Physics: Motion and Newton's Laws

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Comprehensive vocabulary flashcards covering motion graphs, vectors, scalars, contact and non-contact forces, Newton's laws of motion, inertia, momentum, and collisions.

23 Terms

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Scalar

A quantity that has magnitude only and generally cannot be negative.

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Vector

A quantity that has both magnitude and direction; it can be negative because the sign indicates direction.

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Speed Formula

The relationship used to calculate speed from distance and time: speed=distancetime\text{speed} = \frac{\text{distance}}{\text{time}}.

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Average Speed

The speed calculated when an object's speed changes during motion, given by average speed=total distancetotal time\text{average speed} = \frac{\text{total distance}}{\text{total time}}.

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Distance-Time Graph Gradient

Represents velocity; a steeper gradient indicates a faster speed, a horizontal line indicates the object is stationary, and a negative gradient indicates the object is returning to the starting point.

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Velocity-Time Graph Gradient

Represents acceleration; a steeper gradient indicates greater acceleration, a horizontal line indicates constant speed, and a negative gradient indicates deceleration.

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Area Under a Velocity-Time Graph

The area under the curve that represents the total distance travelled by the object.

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Curved Line on a Motion Graph

On a distance-time graph, it shows changing velocity (acceleration or deceleration); on a velocity-time graph, it indicates that acceleration is changing.

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Electrostatic Interaction

An interaction occurring between charged particles where they experience a force of attraction or repulsion.

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Gravitational Attraction

An attractive force that occurs between particles with mass.

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Contact Forces

Forces experienced in the opposite direction to contact, such as friction.

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Friction

A contact force that opposes the motion of an object in contact with a fluid or surface, acting along the line of contact in the opposite direction to movement.

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Free Body Force Diagrams

Diagrams that show the direction of forces acting on an object in a given situation.

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Reaction Force

A force that always acts normal (perpendicular) to the line of contact, directed from the point of contact.

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Weight

A gravitational force that always acts vertically downwards from an object's centre of mass.

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Equilibrium (Scale Drawings)

A condition where force arrows are equal in length and opposite in direction, canceling each other out so the object travels at a constant velocity.

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Newton's First Law

An object maintains a constant velocity unless acted upon by a resultant force; if a resultant force acts, the object will accelerate.

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Acceleration

The rate of change in velocity over time, involving a change in the speed and/or direction of an object.

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Terminal Velocity

The steady velocity achieved when driving force (thrust) is balanced by resistive forces (drag and friction), resulting in zero resultant force and zero acceleration.

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Newton's Second Law

States that the acceleration or deceleration experienced depends on the direction and magnitude of the resultant force, expressed as Force=mass×acceleration\text{Force} = \text{mass} \times \text{acceleration}.

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Inertia

The measure of how difficult it is to change the velocity of an object depending on its mass, defined as mass=forceacceleration\text{mass} = \frac{\text{force}}{\text{acceleration}}.

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Momentum

A physical quantity depending on an object's mass and velocity, calculated as momentum=mass×velocity\text{momentum} = \text{mass} \times \text{velocity} with units of N s\text{N}\,\text{s} or kg m s−1\text{kg}\,\text{m}\,\text{s}^{-1}.

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Elastic Collision

A collision in which both total momentum and total kinetic energy are conserved before and after the interaction.