines rather than abrupt changes (a line passing behind an object is seen as continuing)

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Figure/ground

We separate a scene into the object of focus (figure) and the background (ground); can flip in ambiguous images (like Rubin's vase)

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Subjective (illusory) contour

A contour we perceive even though there's no physical edge (like the Kanizsa triangle); result of closure

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Application: reading text with missing letters

Closure and top-down processing: the brain fills in what's missing based on expectation

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Application: seeing a team in matching jerseys as one group

Gestalt similarity; also relates to social categorization

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Application: a clustered set of dots looks like two groups

Gestalt proximity

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Application: a vase vs. two faces image

Figure/ground; your brain can only see one interpretation at a time

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Application: you can read a blurry sign because you know what shop it is

Top-down processing: prior knowledge fills in missing details

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Application: noticing a stranger's face in a crowd by detecting eyes, nose, mouth first

Bottom-up processing: starting with features and assembling a whole

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Depth perception

Ability to see the world in three dimensions and judge how far away objects are, using binocular and monocular cues

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Binocular cues

Depth cues that need both eyes: convergence and retinal disparity

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Convergence

Eye muscles turn the eyes inward to focus on near objects; more strain means closer object

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Retinal (binocular) disparity

Each eye gets a slightly different image; the brain uses the difference (greater for close objects) to judge depth

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Monocular cues

Depth cues that work with one eye: occlusion, linear perspective, relative size, texture gradient, shading

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Occlusion (interposition)

An object that blocks part of another is seen as closer

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Linear perspective

Parallel lines appear to converge in the distance

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Relative size

Of two similar objects, the one that makes a smaller image on the retina is seen as farther away

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Texture gradient

Texture appears finer and denser with distance

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Shading

Light and shadow patterns give the perception of three-dimensional shape and depth

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Ponzo illusion

Two identical lines look different in length when placed between converging lines; the brain applies linear perspective and sees the "farther" line as larger

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Application: watching a 3D movie with glasses

Retinal disparity: each eye receives a slightly different image, creating perceived depth

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Application: a person on a distant hill looks tiny but you know they're normal size

Size constancy using depth cues (relative size and context), a top-down effect

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Application: car in the distance looks smaller than the one nearby

Relative size depth cue (monocular)

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Application: a painter makes a flat canvas look deep

Uses monocular cues such as linear perspective, occlusion, relative size, shading, and texture gradient

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Application: closing one eye and still judging distance

Monocular cues, since binocular cues need both eyes

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Sound waves: pitch and loudness

Frequency of sound waves is perceived as pitch; amplitude is perceived as loudness

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Pitch

How high or low a sound is; determined by frequency (Hz)

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Loudness

Perceived volume of a sound; determined by amplitude

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Pathway of sound

Sound waves, outer ear/ear canal, eardrum, ossicles (malleus, incus, stapes), oval window, cochlea (basilar membrane, hair cells), auditory nerve, brain (auditory cortex in temporal lobe)

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Eardrum (tympanic membrane)

Membrane that vibrates when sound waves hit it

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Ossicles

Three tiny bones in the middle ear (malleus/hammer, incus/anvil, stapes/stirrup) that amplify and pass vibrations to the cochlea

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Cochlea

Fluid-filled, snail-shaped structure in the inner ear where vibrations are converted to neural signals

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Basilar membrane

Membrane inside the cochlea that vibrates in response to sound; different places respond to different frequencies