AP Business with Personal Finance - Introductory Concepts and Market Dynamics

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Comprehensive vocabulary flashcards covering basic business concepts, value creation and capture, design thinking, market mechanisms, competitive structures, and PESTEL analysis.

49 Terms

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Business

An organization or entity that produces and distributes goods and/or services.

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Goods

Tangible items produced and distributed by businesses, such as cars, soda, and computers.

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Services

Action or work performed for monetary compensation, such as haircuts, hotels, and amusement park rides.

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Profit

The money a business earns when total revenue is greater than total costs.

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Entrepreneur

An individual who creates a new business by initiating the activities, organizing the inputs, and assuming risks and potential rewards.

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Customer

An individual or business that purchases a good or service.

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Consumer

An individual who uses a good or service, whether or not they are the buyer.

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Problem-Solution Fit

Occurs when a business correctly identifies a customer problem, need, or want and develops a product or service that effectively addresses it.

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Value Creation

Occurs when a business produces a good or service that effectively solves a customer's problem or meets a customer's need or want.

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Value Capture

Occurs when a business is able to earn revenue and profit from the value it creates.

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Value Proposition

A clear statement that explains how a business's product or service solves a customer problem or meets a customer need, and why customers should choose their product over competitors.

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Opportunity

A set of circumstances favorable for the creation of value by offering a new or modified good or service.

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Innovation

The process of translating a new idea, method, or product into one that creates real value.

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Brainstorm

A technique of encouraging participants to think freely and propose ideas without fear of criticism.

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Problem Solving

A structured process of identifying, analyzing, and finding a solution to a problem.

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Ideation

The process of generating and developing new ideas for products, services, or business solutions.

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Prototype

An early, simple version of a product or service that is created to test an idea, gather feedback, and identify improvements before the final version is developed.

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Viability

The quality of a product having the potential to solve a real problem, create value, and profit in the market.

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Minimum Viable Product (MVP)

The simplest version of a product idea that only includes core features needed to test the idea before investing significant time and money.

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Design Thinking

A problem-solving process featuring multiple stages used to originate and develop business ideas.

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Entrepreneurial Design

A structured approach to creating new business ideas through four roadmap phases: Identify Problems, Develop Solutions, Experiment & Test, and Adapt & Improve.

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Pain Point

A specific problem, frustration, or unmet need that customers experience and want solved.

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Market Gap

An unmet consumer need or demand that is not adequately addressed by existing products or services in the market.

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Market Research

The gathering of information about consumers' needs and preferences to guide business decisions.

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Validation

The process of gathering evidence to confirm that a problem exists and that multiple potential customers experience it.

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Hypothesis Testing

The process of testing an assumption about a customer, product, or market using evidence through the cycle: write hypothesis, test hypothesis, gather evidence, and make a decision.

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Customer Feedback

Information, opinions, or reactions that customers provide about a product, service, or experience.

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Supply

The amount of a good or service that producers are willing and able to sell.

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Demand

The amount of a good or service that consumers are willing and able to buy.

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Voluntary Exchange

A transaction in which both the buyer and seller willingly agree to trade because each expects to be better off and benefit as a result.

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Market

Any physical or virtual space where businesses (sellers) interact with customers (buyers).

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Equilibrium Price

The market price where quantity demanded equals quantity supplied.

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Shortage

A market condition occurring when quantity demanded exceeds quantity supplied.

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Surplus

A market condition occurring when quantity supplied exceeds quantity demanded.

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Competitive Advantage

A business's ability to outperform rivals in the same market by offering something that makes its products or services better or different.

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Differentiated Products

Goods or services that have unique features that set them apart from their competitors.

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Barriers to Entry

Obstacles that make it difficult or impossible for new firms to enter a market and compete with existing firms.

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Market Share

The percentage of total sales in a market that is controlled by a specific firm or brand.

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Perfect Competition

A market structure characterized by many small businesses selling identical products with low barriers to entry.

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Monopolistic Competition

A market structure characterized by many businesses selling differentiated products with relatively few barriers to entry.

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Oligopoly

A market structure dominated by a few large firms with higher barriers to entry.

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Monopoly

A market structure where one business controls the entire market with high barriers to entry.

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PESTEL Analysis

A tool for assessing the business environment based on political, economic, social, technological, environmental, and legal factors.

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Political Factors (PESTEL)

External environmental elements including government policies, regulations, stability, fiscal policy, taxes, and changes in legislation.

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Economic Factors (PESTEL)

External environmental elements including inflation, interest rates, unemployment, economic growth, exchange rates, GDP, and income levels.

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Social Factors (PESTEL)

External environmental elements including demographics, public health, education levels, cultural trends, religion, and lifestyle changes.

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Technological Factors (PESTEL)

External environmental elements including innovation, automation, research and development, infrastructure, and technological advancements.

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Environmental Factors (PESTEL)

External environmental elements including climate change, weather, pollution, sustainability concerns, recycling, and natural risks.

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Legal Factors (PESTEL)

External environmental elements including labor laws, consumer protection laws, health and safety regulations, wages, rights, and job security.