Chapter 11: Consumers in Situations

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35 Terms

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situational influences

temporary conditions independent of enduring consumer, brand, or product characteristics

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types of situational influences

time, conditions, and place

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temporal factors

time pressure, time of year, and time of day

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time pressure

  • urgency to act based on some real or self imposed deadline

  • switches a consumers orientation from hedonic to utilitarian


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seasonality (time of year)

  • regularly occurring conditions that vary with the time of year

    • shopping behaviors

    • product demand


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circadian cycle (time of day)

rhythm of the human body that varies with time of day

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advertiming

a schedule that primarily runs an advertisement at times when customers will be most receptive to the message

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types of shopping activities

acquisitional, epistemic, experiential, and impulsive

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acquisitional shopping

activities oriented toward a specific, intended purchase or purchases

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epistemic shopping

activities oriented toward acquiring knowledge about products

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experiential shopping

recreational shopping for fun, relaxation, excitement, or social interactions

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out shopping (experiential shopping)

traveling to another city or area to shop for variety or novelty

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online shopping (experiential shopping)

buying from foreign retailers for unique products or new experiences

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impulse shopping

spontaneous activities characteristics by a diminished regard for consequences, spontaneity, and a desire for immediate self fulfillment

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impulsivity

the personality trait that represents how sensitive a consumer is to immediate rewards

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consumer self regulation

  • ability to resist outside influences when shopping

    • action oriented

    • state oriented


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action oriented

high self control; stay focused on goals

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state oriented

low self control; easily swayed by emotions or environment

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retail approaches aimed at encouraging impulse purchases

complementary products, “add on” suggestions, emotional atmosphere, ease of purchase, and discounts and urgency

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atmospheric

the mood created by a stores physical design and sensory elements

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servicescape

the physical setting where services are delivered

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atmospheric elements

fit, congruity, odors, music, color, lighting, and social setting

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fit

the appropriateness of the elements of a given environment based on their match with the place type schema

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congruity

the amount of consistency of elements with each other in a given environment

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olfactory (odors)

the reference to humans physical and psychological processing of smells

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odor

can affect both a consumers cognitive processing and affective reaction

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foreground music

noticeable music that shapes whether consumers approach or avoid a space

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background music

subtle music that sets the mood without drawing attention

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music tempo

influences how fast consumers shop

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pop music

creates a discount or casual store vibe

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lighting

  • soft, warm lighting improves retailer image

  • fluorescent lighting feels harsh or unnatural

  • ambient light affects alertness and healthy choices


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crowding (social setting)

refers to the density of people and objects within a given space

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shopper density (social setting)

the number of consumers in a given space

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retail personality

  • how a store is defined on shoppers mind by its

    • functional qualities

    • affective qualities


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antecedent conditions

situational factors consumers bring into a purchase that shapes how they perceive value and experience events