Mechanics and Vectors Part 1.1-1.3

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Vocabulary practice flashcards covering the fundamentals of mechanics, Newton's laws, and vector algebra principles.

23 Terms

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Mechanics

The science studying forces and their effects, including stresses, strains, motion, and deformation.

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Statics

The branch of mechanics dealing with objects in equilibrium, which are either stationary or moving at a constant velocity (acceleration =0= 0).

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Dynamics

The branch of mechanics dealing with objects in motion or accelerating (acceleration ≠0\neq 0).

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Body Types in Mechanics

The four types of bodies studied in mechanics: mass particle, rigid body, deformable body, and fluid.

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Inertial Frame

A reference frame where Newton's laws hold true, characterized by zero resultant force resulting in zero acceleration.

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Newton's First Law (Law of Inertia)

The law stating that if the sum of forces acting on an object is zero, then its velocity remains constant.

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Newton's Second Law

The law stating that force equals mass times acceleration (F=maF = ma) for a body with constant mass.

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Newton's Third Law (Action-Reaction)

The law stating that forces occur in pairs; if Object A exerts a force on Object B, Object B exerts an equal and opposite force on Object A, acting on different bodies without canceling each other out.

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Universal Gravitation Formula

The formula F=Gm1m2r2F = G \frac{m_1 m_2}{r^2}, which calculates the gravitational attractive force between two masses.

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Weight Formula

The formula W=mgW = mg, where the SI nominal value of acceleration due to gravity is g=9.81 m/s2g = 9.81\,m/s^2.

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Engineering Accuracy

The standard practice in engineering of consistently keeping 33 to 44 significant digits in calculations.

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Scalar

A quantity that has magnitude only, represented by a real number and a unit (e.g., mass, time).

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Vector

A quantity that has a non-negative magnitude, a unit, and a direction (e.g., force, velocity).

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Unit Vector

A vector that has a magnitude (length) of exactly 11.

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Directional Requirements for a 2D Vector

The parameters needed to define a two-dimensional vector: its magnitude plus 11 independent angle, or 22 components (ux,uyu_x, u_y).

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Directional Requirements for a 3D Vector

The parameters needed to define a three-dimensional vector: its magnitude plus 22 independent angles, or 33 components (ux,uy,uzu_x, u_y, u_z).

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Scalar Multiplication of Vectors

Multiplying a vector u\mathbf{u} by a scalar α\alpha to produce a parallel vector with magnitude scaled by α\alpha, pointing in the same direction if α>0\alpha > 0 and the opposite direction if α<0\alpha < 0.

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Vector Representation via Unit Vector

The expression showing that any vector can be written as the product of its magnitude and its unit vector: u=u⋅uunit\mathbf{u} = u \cdot \mathbf{u}_{\text{unit}}.

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Properties of scalar multiplication of Vectors

  • Associative: α(βu) = (αβ)u

  • Distributive (Scalar Addition): (α + β)u = αu + βu

  • Distributive (Vector Addition): α(u + v) = αu + αv


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Vector Addition Geometric Rules

The geometric methods used to add vectors, specifically the Parallelogram Rule and the Triangle Rule (forming triangle ABC).

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Vector Magnitude Inequality

The principle stating that ∣u+v∣≠∣u∣+∣v∣|\mathbf{u} + \mathbf{v}| \neq |\mathbf{u}| + |\mathbf{v}|, (Equality holds only if u and v are perfectly aligned/collinear; otherwise, the triangle inequality applies).

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Properties of vector addition

Properties:

  • Commutative: u + v = v + u (Order does not matter).

  • Associative: (u + v) + w = u + (v + w)


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Diagonals of a Parallelogram (Vector Addition)

In the Parallelogram Rule, the first diagonal represents vector sum (u+v\mathbf{u} + \mathbf{v}), and the second diagonal represents vector difference (u−v\mathbf{u} - \mathbf{v} or v−u\mathbf{v} - \mathbf{u}).