Computer Systems, Information Technology, and Computing History

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Vocabulary flashcards based on lecture slides covering Information Technology, computer system components, CPU architecture, memory vs. storage, digital literacy, and the historical evolution of computing.

Last updated 3:31 AM on 10/1/26
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32 Terms

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Information Technology (IT)

The use of computers, software, networks, digital devices, and related technologies to create, collect, process, store, retrieve, protect, and communicate information.

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Data

Raw facts, observations, measurements, symbols, or values that have not yet been given meaningful context.

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Information

Data that has been processed, organized, interpreted, or given context so that it becomes meaningful and useful.

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Information and Communication Technology (ICT)

A broader concept than IT that emphasizes technologies used to create, process, store, access, transmit, and communicate information, with a strong emphasis on communication and connectivity.

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Digital Transformation

The process of using digital technologies to significantly improve or change how individuals, organizations, and societies operate, deliver services, and create value.

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Computer System

A combination of hardware, software, data, people, and procedures that work together to perform tasks involving information.

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IPOS Model

A foundational computer system model consisting of four stages: Input, Processing, Output, and Storage.

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Hardware

The physical components of a computer system that can be physically touched.

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Software

Programs, instructions, and related digital components that tell computer hardware what to do.

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Central Processing Unit (CPU)

The main component or 'brain' of the computer that carries out program instructions and controls the operations of all parts of the computer system.

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Control Unit (CU)

A major component of the CPU that acts as the director, coordinating processor activities, fetching instructions from memory, decoding them, and sending control signals.

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Arithmetic Logic Unit (ALU)

A major component of the CPU that performs arithmetic operations, comparisons, and logical operations.

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Registers

Small, very fast storage locations within the processor used to hold data, instructions, and addresses needed during processing.

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Accumulator (ACC)

A common purpose register in the CPU that stores intermediate results of computations.

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Program Counter (PC)

A common purpose register in the CPU that holds the address of the next instruction to be executed.

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Instruction Register (IR)

A common purpose register in the CPU that holds the current instruction being executed.

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General Purpose Registers

Registers inside the CPU that store data temporarily during processing.

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Memory (RAM)

Volatile, high-speed storage used primarily to hold data and instructions that the computer needs quickly and currently, which loses its data when power is turned off.

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Storage

Non-volatile technology used to retain files, programs, and digital information for long periods, retaining data even when power is turned off.

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Abacus

One of the earliest known calculating devices that uses beads arranged on rods to represent numerical values.

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Pascaline

A mechanical calculator developed by Blaise Pascal in the 17th century capable of performing arithmetic operations.

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Leibniz's Calculator

A mechanical calculating machine developed by Gottfried Wilhelm Leibniz in the 17th century capable of performing complex arithmetic operations.

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Difference Engine

A mechanical machine designed by Charles Babbage in the 19th century to automatically perform mathematical calculations.

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Analytical Engine

An early programmable machine design conceptualized by Charles Babbage in the 19th century that featured input, processing, memory, output, and programmability.

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Ada Lovelace

An early pioneer of computer programming who worked on Babbage's Analytical Engine and understood that a programmable machine could manipulate symbols beyond numbers.

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First Generation Computers

Computers from the 1940s–1950s characterized by the use of vacuum tubes, large physical size, high cost, and high heat generation.

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Second Generation Computers

Computers from the 1950s–1960s that replaced vacuum tubes with transistors, utilized assembly language, and were smaller, faster, and more reliable.

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Third Generation Computers

Computers from the 1960s–1970s that introduced integrated circuits (ICs) and operating systems, making machines more compact, powerful, and reliable.

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Fourth Generation Computers

Computers from the 1970s–present utilizing microprocessors, which enabled widespread personal computing, GUIs, and networking.

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Fifth Generation Computers

Present and future computing devices based on AI, machine learning, natural language processing, and quantum computing, characterized by adaptive and intelligent connected systems.

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Digital Literacy

The ability to effectively, responsibly, critically, and safely use digital technologies to access, evaluate, create, communicate, and share information.

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Computing

Computational processes, algorithms, and computer systems broadly used to process information and solve problems.