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situational influences
temporary conditions independent of enduring consumer, brand, or product characteristics
types of situational influences
time, conditions, and place
temporal factors
time pressure, time of year, and time of day
time pressure
urgency to act based on some real or self imposed deadline
switches a consumers orientation from hedonic to utilitarian
seasonality (time of year)
regularly occurring conditions that vary with the time of year
shopping behaviors
product demand
circadian cycle (time of day)
rhythm of the human body that varies with time of day
advertiming
a schedule that primarily runs an advertisement at times when customers will be most receptive to the message
types of shopping activities
acquisitional, epistemic, experiential, and impulsive
acquisitional shopping
activities oriented toward a specific, intended purchase or purchases
epistemic shopping
activities oriented toward acquiring knowledge about products
experiential shopping
recreational shopping for fun, relaxation, excitement, or social interactions
out shopping (experiential shopping)
traveling to another city or area to shop for variety or novelty
online shopping (experiential shopping)
buying from foreign retailers for unique products or new experiences
impulse shopping
spontaneous activities characteristics by a diminished regard for consequences, spontaneity, and a desire for immediate self fulfillment
impulsivity
the personality trait that represents how sensitive a consumer is to immediate rewards
consumer self regulation
ability to resist outside influences when shopping
action oriented
state oriented
action oriented
high self control; stay focused on goals
state oriented
low self control; easily swayed by emotions or environment
retail approaches aimed at encouraging impulse purchases
complementary products, “add on” suggestions, emotional atmosphere, ease of purchase, and discounts and urgency
atmospheric
the mood created by a stores physical design and sensory elements
servicescape
the physical setting where services are delivered
atmospheric elements
fit, congruity, odors, music, color, lighting, and social setting
fit
the appropriateness of the elements of a given environment based on their match with the place type schema
congruity
the amount of consistency of elements with each other in a given environment
olfactory (odors)
the reference to humans physical and psychological processing of smells
odor
can affect both a consumers cognitive processing and affective reaction
foreground music
noticeable music that shapes whether consumers approach or avoid a space
background music
subtle music that sets the mood without drawing attention
music tempo
influences how fast consumers shop
pop music
creates a discount or casual store vibe
lighting
soft, warm lighting improves retailer image
fluorescent lighting feels harsh or unnatural
ambient light affects alertness and healthy choices
crowding (social setting)
refers to the density of people and objects within a given space
shopper density (social setting)
the number of consumers in a given space
retail personality
how a store is defined on shoppers mind by its
functional qualities
affective qualities
antecedent conditions
situational factors consumers bring into a purchase that shapes how they perceive value and experience events