psych chapters 6 - 8

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Last updated 10:08 PM on 10/14/26
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38 Terms

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classical conditioning (non-declarative memory)

assiociation of two stimuli that tend to occur 2gether (allows for us to anticipate uncontrollable events)

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operant conditioning

association of our behavior with a consequence (allows us to repeat rewarding acts/avoid punishable ones)

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ivan pavlov

discovered classical conditioning (dog saliva + meat powder freak)

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unconditioned stimulus (UCS)

a stimulus that naturally and automatically triggers an emotional or physiological response

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unconditioned response (UCR)

whatever the natural (unlearned) response to the UCS is

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conditioned stimulus (CS)

a stimulus that triggers a response ONLY after association with an unconditioned stimulus

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conditioned response (CR)

the learned response to the conditioned stimulus

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generalization

stimuli similar to the CS that results similar CR (similar pitch —> dog drools thinking food is otw)

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extinction

if the UCS doesnt follow the CS, the CR weakens

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E.L thorndike’s law of effect

more likely to repeat behaviors that are followed by favorable consequences (same w punishable)

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B.F skinner

research focussed on understaning the principles that govern operant conditioning

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shaping

procedure by which reinforcers guide behavior toward closer approximations of a desired goal

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continuous reinforcement

reward given every time a behavior occurs

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intermittent reinforcement

reward is given sometimes after a behavior occurs

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REM (rapid eye movement) sleep

rapid brain waves, eyes dart around, motor cortex is active, genitals aroused, dreams occur

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REM (rapid eye movement) rebound

when a loss of sleep is made up for on later nights

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manifest content (in dreams)

the storyline of a dream

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latent content (in dreams)

the underlying meaning of a dream (symbols/what they mean)

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activation-synthesis theory

dreams are the brains way of trying to make sense of random activity while we sleep

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counter-conditioning

a way to unlearn responses. the goal is extinction (phobias, feared stimulus)

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overjustification

give ppl $ to do things they like, then they might not like it anymore

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observational learning

humans can observe others getting rewards/punishments instead of directly experiencing those things themselves

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encoding

gets the information in

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storage

holds onto information

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retrieval

recalls info, then recognizes the info previously learned

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rehearsal (in memory)

repetitively verbalizing or thinking abt information

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short term memory

its a “mental scratchpad”, lasts about 20-30s,

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primacy effect

first item is always easier to remember

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recency effect

last time is sometimes easier to remember

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semantic memory

facts and figures, lyrics (declarative)

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episodic memory

memories of events and experiences (declarative)

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recall test

retreiving information learned earlier

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recognition test

recognition is identifying information previously learned

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procedural memory

how to do things (non-declarative)

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misinformation effect

when you incorporate misleading information into your memory of an event

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representative heuristic

we judge the likelihood of something belonging to one category or another based on stereotype (think categorization)

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availability heuristic

we estimate the likelihood of events based on tehir “availability” in our memory (think likelihood of events)

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framing effects

the way material is presented can affect the kind of decisions we make (ppl are more likely to make risky choices when framed as a gain)