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Vocabulary practice flashcards covering the fundamentals of mechanics, Newton's laws, and vector algebra principles.
Mechanics
The science studying forces and their effects, including stresses, strains, motion, and deformation.
Statics
The branch of mechanics dealing with objects in equilibrium, which are either stationary or moving at a constant velocity (acceleration =0).
Dynamics
The branch of mechanics dealing with objects in motion or accelerating (acceleration =0).
Body Types in Mechanics
The four types of bodies studied in mechanics: mass particle, rigid body, deformable body, and fluid.
Inertial Frame
A reference frame where Newton's laws hold true, characterized by zero resultant force resulting in zero acceleration.
Newton's First Law (Law of Inertia)
The law stating that if the sum of forces acting on an object is zero, then its velocity remains constant.
Newton's Second Law
The law stating that force equals mass times acceleration (F=ma) for a body with constant mass.
Newton's Third Law (Action-Reaction)
The law stating that forces occur in pairs; if Object A exerts a force on Object B, Object B exerts an equal and opposite force on Object A, acting on different bodies without canceling each other out.
Universal Gravitation Formula
The formula F=Gr2m1m2, which calculates the gravitational attractive force between two masses.
Weight Formula
The formula W=mg, where the SI nominal value of acceleration due to gravity is g=9.81m/s2.
Engineering Accuracy
The standard practice in engineering of consistently keeping 3 to 4 significant digits in calculations.
Scalar
A quantity that has magnitude only, represented by a real number and a unit (e.g., mass, time).
Vector
A quantity that has a non-negative magnitude, a unit, and a direction (e.g., force, velocity).
Unit Vector
A vector that has a magnitude (length) of exactly 1.
Directional Requirements for a 2D Vector
The parameters needed to define a two-dimensional vector: its magnitude plus 1 independent angle, or 2 components (ux,uy).
Directional Requirements for a 3D Vector
The parameters needed to define a three-dimensional vector: its magnitude plus 2 independent angles, or 3 components (ux,uy,uz).
Scalar Multiplication of Vectors
Multiplying a vector u by a scalar α to produce a parallel vector with magnitude scaled by α, pointing in the same direction if α>0 and the opposite direction if α<0.
Vector Representation via Unit Vector
The expression showing that any vector can be written as the product of its magnitude and its unit vector: u=u⋅uunit.
Properties of scalar multiplication of Vectors
Associative: α(βu) = (αβ)u
Distributive (Scalar Addition): (α + β)u = αu + βu
Distributive (Vector Addition): α(u + v) = αu + αv
Vector Addition Geometric Rules
The geometric methods used to add vectors, specifically the Parallelogram Rule and the Triangle Rule (forming triangle ABC).
Vector Magnitude Inequality
The principle stating that ∣u+v∣=∣u∣+∣v∣, (Equality holds only if u and v are perfectly aligned/collinear; otherwise, the triangle inequality applies).
Properties of vector addition
Properties:
Commutative: u + v = v + u (Order does not matter).
Associative: (u + v) + w = u + (v + w)
Diagonals of a Parallelogram (Vector Addition)
In the Parallelogram Rule, the first diagonal represents vector sum (u+v), and the second diagonal represents vector difference (u−v or v−u).