Conceptual Design

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41 Terms

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Define conceptual design in one sentence. (1)

Conceptual design is the process of turning user requirements into a clear, abstract conceptual model of the system’s functions, structure and information, before any decisions about how it will look or behave

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What is task allocation?

The process of deciding what the system will do and what the user will do

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What does conceptual design do? (3)
Transforms user requirements into a conceptual model; decides what functions the product performs and how they relate; decides what information needs to be available
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What is conceptual design concerned with? (4)
Abstract descriptions of the system's logic; functions; structure; content
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What is physical design concerned with? (3)
Who does what (allocation of functions); how artefacts look; how artefacts behave
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What is the minimum system specification? (3)
A conceptual model; a set of use cases; a design language
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What is a mental model? (1)
The understanding and knowledge a person holds of something (Norman, 1998)
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What happens if people have a poor mental model? (3)
They can only perform actions by rote; they will not know why something goes wrong; they will not be able to recover
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How do people develop mental models? (3)
Through interacting with systems; by observing the relationship between their actions and system behaviour; by reading manuals or other explanations
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What must designers provide so users form an accurate mental model? (2)
Sufficient information in the interface; sufficient information in any accompanying documentation
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What is a conceptual model? (2)
The model designers want users to understand; users' mental models should be close to the one designers intended
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How does a conceptual model describe a system? (3)
Abstractly, in terms of tasks; what users can do with the system; what concepts users need to be aware of (not keystrokes, mouse actions or screen graphics)
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What are the goals of a conceptual model? (2)
Keep it as simple as possible with few concepts; focus it on the task domain with no concepts users must master that are outside it
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Why design the conceptual model before the user interface? (1)
The application will be cleaner, simpler and easier to understand
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Why create a conceptual model? (4)
Helps the team use common terms; reduces misunderstandings and confusion; avoids a narrow early focus; orients users
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How does a conceptual model differ from a user interface? (2)
It is not a description of the interface; it is a structure outlining concepts and the relationships between them
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What are the three questions conceptual design answers? (3)
What functions will the product perform; how are the functions related to each other; what information needs to be available
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What is task allocation? (3)
Deciding what the system will do; deciding what the user will do; has considerable social implications
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What does considering function relationships involve? (3)
Whether an order or pattern is required; whether there is a fundamental categorisation of functions; using task analysis to support the decision
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What is task analysis? (2)
Supports decisions about how functions relate; shows the subtasks involved and the order they are performed in
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What does considering information requirements involve? (3)
What data are required to perform a task; how the data need to be transformed; the nature of the data often determines elements of the system design
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What are the components of a conceptual model? (5)
Metaphors and analogies; interaction mode styles and task allocation; concepts users are exposed to; relationships between the concepts; mappings between the concepts and the user experience supported (temporal ordering)
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What is a metaphor in design? (2)
Taking concepts from a source domain (vehicle); applying them to a target domain (tenor) to describe something new in familiar terms
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What are the benefits of interface metaphors? (3)
Make learning new systems easier; help users understand the underlying conceptual model; tap into users' existing experience (a training multiplier)
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What are the problems with interface metaphors? (5)
Break conventional and cultural rules; constrain how designers conceptualise the problem space; force users to understand the system only through the metaphor; can transfer bad parts of existing designs; limit designers' imagination for new conceptual models
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What must be true of a good metaphor? (2)
It must be a good match to the real system; otherwise there can be undesirable consequences
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What are the four interaction mode styles? (4)
Instructing; conversing; manipulating; exploring
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What is the instructing style? (3)
Users instruct the system about what to do; supports quick and efficient interaction; good for repetitive actions on multiple objects
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What is the conversing style? (4)
Underlying model of a conversation with another human; ranges from simple voice menus to natural language dialogue; familiar for novices and people with negative attitudes; misunderstandings arise when the system cannot parse what the user says
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What is the manipulating style? (2)
Dragging, selecting, opening, closing and zooming actions on virtual objects; exploits users' knowledge of how they move in and manipulate the physical world
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What are the features of direct manipulation? (4)
Continuous representation of objects and actions of interest; physical actions and button pressing instead of complex commands; rapid reversible actions with immediate feedback; what you see is what you get (WYSIWYG)
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What are the advantages of direct manipulation? (5)
Easy to learn for new users; efficient for experienced users; easy to remember for intermittent users; results of actions are seen immediately; users feel in control
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What are the disadvantages of direct manipulation? (3)
Not all tasks can be described by objects or done directly; some tasks are better achieved through delegating; using a mouse can be slower or harder than pressing keys
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What is the exploring style? (2)
Similar to how people browse existing media; information is structured for flexibility and the user can search for it
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When should each interaction style be chosen? (3)
Direct manipulation for 'doing' tasks; instructing for repetitive tasks; conversing for children, computer-phobic or disabled users, specialised applications or fun
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What are hybrid conceptual models? (2)
Support different ways of carrying out the same actions at the interface; can take longer to learn
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How do you add an image in HTML? (3)
Use the img inline element; the src attribute holds the URL; the alt attribute describes the image contents
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How do you size an image? (1)
Use the width and height properties in CSS
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How do you add audio in HTML5? (3)
Use the audio element; the src attribute gives the source URL; Boolean attributes autoplay, controls and loop can be added
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What does the loop attribute do? (1)
Makes the audio or video repeat continually from beginning to end
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How do you add video in HTML5? (3)
Use the video element in place of audio; the same attributes and fallbacks apply; a poster attribute can supply a preview image