MAR3023 Exam 2

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/242

encourage image

There's no tags or description

Looks like no tags are added yet.

243 Terms

1
New cards

Integrated Marketing Communication (IMC)

Planning a firm's communications so every promotional activity is coordinated and audiences receive a consistent message across channels.

2
New cards

Promotion

One element of the marketing mix used to inform, persuade, and remind prospective buyers about a product or organization.

3
New cards

Promotional Mix

The combination of promotional elements a firm chooses to use: advertising, personal selling, sales promotion, public relations, and direct marketing.

4
New cards

Three Functions of Promotion

To inform prospective buyers, persuade them to try or purchase the product, and remind them of the product.

5
New cards

Paid Media

Media exposure that a company pays for, such as advertising.

6
New cards

Owned Media

Communication outlets controlled by the company, such as its website or public relations staff.

7
New cards

Earned Media

Exposure created when customers or others spread a company's message without the company paying for it.

8
New cards

Five Traditional Promotional Mix Elements

Advertising, personal selling, sales promotion, public relations, and direct marketing.

9
New cards

Advertising

Paid, nonpersonal communication from an identified sponsor about an organization, good, service, or idea.

10
New cards

Personal Selling

Two-way communication between a customer and organizational representative designed to influence a purchase decision.

11
New cards

Sales Promotion

A temporary incentive offering something of value for a limited time to create interest and increase near-term sales.

12
New cards

Examples of Sales Promotion

Coupons, free samples, contests, rebates, and other temporary incentives.

13
New cards

Public Relations (PR)

A firm's effort to manage its publicity and reputation using tools such as press releases, sponsored events, lobbying, and press conferences.

14
New cards

Publicity

A nonpersonal presentation of a firm or product by a third party, such as a news story or editorial.

15
New cards

Public Relations vs. Publicity

A firm controls its public relations response but cannot directly control the publicity it receives from the media.

16
New cards

Direct Marketing

One-to-one communication with individual customers, often electronically, designed to produce an order, request for information, or store visit.

17
New cards

Examples of Direct Marketing

Catalogs, telemarketing, direct mail, marketing emails, and online marketing.

18
New cards

Mass Selling Elements

Advertising, public relations, and sales promotion; they reach groups of buyers at once.

19
New cards

Customized Interaction Elements

Personal selling and direct marketing; they tailor messages to individual prospects.

20
New cards

Sponsorship

A marketing tool in which a company pays to attach its name or advertisement to part of an event.

21
New cards

Four Criteria for Successful Sponsorship

Importance to target customers, large enough investment, activation/engagement, and linkage/fit.

22
New cards

Importance to Target Customers

The sponsored event should be something the target customers genuinely care about.

23
New cards

Large Enough Sponsorship Investment

The investment should be large enough for customers to view the sponsor as instrumental to the event.

24
New cards

Sponsorship Activation

Providing experiences that strengthen the connection between the event and the sponsoring brand.

25
New cards

Sponsorship Linkage/Fit

A natural connection should exist between the event and the sponsoring brand.

26
New cards

Ambush Marketing

Attempting to gain goodwill or attention from an event without paying to be an official sponsor.

27
New cards

Event Marketing

A company creates or owns an event rather than sponsoring someone else's event, giving it greater control.

28
New cards

Product Placement

Placing a branded product in a movie, television program, video game, or other entertainment to gain natural exposure.

29
New cards

Straight-Fee Product Placement

The brand owner pays the producer a fee to feature its product.

30
New cards

Barter Product Placement

A company provides a product for use in entertainment in exchange for the exposure it receives.

31
New cards

Cross-Promotion

A movie or show features a product while the product's company promotes the movie or show in return.

32
New cards

Infomercial

A commercial designed to provide extensive product information and usually end with a direct call to action.

33
New cards

Branded Entertainment

Entertainment content produced or sponsored by a company to attract attention to a particular brand or product.

34
New cards

Guerrilla Marketing

Unexpected and unconventional marketing, often outside the home, designed to attract attention and encourage sharing.

35
New cards

Crowdsourcing Advertising

Advertising content created or contributed by ordinary consumers rather than solely by the company.

36
New cards

Promotional Mix Complementarity

Different promotional tools work together so one may attract attention while another reinforces or completes the message.

37
New cards

Target Audience and Promotional Mix

The target audience influences which promotional elements should receive the greatest emphasis.

38
New cards

Product Life Cycle and Promotional Mix

Different promotional tools are emphasized at different stages of a product's life cycle.

39
New cards

Promotion in Introduction Stage

All promotional elements may be used; advertising creates awareness and publicity may begin.

40
New cards

Promotion in Growth Stage

Advertising differentiates the product while personal selling helps strengthen distribution channels.

41
New cards

Promotion in Maturity Stage

Sales promotions help retain loyal buyers while direct marketing maintains the customer base.

42
New cards

Promotion in Decline Stage

Little money is generally spent on promotion as the company phases out the product.

43
New cards

Product Complexity and Promotion

The more complex the product, the more important personal selling becomes.

44
New cards

Product Risk and Promotion

The greater the financial, social, or physical risk, the greater the need for personal selling.

45
New cards

Ancillary Services and Promotion

The more post-sale support a product requires, the more important personal selling becomes.

