SOC 245 Midterm 2 Electric Boogaloo

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139 Terms

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Social Cognition

The ways in which individuals process, organize, structure, and retrieve information to make sense of themselves, others, and situations

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Mental Representations

Cognitive structures involving both general knowledge about a stimulus domain and one’s own experiences

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“situated cognition”

Perceivers sample from and combine multiple representations

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To Prime/Priming

Something that brings a particular category to mind and heightens the likelihood of processing a situation in terms of it

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Assimilation

Fitting new info into what has been accessed

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Contrast

When people move away from the judgement implied by the prime, can happen when the perceiver is aware of a prime

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Categorization

Placing perceived situational stimuli into groups of conceptually equivalent objects, typically without conscious awareness

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Categories

Mental representations of classes or groups of abstract or concrete things that provide initial basises for inferences

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Prototype

Representation of a “typical” category member with the most common features

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Exemplars

Specific examples of actual members of a category

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Schema

Cognitive Structures that organize information by identifying the attributes of a category and the relations among those attributes

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Negative schema:

Produce potentially biased estimates of negative behaviors

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Confirmation bias

Tendency to confirm initial expectations

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Heuristics

Cognitive shortcuts that allow perceivers to get a sense of a situation without considering all available information

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Heuristics are most commonly used in:

Situations with lots of practice

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Representativeness (heuristic) means that you

Estimate the probability of outcomes and events by considering their resemblance to a more general category

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Availability heuristic

People jump to conclusions based on what comes readily to mind

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Simulation heuristic

Perceivers mentally simulate why people are doing something, involves imagining alternate situational outcomes

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Anchors

Perceptual reference points people use to make decisions

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Framing

How information is presented activates different mental representaions used to interpret relevant information

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Automatic Processing

Determined directly from stimuli, non-conscious and requires little mental energy

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Controlled processing

Ability to direct and regulate cognition

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Behavior is determined as a function of

Person and environment

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Kahneman’s work

Thinking Fast and Slow: Automatic vs controlled processing and two systems in the mind

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System 1

Operates automatically and quickly, with little or no effort and no sense of voluntary control

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System 2

Effortful mental activities, including complex computations. Requires attention and is disrupted when attention is drawn away

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You can only do several things at once if:

They are easy and undemanting (System 1)

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Focusing heavily on a system 2 task can:

Blind you to obvious things around you

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Cognitive Illusion

A mismatch between a subjective representation and some underlying reality

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Process of Social Perception

Dynamic between what is perceived and what is stored

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Attending

What individuals notice, depends on context and salience

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Impression

A conception of what another person is like

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People switch from autmatic to controlled processing when:

There is an inconsistency between stored information and the target or when they are motivated for accuracy or goals

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Impressions are based on:

Physical features, facial expressions, demeanor, social class and status, responses of others, and background characteristics

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Impressions are a combination of:

Target information and perceiver’s schemas, goals, and biases

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Primacy effect

The order of traits about someone in our mind is often dictated by the first impression we had of them

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Recency effect

Tendency to remember the most recent information about someone

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Top-down processing

More automatic, fitting people into schemas or categories, more likely in short interactions

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Bottom-up processing

More controlled, combine all information available, increases complexity and more likely in long or important interactions

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Attribution

Cognitive process people use to explain the causes of their own and other people's behavior and events

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Internal attribution

Explains behavior as a result of personal, internal traits

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External attribution

Explains behavior as a result of external, situational factors

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Attributions form when:

Behaviors are unexpected, unique, or negative

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Central trait

An attribute in someone’s personality that is considered particularly meaningful

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Naive scientist

Model stating that everyday people behave like scientists, gathering evidence to figure out causes

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Cognitive Miser

Model of the human tendency to avoid spending mental effort whenever possible

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Activated actor

Model of how people process social information through spontaneous reactions to their environment

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Jones and Davis’ work

Correspondent inference

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Correspondent inference theory

How people decide whether an actor’s behavior corresponds to a stable, internal personal disposition or external, situational pressures.

