Management

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162 Terms

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Management (definition)

Planning, leading, organising and controlling (PLOC) the organisation's resources to meet its goals.

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PLOC: the 4 functions of management

Planning (choose goals and how to reach them)

Leading (influence people)

Organising (arrange people, assets, IT and data)

Controlling (keep things on track, handle day-to-day issues).

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Leadership (definition)

The ability to influence people towards the attainment of organisational goals. Practical version: 'getting things done through influencing people'.

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Motivation (definition)

The forces, within or external to a person, that arouse enthusiasm and persistence to pursue a course of action.

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Self-awareness (definition)

Being aware of the internal aspects of your own nature: personality, beliefs, emotions, attitudes and perceptions.

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Attitude (definition)

A positive or negative evaluation that predisposes a person to act in a certain way.

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Perception (definition)

The cognitive process people use to make sense of their environment by selecting, organising and interpreting information.

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Emotion (definition)

A mental state that arises from interactions with people or the environment; can be positive or negative.

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Resilience (definition)

The capacity to keep going despite adversity, conflict or failure.

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Team (definition)

Two or more people who interact and coordinate their work to accomplish a specific shared goal, and who take collective responsibility for the outcome.

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Communication (definition)

The process by which information is exchanged and understood by two or more people, usually with the intent to motivate or influence behaviour.

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Diversity (definition)

All the ways in which people differ, across primary dimensions (gender, race, ethnicity, age, sexual orientation, physical ability) and secondary dimensions (education, religion, marital status, work style, etc.).

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Inclusion (definition)

A climate in which everyone is valued and respected.

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Entrepreneurship (definition)

The process of initiating a business venture, organising the resources, and assuming the associated risks and rewards.

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Innovation (definition)

Implementing a new or significantly improved product, service, process, organisational or marketing method, or business model, to create value for stakeholders.

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Corporate social responsibility (CSR) (definition)

Management's obligation to make decisions and take actions that enhance the welfare and interests of society as well as the organisation.

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Managerial ethics (definition)

The code of moral principles and values that governs managerial behaviour and decisions about what is right or wrong.

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Organisation structure (definition)

The framework defining how tasks are divided, how departments are coordinated, and how authority is distributed.

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Organisational culture (definition)

The customary or traditional ways of thinking and doing things, shared to a greater or lesser degree: 'how we do things around here'.

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External environment (definition)

Everything outside the organisation's boundaries that affects it and must be taken into account.

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Goal (definition)

A desired future state.

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Plan (definition)

The blueprint for reaching a goal: resources, schedules and actions ('who does what, by when').

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Planning (definition)

The process of identifying goals and deciding the tasks and resources needed to reach them.

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Strategic management (definition)

The set of decisions and actions used to formulate and implement strategies that achieve competitive advantage.

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Competitive advantage (definition)

What sets the organisation apart and lets it win in the marketplace; it should be distinctive and sustainable.

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Decision-making (definition)

Making a choice between alternative, competing options.

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Strategic decision (what makes one)

Long time horizon, high stakes, and hard or expensive to reverse (e.g., Victoria's rail tunnel project).

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Quality (definition)

Fitness for purpose and conformance to customer requirements; getting it right the first time. Quality is not luxury (luxury is a market segment).

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Exploitation

Producing and selling existing products and services more efficiently, plus incremental innovation. Drives current profitability.

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Exploration

Generating new ideas and radical innovation. Drives the firm's future value.

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Ambidexterity

Being able to effectively link or switch between exploration and exploitation strategically

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Groupthink

When a dominant person or group pressure makes others go quiet or conform, leading to a poorer decision. Fixes: awareness, a devil's advocate, outside reviewers.

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Stereotyping

Assigning a person to a broad category and assuming they have that group's traits.

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Ethnocentrism

The belief that your own culture is inherently superior to others.

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Intrinsic vs extrinsic rewards

Intrinsic: satisfaction from doing the task itself (achievement). Extrinsic: rewards given by someone else (pay, bonus, promotion, praise).

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Discretionary effort

Extra effort employees choose to give beyond the minimum. Unlocked by satisfaction, fairness, connection and respect.

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Bounded rationality

Real managers have limited time, information and attention, so they use heuristics and 'muddle through' rather than make perfectly rational decisions.

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Heuristics

Intuitive mental shortcuts learned from experience.

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Confirmation bias

Seeing information as confirming your existing pet theory; combined with overconfidence, it leads to repeated mistakes.

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Loss aversion

People feel losses more strongly than equal gains, so they avoid gambles even when the expected value is positive (the coin-toss demo).

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Intrapreneur

Someone who does entrepreneurial work inside an existing corporation.

