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Integrated Marketing Communication (IMC)
Planning a firm's communications so every promotional activity is coordinated and audiences receive a consistent message across channels.
Promotion
One element of the marketing mix used to inform, persuade, and remind prospective buyers about a product or organization.
Promotional Mix
The combination of promotional elements a firm chooses to use: advertising, personal selling, sales promotion, public relations, and direct marketing.
Three Functions of Promotion
To inform prospective buyers, persuade them to try or purchase the product, and remind them of the product.
Paid Media
Media exposure that a company pays for, such as advertising.
Owned Media
Communication outlets controlled by the company, such as its website or public relations staff.
Earned Media
Exposure created when customers or others spread a company's message without the company paying for it.
Five Traditional Promotional Mix Elements
Advertising, personal selling, sales promotion, public relations, and direct marketing.
Advertising
Paid, nonpersonal communication from an identified sponsor about an organization, good, service, or idea.
Personal Selling
Two-way communication between a customer and organizational representative designed to influence a purchase decision.
Sales Promotion
A temporary incentive offering something of value for a limited time to create interest and increase near-term sales.
Examples of Sales Promotion
Coupons, free samples, contests, rebates, and other temporary incentives.
Public Relations (PR)
A firm's effort to manage its publicity and reputation using tools such as press releases, sponsored events, lobbying, and press conferences.
Publicity
A nonpersonal presentation of a firm or product by a third party, such as a news story or editorial.
Public Relations vs. Publicity
A firm controls its public relations response but cannot directly control the publicity it receives from the media.
Direct Marketing
One-to-one communication with individual customers, often electronically, designed to produce an order, request for information, or store visit.
Examples of Direct Marketing
Catalogs, telemarketing, direct mail, marketing emails, and online marketing.
Mass Selling Elements
Advertising, public relations, and sales promotion; they reach groups of buyers at once.
Customized Interaction Elements
Personal selling and direct marketing; they tailor messages to individual prospects.
Sponsorship
A marketing tool in which a company pays to attach its name or advertisement to part of an event.
Four Criteria for Successful Sponsorship
Importance to target customers, large enough investment, activation/engagement, and linkage/fit.
Importance to Target Customers
The sponsored event should be something the target customers genuinely care about.
Large Enough Sponsorship Investment
The investment should be large enough for customers to view the sponsor as instrumental to the event.
Sponsorship Activation
Providing experiences that strengthen the connection between the event and the sponsoring brand.
Sponsorship Linkage/Fit
A natural connection should exist between the event and the sponsoring brand.
Ambush Marketing
Attempting to gain goodwill or attention from an event without paying to be an official sponsor.
Event Marketing
A company creates or owns an event rather than sponsoring someone else's event, giving it greater control.
Product Placement
Placing a branded product in a movie, television program, video game, or other entertainment to gain natural exposure.
Straight-Fee Product Placement
The brand owner pays the producer a fee to feature its product.
Barter Product Placement
A company provides a product for use in entertainment in exchange for the exposure it receives.
Cross-Promotion
A movie or show features a product while the product's company promotes the movie or show in return.
Infomercial
A commercial designed to provide extensive product information and usually end with a direct call to action.
Branded Entertainment
Entertainment content produced or sponsored by a company to attract attention to a particular brand or product.
Guerrilla Marketing
Unexpected and unconventional marketing, often outside the home, designed to attract attention and encourage sharing.
Crowdsourcing Advertising
Advertising content created or contributed by ordinary consumers rather than solely by the company.
Promotional Mix Complementarity
Different promotional tools work together so one may attract attention while another reinforces or completes the message.
Target Audience and Promotional Mix
The target audience influences which promotional elements should receive the greatest emphasis.
Product Life Cycle and Promotional Mix
Different promotional tools are emphasized at different stages of a product's life cycle.
Promotion in Introduction Stage
All promotional elements may be used; advertising creates awareness and publicity may begin.
Promotion in Growth Stage
Advertising differentiates the product while personal selling helps strengthen distribution channels.
Promotion in Maturity Stage
Sales promotions help retain loyal buyers while direct marketing maintains the customer base.
Promotion in Decline Stage
Little money is generally spent on promotion as the company phases out the product.
Product Complexity and Promotion
The more complex the product, the more important personal selling becomes.
Product Risk and Promotion
The greater the financial, social, or physical risk, the greater the need for personal selling.
Ancillary Services and Promotion
The more post-sale support a product requires, the more important personal selling becomes.
