Psych Exam 3

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Description and Tags

ch 8, 6, 9, 11

165 Terms

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Memory

A set of processes used to encode, store, and retrieve information

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Encoding

Input of information into memory; connects new/existing concepts, organizes info

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Storage

Retention of information

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Retrieval

Moving information out of memory back into awareness

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Atkinson-Shiffrin Memory Model Parts

  1. Sensory Register

  2. STM

  3. LTM


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Sensory Register

Large capacity, contains sensory information, very brief retention of images

  • Retention: up to ½ sec for visual; 2 sec for auditory


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Short-Term Memory

Limited capacity, brief storage of items, involved in conscious processing of information

  • Storage: up to 30 sec without rehearsal


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Long-Term Memory

Unlimited capacity, some permanent memories, information organized and indexed

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LTM Parts

  1. Explicit Memory

  2. Implicit Memory


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Explicit Memory

Consciously remember/recall

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Explicit Memory Parts

  1. Episodic

  2. Semantic


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Episodic

Events and experiences

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Semantic

Concepts and facts

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Implicit Memory

Not conscious recall

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Implicit Memory Parts

  1. Procedural

  2. Priming

  3. Emotional Conditioning


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Procedural

How to do things

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Priming

Stimulus exposure affects responses to a later stimulus

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Emotional Conditioning

Stimulus exposure affects responses to a later stimulus

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Brain Areas

  1. Amygdala

  2. Hippocampus

  3. Cerebellum

  4. Prefrontal Cortex


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Amygdala

Processes emotional information; fear

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Hippocampus

Projects information to cortical regions that gives memories meaning and connect them with other memories

  • Explicit, recognition, and spatial memory


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Cerebellum

Processing procedural memories

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Prefrontal Cortex

Involved semantic (concepts, fact, word meaning)

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Memory Retrieval

Moving information out of memory storage and back into conscious awareness

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Recall

Ability to retrieve and reproduce information from previously learned material

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Recognition

Ability to identify information that you have previously learned after encountering it again

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Memory Reconstruction

Memories are altered/modified as they are retrieved

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Memory Reconstruction Types

  1. Suggestibility

  2. Source Misattribution

  3. Flashbulb Memories


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Suggestibility

Tendency to misremember an event after exposure to incorrect information

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Source Misattribution Types

  1. Inability to distinguish an actual memory of an event from information you learned about the event elsewhere

  2. Confusion of an event that happened to someone else with one that happened to you

  3. A belief that you remember something that never happened


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Flashbulb Memories

Unusual, shocking, or tragic events that hold a special place in memory

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Transience/Memory Decay

Information in memory eventually disappears if not accessed

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Interference

Similar items interfere with one another

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Interference Types

  1. Retroactive

  2. Proactive


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Retroactive

Recently learned material interferes with ability to remember similar material stored previously

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Proactive

When previously stored material interferes with the ability to remember similar, more recently learned material

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Effective Encoding

  1. Pay attention and select main points

  2. Label concepts and associate with personal experiences/knowledge


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Deep Processing

Processing of meaning rather than the physical/sensory features of a stimulus

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Rehearsal

  1. Maintenance

  2. Elaborative


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Maintenance

Repetition of material to maintain memory availability

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Elaborative

Association of new information with stored knowledge, and analyze the new information to make it memorable

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Behaviorism Paradigm

Simple stimulus-response reaction without regard for internal process

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Black Box Model

Stimulus → Response → Consequences → Stimulus

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Learning

Relatively permanent change in behavior/knowledge due to experience

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Conditioning

Basic kind of learning that involves associations among environmental stimuli and an organism’s behavior

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Classical Conditioning

Neutral stimulus becomes associated with a stimulus that already elicits a response and acquires the capacity to elicit a similar/related response

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Classical Conditioning Parts

  1. US

  2. UR

  3. Neutral Stimulus

  4. CS

  5. CR


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Unconditioned Stimulus (US)

Automatically elicits response without learning

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Unconditioned Response (UR)

Reflexive response elicited by unconditioned stimulus without learning

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Neutral Stimulus

Doesn’t automatically elicit a response

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Conditioned Stimulus (CS)

Initially neutral stimulus elicits a CR after being associated with an US

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Conditioned Response (CR)

