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Post WW1: Bauhaus and mas production
-Housing shortages and economic hardship demanded affordable, compact furniture
-Breuler's tubular steel furniture used industrial techniques (bending, chrome plating) and could be mass produced, with interchangeable parts and easy cleaning
-Design should serve ordinary people through industry
WW2: rationing and utility design
-Shortage of materials and labour led to government control. The Utility furniture scheme (1942) in the UK used a CC41 mark, guaranteeing quality at fixed prices
-Furniture was simple, standardised ,durable with minimal ornament and limited timber use. Utility clothing banned excess fabric and trimmings
-It demonstrated that good, plain design can be accepted by the public, and influenced post-war design
Fashion and demand for mass-produced furniture
-Flatpack, low prices, fast trends
+Affordability and choice
-Disposability, 'fast furniture' waste, low repairability
Decorative design
-Trends drive demand and perceived obsolescence
-Social media and personalistion accelerate trends
Micro-electronics
-Micro-controllers, sensors, surface mount components and wireless connectivity make products smaller, cheaper, smarter and connected
-Product mininturisation adds functionality at low cost, but has more e-waste, security and privacy issues, shorter product lives
What do smart materials do, and give examlpes
-They respond to the environment
-SMAs, thermochromic pigments, photochromic pigments
Examples of modern materials
-Carbon fibre reinfoced polymer, Kevlar, graphene, Gore-Tex
Advantages of 3D printing
Allows complex geometry, low-volume customisation, and reduced waste
Advantages of CNC machining
Increase accuracy, speed and repeatability
Advantages of CAM
CAD data drives CNC machines, which reduces human error and shortens lead times
What is the impact on designers of CAD/CAM
Faster iteration, virtual prototyping, mass customisation, collaboration across timezones
Sustainable materials and ethical production
-Designers and manufacturers have responsibilities regarding materials sources, fair wages and safe working conditions
Inclusive design
-Designs usable by as many people as possible regardless of age, ability or backrgound
-Example of this is OXO good grips (They have large, cushioned handles developed for a user with arthiritis)
Products adressing social problems
-LifeStraw - water filtration
-Freeplay wind-up radio - made for areas without electricity
-Hippo water roller
Fairtrade
-Guarentees the producers a minimum price plus a premium invested in communities
-It raises consumer awareness and demand for ethical products
-Higher prices, and debate over how much benefits the poorest workers
Product life cycle - Introduction
-New product, high development costs, low sales
- The designer wants to get feedback, and fix early faults
Product life cycle - Growth
-Sales rise, competitors enter
-The designer wants to improve and expand range, reduce unit cost
Product life cycle - Maturity
-Sales peak and level off, market saturated
-The designer wants to refine and redevelop: new colours, features, updated styling, cost reduction
Product life cycle - Decline
-Sales fall due to better alternatives or changing taste
-The designer would withdraw, relaunch or replace
Product life cycle - Replacement
-New generation or technology takes over
-The designer would restart the cycle again
Examples of refinement
-The iphone has annual redesigns with improved cameras and processors
-Dyson vacuum cleaners have evolved through generations - cordless, lighter, smarter
Product life cycle - Evaluation
+Designers extend the life of products through updates
-Planned obsolescence raises ethical and environmental concerns