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classical conditioning (non-declarative memory)
assiociation of two stimuli that tend to occur 2gether (allows for us to anticipate uncontrollable events)
operant conditioning
association of our behavior with a consequence (allows us to repeat rewarding acts/avoid punishable ones)
ivan pavlov
discovered classical conditioning (dog saliva + meat powder freak)
unconditioned stimulus (UCS)
a stimulus that naturally and automatically triggers an emotional or physiological response
unconditioned response (UCR)
whatever the natural (unlearned) response to the UCS is
conditioned stimulus (CS)
a stimulus that triggers a response ONLY after association with an unconditioned stimulus
conditioned response (CR)
the learned response to the conditioned stimulus
generalization
stimuli similar to the CS that results similar CR (similar pitch —> dog drools thinking food is otw)
extinction
if the UCS doesnt follow the CS, the CR weakens
E.L thorndike’s law of effect
more likely to repeat behaviors that are followed by favorable consequences (same w punishable)
B.F skinner
research focussed on understaning the principles that govern operant conditioning
shaping
procedure by which reinforcers guide behavior toward closer approximations of a desired goal
continuous reinforcement
reward given every time a behavior occurs
intermittent reinforcement
reward is given sometimes after a behavior occurs
REM (rapid eye movement) sleep
rapid brain waves, eyes dart around, motor cortex is active, genitals aroused, dreams occur
REM (rapid eye movement) rebound
when a loss of sleep is made up for on later nights
manifest content (in dreams)
the storyline of a dream
latent content (in dreams)
the underlying meaning of a dream (symbols/what they mean)
activation-synthesis theory
dreams are the brains way of trying to make sense of random activity while we sleep
counter-conditioning
a way to unlearn responses. the goal is extinction (phobias, feared stimulus)
overjustification
give ppl $ to do things they like, then they might not like it anymore
observational learning
humans can observe others getting rewards/punishments instead of directly experiencing those things themselves
encoding
gets the information in
storage
holds onto information
retrieval
recalls info, then recognizes the info previously learned
rehearsal (in memory)
repetitively verbalizing or thinking abt information
short term memory
its a “mental scratchpad”, lasts about 20-30s,
primacy effect
first item is always easier to remember
recency effect
last time is sometimes easier to remember
semantic memory
facts and figures, lyrics (declarative)
episodic memory
memories of events and experiences (declarative)
recall test
retreiving information learned earlier
recognition test
recognition is identifying information previously learned
procedural memory
how to do things (non-declarative)
misinformation effect
when you incorporate misleading information into your memory of an event
representative heuristic
we judge the likelihood of something belonging to one category or another based on stereotype (think categorization)
availability heuristic
we estimate the likelihood of events based on tehir “availability” in our memory (think likelihood of events)
framing effects
the way material is presented can affect the kind of decisions we make (ppl are more likely to make risky choices when framed as a gain)