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Social entrepreneurship

Entrepreneurship whose primary aim is social value, with profit secondary.

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Agility

An organisation's capability to change or adapt rapidly in response to (or ahead of) changes in the environment.

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Open innovation (Chesbrough)

The use of purposive inflows and outflows of knowledge to accelerate internal innovation and expand markets for external use of innovation. Example: Defence Science and Technology Group learning from computer gaming.

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Creative destruction (Schumpeter)

New, more efficient production units or business models destroy old ones. Examples: Toyota vs GM; Uber vs taxis; Kodak.

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VUCA

Volatility, Uncertainty, Complexity, Ambiguity: today's environment, and why planning horizons have shortened from 5 years to about 3.

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Tone at the top

Leaders set the ethical and cultural standard because everyone watches the boss.

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Mintzberg's managerial roles

10 roles in 3 groups. Interpersonal (figurehead, leader, liaison); Informational (monitor, disseminator, spokesperson); Decisional (entrepreneur, disturbance handler, resource allocator, negotiator).

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Katz's three managerial skills

Conceptual (seeing the whole organisation; most important for senior managers); Human (working with people; all levels); Technical (product and process know-how; most important for junior staff).

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Scientific management (Taylor, Ford)

'One best way', specialisation and the assembly line. Cut costs about 3x but de-skilled and dehumanised work ('park your brain at the door').

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Hawthorne studies

Productivity rose simply because workers were observed and paid attention to; started the human relations movement.

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McGregor's Theory X vs Theory Y

X: people are lazy and work only for pay (Ford), which becomes a self-fulfilling prophecy. Y: people want to contribute ideas (Toyota's respect for people).

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ABC model of attitudes

Affective (heart: how I feel); Behavioural (feet: intention to act); Cognitive (head: what I think/believe about the job).

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Attributions: internal vs external

Judging the cause of someone's behaviour as internal (their character) or external (the situation).

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Big Five personality traits (OCEAN)

Openness to experience, Conscientiousness, Extroversion, Agreeableness, Emotional stability (vs neuroticism). Use: fit people to roles and teams.

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Authoritarianism

Belief that power and status differences should exist; an overly authoritarian boss stifles creativity.

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Emotional intelligence (4 components)

Self-awareness, self-management, social awareness, relationship management.

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Emotional contagion

A mood spreading through the workforce; if negative it can harden into the culture.

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Stress-performance curve (inverted U)

Too little stress = complacency; too much = burnout; moderate stress = peak performance.

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Type A vs Type B

Type A: competitive, impatient, aggressive, devoted to work. Type B: balanced and relaxed.

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Maslow's hierarchy of needs

Physiological > Safety > Belongingness > Esteem > Self-actualisation. A lower need must be satisfied before the next motivates; a satisfied need no longer motivates. At work: base pay, safe job/security, teams, recognition/status, training and growth.

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Alderfer's ERG theory

Existence, Relatedness, Growth. A simpler, more flexible version of Maslow: several needs can be active at once.

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Herzberg's two-factor theory

Hygiene factors (pay, conditions, policy, supervision) only prevent dissatisfaction; motivators (achievement, recognition, responsibility, the work itself, growth) create motivation. Explains why a pay rise alone doesn't motivate.

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McClelland's acquired needs theory

Needs for Achievement, Affiliation and Power are learned through life; people differ in which dominates. Use for matching people to roles.

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Adams' equity theory

People compare their outputs/inputs ratio with others'. Perceived unfairness demotivates, leading people to cut effort, ask for more, distort perceptions, or leave.

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Hackman & Oldham job characteristics model

Core job dimensions > critical psychological states > personal and work outcomes. Used to design motivating jobs.

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Toyota's 'two jobs'

Job 1: do the work. Job 2: improve it through team improvement projects (85% of staff take part). Makes repetitive work engaging.

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Trait theory of leadership

Leaders are born with traits (intelligence, integrity, confidence, energy). Weak alone because traits don't predict success in every context.

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Behavioural theories of leadership (Ohio State, Michigan)

Leaders are made: leadership is learnable behaviour. Ohio State: consideration (people) vs initiating structure (task). Michigan: employee-centred vs job-centred.

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Leadership grid (Blake & Mouton)

Concern for people vs concern for production, scored 1-9. Styles: impoverished, authority-compliance, country club, middle-of-the-road, team management (9,9 = ideal).

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Situational/contingency leadership (Hersey-Blanchard)

No single best style: match the style to the situation and followers' readiness (e.g., directive in a crisis, consultative normally).

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Transactional leadership

Leads day-to-day transactions through contingent rewards and management by exception. Suits exploitation and stable operations.