46
New cards

Prepurchase Stage Promotion

Advertising creates awareness and sales promotion encourages trial.

47
New cards

Purchase Stage Promotion

Personal selling and sales promotion are especially important; direct marketing may shorten adoption time.

48
New cards

Postpurchase Stage Promotion

Advertising reassures buyers while personal selling can reduce postpurchase anxiety.

49
New cards

Push Strategy

A company directs promotion toward channel intermediaries so they stock and promote the product to customers.

50
New cards

Pull Strategy

A company promotes directly to final consumers so they demand the product from retailers and other intermediaries.

51
New cards

Communication

The process of conveying a message to others.

52
New cards

Basic Communication Model

Source, encoding, message, channel, decoding, receiver, response, feedback, and noise.

53
New cards

Message

What the source intends to communicate.

54
New cards

Source

The person, group, company, or brand sending a message.

55
New cards

Channel of Communication

The medium through which a message is sent, such as television, radio, print, or the internet.

56
New cards

Media Vehicle

A specific outlet within a communication channel, such as a particular TV station or magazine.

57
New cards

Receiver

The person or consumer receiving the message, usually the target market.

58
New cards

Field of Experience

Everything the source or receiver knows and takes for granted that affects communication.

59
New cards

Field-of-Experience Overlap

The more the source's and receiver's experiences overlap, the more likely the message will be interpreted correctly.

60
New cards

Encoding

The process by which the source turns an idea into symbols, words, images, music, or other communication.

61
New cards

Decoding

The process by which the receiver interprets and gives meaning to the message.

62
New cards

Noise

Anything that distorts or interferes with communication between the source and receiver.

63
New cards

Response

The actions or reactions of the receiver after decoding a message.

64
New cards

Feedback

Information returned to the source showing whether the message produced its intended response.

65
New cards

Feedback Loop

Using feedback to adjust communications and reduce noise or improve effectiveness.

66
New cards

Personal Source

A communication source involving direct personal contact between the source and receiver.

67
New cards

Impersonal Source

A communication source aimed at a group through mass media, such as advertising.

68
New cards

Marketer-Controlled Source

A source directly controlled by the firm, often because the firm paid for the communication.

69
New cards

Independent Source

A source not directly controlled or compensated by the firm.

70
New cards

Most Credible Type of Source

Consumers generally trust personal, independent sources more than marketer-controlled, impersonal sources.

71
New cards

Personal Selling as a Source

Personal and marketer-controlled.

72
New cards

Advertising as a Source

Impersonal and marketer-controlled.

73
New cards

Sales Promotion as a Source

Impersonal and marketer-controlled.

74
New cards

Word of Mouth as a Source

Personal and independent.

75
New cards

Publicity as a Source

Impersonal and independent.

76
New cards

Word of Mouth

Consumer-to-consumer communication about a product or company that marketers do not directly control.

77
New cards

Why Word of Mouth Is Powerful

It is personal and independent, making it more credible than many marketer-controlled messages.

78
New cards

Spokesperson

A person used by a company to communicate or endorse a product or brand.

79
New cards

Celebrity Endorser

A famous person used as a spokesperson to gain attention and potentially transfer positive associations to a brand.

80
New cards

Influencer

An internet personality, product user, or content creator who reviews or promotes products to an audience.

81
New cards

Paid Influencer

A marketer-controlled source because the influencer is compensated by the company.

82
New cards

Unpaid Influencer

A personal, independent source similar to word of mouth.

83
New cards

Two Main Factors of Source Effectiveness

Credibility and attractiveness.

84
New cards

Credibility

The extent to which people believe what a communication source says.

85
New cards

Two Components of Credibility

Expertise and trustworthiness.

86
New cards

Expertise

The extent to which the source is perceived as knowledgeable about the product or subject.

87
New cards

Trustworthiness

The extent to which consumers believe the source's statements are honest and unbiased.

88
New cards

Attractiveness

The overall appeal of an endorser, including likability and the public's affinity for the person, not just physical appearance.

89
New cards

Q Score

A survey-based measure of how much consumers like or recognize a potential endorser.

90
New cards

Message Objective

The basic goal the firm wants its promotional campaign to accomplish.

91
New cards

Hierarchy of Effects Model

A model proposing that consumers move through a series of mental stages on the way to purchasing a product.

92
New cards

Hierarchy of Effects Stages

Awareness, knowledge, liking, preference, intent, and purchase.

93
New cards

Awareness Stage

The consumer becomes aware that the product or brand exists.

94
New cards

Knowledge Stage

The consumer gains information and understanding about the product.

95
New cards

Liking Stage

The consumer develops favorable feelings toward the product.

96
New cards

Preference Stage

The consumer begins preferring the product or brand over alternatives.

97
New cards

Intent Stage

The consumer plans or intends to purchase.

98
New cards

Purchase Stage

The consumer actually buys the product.

99
New cards

Hierarchy of Effects Bottleneck

The stage with the greatest relative loss between adjacent stages; promotion should focus on improving that transition.

100
New cards

Finding the Hierarchy-of-Effects Bottleneck

Calculate the ratio of each earlier stage to the next stage; the largest adjacent ratio indicates the biggest bottleneck.