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According to Correspondent inference theory, behavior that is non-common in effect, low in social desirability, and freely chosen originates from

A person’s stable traits

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Kelley’s work

Covariation model

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Covariation

The tendency of two things to occur at the same time, assessed by distinctiveness, consistency, and consensus

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Consensus

Other people enacting the same behavior

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Drawback of attribution models

Assume the standard of “rational information processing,” assuming that perceivers given the same information make the same attribution

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Fundamental attribution error

Tendency to overestimate the extent behavior is due to internal factors and underestimate situational factors

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Correspondence bias

Drawing correspondent trait inferences from situationally constrained behavior

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Actor/observer difference

Actors explain behavior in terms of situational factors and observers explain behavior in terms of dispositional causes

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Spontaneous trait inference

Snap judgements focused on traits of actors to account for behavior

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False consensus

Assuming own beliefs and qualities are common in the general population

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Egocentrism

Tendency to see oneself as more central to events than you really are

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Ego-defensive bias

Constructing perceptions of others to ensure positive self-view (blaming others)

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Self-serving bias

Attributing positive outcomes to disposition, negative ones to external factors

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Ultimate attribution error

Tendency to attribute positive behavior and outcomes of own group members to dispositional causes and externalize negative behavior and outcomes

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Gutierrez-Serran et al.’s work

Latina First-Gen college students - self-determination theory

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Student Departure Model

Students are more likely to complete their goals and remain enrolled if they are academically AND socially integrated

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2 types of self-beliefs that contribute to expectations for academic success

Competence beliefs (perceptions about capabilities) and control beliefs (perceptions about likelihood of desired outcomes)

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2 aspects of Self-determination theory

Intrinsic motivation (doing something because it is enjoyable) and extrinsic motivation (doing something directed toward attaining rewards)

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Kelley’s discounting principle

People reduce their confidence in assigning a specific cause to behavior if other plausible causes are present

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Kelley’s augmentation principle

People assign stronger internal or dispositional cause to behaviors if they persist despite risks or costs

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Self-fulfilling prophecy

An initial belief causes one to act in ways that make that prediction come true

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Attitude

Favorable or unfavorable evaluation of an object

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Referent

Object eliciting an attitude

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Attitudes develop through:

Direct and indirect experience with an object

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Mere exposure

The repeated exposure to an object increases the favorability of the attitude toward it

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Classical conditioning

The repeated pairing of stimuli leads to the expression of a response in the absence of the unconditioned stimulus

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Pavlov’s experiment is an example of:

Classical Conditioning

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Operant Conditioning

Consequences of an action affect repetition of that action in the future

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Self-perception theory

People infer their attitudes from their own behavior

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Balance theory

Our attitudes towards other people influence our attitudes towards things we associate with them, positive multiplication = balanced

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Reception of an argument

attention + comprehension

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Elaboration Likelihood Model

The extent to which audience members elaborate/think about arguments, involves central vs. peripheral routes

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Central route of attitude change

Requires consideration of message

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Peripheral route of attitude change

Relies on heuristics

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Cognitive Dissonance

Inconsistency between two cognitions, greatest when self-concept is threatened

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Theory of Planned Behavior

Since people can’t always control the behavior in a situation, intention doesn’t always correlate with behavior

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DeLeeuw et al.’s work

Planned behavior to identify key beliefs of pro-environmental behavior - Extent of control belief is important in environmental behaviors

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Communicator characteristics

Credibility, expertise, trustworthiness

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Communication charactersistics

Argument (number of sides, points within audience’s frame), vivid examples, emotional appeal

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Audience Characteristics

Existing beliefs, level of forewarning, self esteem, context

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Attitude change is most likely when:

Dissonant conditions are of high importance, decisions are irrevocable, and free choice is present

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Free choice

no constraints in behavior

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LaPiere study

While most said they wouldn’t accept Chinese as guests, almost everyone behaved otherwise

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Attitudes predict behavior when:

Measured at matching levels, attitudes are learned through direct experience, and situations don’t constrain behavioral expression

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Primary Emotions

Hardwired and innate, cross-culturally universal

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Secondary Emotions

Constructed, variants or combinations of primary emotions

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Functions of emotions

Motivate us to action, provide clues to understand world, aid us in being social, function as self-control

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Affect

A deep, evaluative orientation toward an object that encompasses moods, emotions, and sentiments

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Moods

Affective states, internal to a person without a clear source

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Sentiments

Enduring evaluations typically pertaining to social relationships or identities

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Emotional valence

positive to negative