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Transformational leadership (4 I's)

Idealised influence, Inspirational motivation, Intellectual stimulation, Individualised consideration. Suits exploration and change. Examples: Steve Jobs; John Mars remembering staff details.

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Servant leadership

The leader serves staff by providing resources, culture and support ('inverted org chart'); humble, listens, high EQ.

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Charismatic leadership: ethical vs unethical

Ethical: serves others, two-way communication, develops followers. Unethical: personal gain, censors critics, one-way communication, demands obedience (e.g., Alan Bond). Charisma alone isn't enough.

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Characteristics of outstanding leaders (lecturer's list)

Vision and strategy, inspiring communicator, integrity (the foundation), performance-oriented, humble, servant leader/high EQ, knowledge-focused, energy, smart, open-minded, customer-oriented, courageous, delegate-trust-verify, team builder, people-oriented, tech literate, committed long term.

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Management vs leadership

Managers plan, organise and control, maintain stability, use position power (exploitation). Leaders drive change, inspire people, use personal power (exploration).

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Types of teams

Project (temporary), cross-functional (mixed disciplines), self-managed (no formal leader), global, virtual.

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Contributions of teams

Creativity, quality, speed, productivity/lower cost, employee satisfaction, leading to higher organisational performance.

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Team effectiveness model

Context > team design (type, size ~5, diversity, roles, skills) > team processes (norms, cohesion, stages, conflict) > outputs (performance, satisfaction, capability).

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Tuckman's stages of team development

Forming (get to know each other, set goals) > Storming (views clash) > Norming (agreement on how to work) > Performing (achieve the goal). Sometimes Adjourning.

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Task specialist vs socio-emotional role

Task specialist brings expertise to get the job done; socio-emotional role supports people and team dynamics.

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Thomas-Kilmann conflict-handling styles

Two dimensions: assertiveness and cooperativeness. Styles: competing, avoiding, accommodating, compromising, collaborating (high on both = ideal).

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Lencioni's five dysfunctions of a team

Absence of trust, fear of conflict, lack of commitment, avoidance of accountability, inattention to results.

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When not to use teams

Simple tasks with low interdependence or no shared purpose, or when teams don't fit the culture, strategy or rewards (e.g., hotel room cleaners).

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Reasons people resist change

Self-interest ('what happens to me?'), lack of understanding and trust, uncertainty, different assessments of goals, loss of culture and identity.

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Lewin's unfreeze-change-refreeze

Unfreeze (create readiness for change) > Change (implement) > Refreeze (embed the new way).

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Lewin's force-field analysis

List driving forces (performance gap, competitors, top support) and restraining forces (lack of resources or skills, red tape, culture). Strengthen drivers, reduce restraints.

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Kotter's 8 steps of change

Create urgency

Build a guiding coalition

Form a vision

Communicate the vision

Empower action/remove obstacles

Create short-term wins

Don't let up/consolidate

Make it stick in the culture.

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Business case for diversity

Legal (anti-discrimination), equity/fairness, demographic (reflect society and customers), marketing (understand diverse customers), competitive (more creativity, better decisions, prevents groupthink, 1.12x discretionary effort).

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Diversity initiatives

Diversity officer/council, gap analysis and scorecard, diversity training, bias-free recruitment, mentoring, quotas, anti-harassment policies.

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Communication process model

Sender encodes > channel > receiver decodes > feedback, with noise interfering throughout. Fidelity drops at each step (about 10% remembered and acted on).

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Barriers to communication

Source withholds or filters info, jargon/encoding problems, poor channel, selective perception, information overload, emotions, noise, culture, gender and generational differences.

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High-context vs low-context cultures

High-context (Japan, China): implicit, nonverbal, relationship-focused. Low-context (USA): explicit, direct, task-focused.

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Channel (media) richness

Richest to leanest: face-to-face > phone/video > email/text > letters > formal reports. Rich for complex or emotional messages; lean for routine messages needing a record.

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Improving communication (sender)

Seek feedback, build credibility, stress common ground (WIIFM), see the receiver's view, connect emotionally, use multiple media, communicate with candour.

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Active listening (receiver)

Find areas of interest, resist distractions, judge content not delivery, hold off judgement, listen for ideas.

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Directions of organisational communication

Downward (goals, instructions, feedback), upward (problems, suggestions, reports), horizontal (coordination across departments).

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Formal vs informal communication

Formal: org chart, newsletters, meetings, town halls. Informal: grapevine and rumour mill; fast but prone to distortion. Example: TAC CEO coffees replaced the grapevine.

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Management by walking around (MBWA)

Managers regularly talk informally with staff around the workplace.