Response elicited by a CS – occurs after CS is associated with US

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Higher-Order Conditioning

Neutral stimulus becomes a conditioned stimulus by being paired with an existing conditioned stimulus

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Stimulus Generalization

Stimulus that resembles the conditioned stimulus elicits the conditioned response

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Stimulus Discrimination

Stimulus similar to the conditioned stimulus fails to evoke a conditioned response

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Extinction

Weakening and eventual disappearance of a learned response

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CC Examples

  1. Fears/Phobias

  2. Reactions to Med Treatments

  3. Food Aversions


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Operant Conditioning

Process by which a response becomes more/less likely to occur depending on its consequences

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Operant Conditioning Types

  1. Reinforcement

  2. Punishment


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Reinforcement

Process by which a stimulus/event strengthens the probability of the response that it follows

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Positive Reinforcement

Response is followed by the presentation of/increase in intensity of a reinforcing stimulus, resulting in response becoming stronger/more likely to occur

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Negative Reinforcement

Response is followed by the removal/delay/decrease in intensity of an unpleasant stimulus, resulting in response becoming stronger/more likely to occur

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Primary Reinforcer

Inherently reinforcing – typically satisfy physiological need

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Secondary Reinforcer

Stimuli that have acquired reinforcing properties through associations with other reinforcers

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Continuous Reinforcement

Every occurrence of a response is reinforced

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Intermittent Reinforcement

Only some occurrences of a response are reinforced

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Punishment

Process by which a stimulus/event weakens the probability of the response that it follows

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Positive Punishment

Response is followed by the presentation of/increase in intensity of a reinforcing stimulus, resulting in response becoming weaker/less likely to occur

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Negative Punishment

Response is followed by the removal/delay/decrease in intensity of an unpleasant stimulus, resulting in response becoming weaker/less likely to occur

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Shaping

Teach complex behaviors; reinforce “successive approximations” of desired response

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Successive Approximation

Behaviors ordered by increasing similarity to desired response

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Misuse of Rewards

Undeserved rewards to boost self-esteem; Lack of constructive feedback

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Intrinsic Reinforcers

Inherently related to activity being reinforced – enjoyment, satisfaction, pride

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Extrinsic Reinforcers

Not inherently related to activity being reinforced (external/arbitrary)

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Social-Cognitive Theories

  1. Modeling

  2. Latent Learning

  3. Cognition


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Modeling

Learning by observing the behavior of another rather than through direct experience

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Latent Learning

Learning not immediately expressed in overt response

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Cognition

Plans, expectations, and beliefs

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Development Psych Types

  1. Physical

  2. Cognitive

  3. Psychosocial


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Physical Development

Growth and changes in the body/brain, sense, motor skills, and health/wellness

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Cognitive Development

Learning, attention, memory language, thinking, reasoning, creativity

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Psychosocial Development

Emotions, personality, social relationships

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Key Issues

  1. Continuous vs Discontinuous

  2. One Course of Development or Many

  3. Nature vs Nurture


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Continuous vs Discontinuous

Is development a gradual/cumulative OR occur more suddenly at specific times (ages/stages)?

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One Course of Development or Many

Is development universal for everyone OR does it vary depending on genetics and environment/culture?

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Teratogen

Environmental agents (biological, chemical, physical) that causes damage to the developing embryo/fetus

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Prenatal Develop Factors

  1. Alcohol

  2. Smoking

  3. Drugs

  4. Radiation/Viruses


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Motor Reflexes

Automatic behaviors necessary for survival

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Motor Reflexes Types

  1. Rooting

  2. Sucking

  3. Grasping

  4. Moro


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Rooting

Head turns when cheek is stimulated

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Sucking

Suck on objects placed by the mouth

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Grasping

Cling to objects placed in hands

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Moro Reflex

Baby spreads arms and pulls them back in when they are startled/feel like falling

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Newborn Vision

Least developed sense, preference for faces

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Newborn Hearing

Preference for human voices; prefers mother’s voice over stranger’s

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Newborn Olfaction

Can distinguish smell of their own mother from others

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Attachment

Deep emotional bond between infant and primary caregiver

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Contact Comfort

Innate pleasure derived from close physical contact

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Separation Anxiety

Distress most children develop (6-10 months old) when they are temporarily separated from their primary caregivers

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Attachment Styles

  1. Secure

  2. Avoidant

  3. Resistant

  4. Disorganized