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Vocabulary flashcards covering key definitions, theories, schedules of reinforcement, and theorists from the lecture on learning principles.
Reflexes
A motor or neural reaction to a specific stimulus in the environment.
Instincts
Innate behaviors that are triggered by a broader range of events.
Learning
A relatively permanent change in behavior or knowledge due to experience.
Associative Learning
Occurs when an organism makes connections between stimuli or events that occur together in the environment.
Pavlov
Conducted experiments with classical conditioning.
Classical conditioning
Process by which we learn to associate stimuli and anticipate events.
Unconditioned stimulus
A stimulus that elicits a reflective response in an organism.
Unconditioned response
Natural (unlearned) behavior to a given stimulus.
Neutral stimulus
A stimulus that does not naturally elicit a response.
Conditioned stimulus
A stimulus that elicits a response after repeatedly being paired with an unconditioned stimulus.
Conditioned response
The behavior caused by a conditioned stimulus.
Higher-order conditioning
Pairing a new neutral stimulus with a conditioned stimulus (for example, pairing a squeaking cabinet with cats).
Acquisition
The initial period of learning in classical conditioning when an organism learns to connect a neutral stimulus and an unconditioned stimulus.
Extinction
Decrease in a conditioned response when the unconditioned stimulus is no longer presented with the conditioned stimulus.
Spontaneous recovery
The return of a previously extinguished conditioned response.
Stimulus generalization
Conditioned response to stimuli similar to the conditioned stimulus.
John B. Watson
Founder of behaviorism who conducted the experiments with Baby Albert.
Operant conditioning
Form of learning where organisms learn to associate a behavior and its consequence.
B. F. Skinner
Believed that we are motivated by the consequences we receive for behavior: reinforcements or punishments.
Law of effect
Thorndike's principle that behaviors followed by favorable consequences become more likely, and that behaviors followed by unfavorable consequences become less likely.
Positive reinforcement
A desirable stimulus is added to increase a behavior.
Negative reinforcement
An undesirable stimulus is removed to increase a behavior (e.g., seat belt beeping until you put it on).
Punishment
Always decreases a behavior.
Positive punishment
Add an undesirable stimulus to decrease a behavior (e.g., a reprimand added to decrease behavior).
Negative punishment
Remove a pleasant stimulus to decrease behavior.
Shaping
Rewarding successive approximations of a desired behavior (rewarding the steps).
Primary reinforcer
An innately reinforcing stimulus, such as one that satisfies a biological need (water, food, sleep, etc.).
Secondary reinforcer
Has no inherent value and only works in conjunction with a primary reinforcer (e.g., money - only worth something to buy other things).
Continuous reinforcement
Reinforcing the desired response every time it occurs.
Partial reinforcement
The person or animal does not get reinforced every time they perform the desired behavior.
Fixed interval
Reward delivered after a certain amount of time.
Variable interval
Reinforces a response at unpredictable time intervals.
Fixed ratio schedule
A reinforcement schedule that reinforces a response only after a specified number of responses.
Variable ratio
Schedule of reinforcement requiring a varying number of responses for reinforcement.
Radical Behaviorism
Associated with Watson and Skinner; the view that behavior is important, not cognition.
Tolman
Proposed that organisms can learn without immediate reinforcement, suggesting cognitive aspects of learning.
Cognitive map
Mental picture of the maze.
Latent learning
Learning that occurs but is not apparent until there is an incentive to demonstrate it.
Laura Carlson
Found that what we place in our cognitive map can impact our success in navigating our environment.
Observational learning
Learning by observing others.
Vicarious reinforcement
Process where the observer sees the model rewarded, making the observer more likely to imitate the model's behavior.
Vicarious punishment
Process where the observer sees the model punished, making the observer less likely to imitate the model's behavior.