Prepurchase Stage Promotion
Advertising creates awareness and sales promotion encourages trial.
Purchase Stage Promotion
Personal selling and sales promotion are especially important; direct marketing may shorten adoption time.
Postpurchase Stage Promotion
Advertising reassures buyers while personal selling can reduce postpurchase anxiety.
Push Strategy
A company directs promotion toward channel intermediaries so they stock and promote the product to customers.
Pull Strategy
A company promotes directly to final consumers so they demand the product from retailers and other intermediaries.
Communication
The process of conveying a message to others.
Basic Communication Model
Source, encoding, message, channel, decoding, receiver, response, feedback, and noise.
Message
What the source intends to communicate.
Source
The person, group, company, or brand sending a message.
Channel of Communication
The medium through which a message is sent, such as television, radio, print, or the internet.
Media Vehicle
A specific outlet within a communication channel, such as a particular TV station or magazine.
Receiver
The person or consumer receiving the message, usually the target market.
Field of Experience
Everything the source or receiver knows and takes for granted that affects communication.
Field-of-Experience Overlap
The more the source's and receiver's experiences overlap, the more likely the message will be interpreted correctly.
Encoding
The process by which the source turns an idea into symbols, words, images, music, or other communication.
Decoding
The process by which the receiver interprets and gives meaning to the message.
Noise
Anything that distorts or interferes with communication between the source and receiver.
Response
The actions or reactions of the receiver after decoding a message.
Feedback
Information returned to the source showing whether the message produced its intended response.
Feedback Loop
Using feedback to adjust communications and reduce noise or improve effectiveness.
Personal Source
A communication source involving direct personal contact between the source and receiver.
Impersonal Source
A communication source aimed at a group through mass media, such as advertising.
Marketer-Controlled Source
A source directly controlled by the firm, often because the firm paid for the communication.
Independent Source
A source not directly controlled or compensated by the firm.
Most Credible Type of Source
Consumers generally trust personal, independent sources more than marketer-controlled, impersonal sources.
Personal Selling as a Source
Personal and marketer-controlled.
Advertising as a Source
Impersonal and marketer-controlled.
Sales Promotion as a Source
Impersonal and marketer-controlled.
Word of Mouth as a Source
Personal and independent.
Publicity as a Source
Impersonal and independent.
Word of Mouth
Consumer-to-consumer communication about a product or company that marketers do not directly control.
Why Word of Mouth Is Powerful
It is personal and independent, making it more credible than many marketer-controlled messages.
Spokesperson
A person used by a company to communicate or endorse a product or brand.
Celebrity Endorser
A famous person used as a spokesperson to gain attention and potentially transfer positive associations to a brand.
Influencer
An internet personality, product user, or content creator who reviews or promotes products to an audience.
Paid Influencer
A marketer-controlled source because the influencer is compensated by the company.
Unpaid Influencer
A personal, independent source similar to word of mouth.
Two Main Factors of Source Effectiveness
Credibility and attractiveness.
Credibility
The extent to which people believe what a communication source says.
Two Components of Credibility
Expertise and trustworthiness.
Expertise
The extent to which the source is perceived as knowledgeable about the product or subject.
Trustworthiness
The extent to which consumers believe the source's statements are honest and unbiased.
Attractiveness
The overall appeal of an endorser, including likability and the public's affinity for the person, not just physical appearance.
Q Score
A survey-based measure of how much consumers like or recognize a potential endorser.
Message Objective
The basic goal the firm wants its promotional campaign to accomplish.
Hierarchy of Effects Model
A model proposing that consumers move through a series of mental stages on the way to purchasing a product.
Hierarchy of Effects Stages
Awareness, knowledge, liking, preference, intent, and purchase.
Awareness Stage
The consumer becomes aware that the product or brand exists.
Knowledge Stage
The consumer gains information and understanding about the product.
Liking Stage
The consumer develops favorable feelings toward the product.
Preference Stage
The consumer begins preferring the product or brand over alternatives.
Intent Stage
The consumer plans or intends to purchase.
Purchase Stage
The consumer actually buys the product.
Hierarchy of Effects Bottleneck
The stage with the greatest relative loss between adjacent stages; promotion should focus on improving that transition.
Finding the Hierarchy-of-Effects Bottleneck
Calculate the ratio of each earlier stage to the next stage; the largest adjacent ratio indicates the biggest bottleneck.