Texas PE EC-12 (Exam 258) Vocabulary

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Comprehensive set of 80 vocabulary flashcards covering the core concepts, principles, and terminology from Texas PE EC-12 (Exam 258).

80 Terms

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Physical literacy

The movement competence, knowledge, motivation, and confidence that support participation in activity throughout life.

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Physical education vs. physical activity

PE is planned teaching and assessment about movement and health. Physical activity is bodily movement that uses energy.

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Motor development

Changes in movement abilities across growth and the lifespan, influenced by maturation, experience, and environment.

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Motor learning

A relatively lasting change in movement capability produced by practice or experience.

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Motor performance

The movement a person demonstrates at a particular moment; fatigue or anxiety can change it temporarily.

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Developmentally appropriate instruction

Teaching matched to learners' readiness, needs, and experience, while addressing suitable learning goals.

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Blocked practice

Repeating one skill or condition before switching to a different one.

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Variable practice

Practicing a skill under changing conditions, such as distance, speed, or direction.

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Transfer of learning

The influence of learning one task on another task; the influence may help or interfere.

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Knowledge of results vs. performance

Results feedback describes the outcome. Performance feedback describes how the movement was executed.

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Intrinsic vs. extrinsic feedback

Intrinsic feedback comes from the learner's senses. Extrinsic feedback comes from an outside source.

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Instructional cue

A short, specific reminder that directs attention to an important movement feature.

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Locomotor skill

A movement that transports the body from one place to another.

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Nonlocomotor skill

Movement around a relatively stable base without traveling to a new place.

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Manipulative skill

Movement that controls an object using the body or an implement.

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Hop vs. leap

A hop takes off and lands on the same foot. A leap takes off from one foot and lands on the other after flight.

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Jump vs. skip

A basic jump uses a two-foot takeoff and landing. A skip alternates a step-hop pattern.

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Gallop vs. slide

A gallop uses a step-together pattern with the same leading foot. A slide uses a similar pattern while traveling sideways.

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Personal vs. general space

Personal space is the area immediately around one's body. General space is the shared area available for movement.

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Pathway and level

Pathway is the route traveled, such as straight or curved. Level describes low, middle, or high body positioning.

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Base of support

The area under and between the body's points of contact with a surface.

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Center of mass

The point representing the average location of the body's mass; its position changes with body shape.

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Stability

Resistance to losing balance; a larger support base and lower center of mass generally improve it.

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Force and impulse

Force is a push or pull. Impulse is force applied over time and changes momentum.

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Torque

The turning effect of a force applied about an axis.

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Angular momentum

A measure of rotational motion. When external torque is negligible, pulling mass toward the axis increases rotation speed.

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Flexion vs. extension

Flexion generally decreases the angle at a joint; extension increases it.

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Abduction vs. adduction

Abduction moves away from the body's midline; adduction moves toward it.

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Sagittal, frontal, and transverse planes

Sagittal divides left/right; frontal divides front/back; transverse divides upper/lower. Typical movements are forward bends, side raises, and trunk turns, respectively.

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Weight transfer

Shifting body weight from one support or body part to another.

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Invasion game

A game in which teams enter or use an opponent's territory to score while defending their own.

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Net/wall game

A game in which players send an object over a net or against a wall into space an opponent must defend.

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Striking/fielding game

A game in which one side strikes an object and scores while the other retrieves it and prevents scoring.

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Target game

A game centered on sending an object accurately toward a target.

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Tactic vs. technique

A tactic is a decision or strategy used to solve a game problem. Technique is how a movement is executed.

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Beat, tempo, and rhythm

Beat is a regular pulse; tempo is its speed; rhythm is the pattern of durations and accents.

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Cardiorespiratory endurance

The ability of the heart, lungs, and circulation to support sustained large-muscle activity.

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Muscular strength

The capacity of a muscle or muscle group to exert force.

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Muscular endurance

The ability to repeat or sustain muscular contractions over time.

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Flexibility

The available range of motion at a joint or group of joints.

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Body composition

The relative amounts of body tissues, including fat and fat-free tissues; it is not the same as body weight.

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Agility

The ability to change direction quickly while maintaining control.

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Balance

The ability to maintain equilibrium while still or moving.

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Coordination

Organizing body movements and sensory information into an effective action.

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Power

The rate of doing work; in movement, the ability to produce force rapidly.

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Speed vs. reaction time

Speed describes how quickly movement occurs. Reaction time is the delay between a stimulus and the start of a response.

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FITT

Frequency = how often; intensity = how hard; time = how long; type = the activity performed.

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Overload

A training demand beyond the level to which the body is currently accustomed.

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Progression

A gradual increase in training challenge as readiness and adaptation improve.

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Specificity

Adaptations reflect the muscles, movement patterns, and energy demands being trained.

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Reversibility

Training adaptations can decline when the training stimulus is reduced or stopped.

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Individuality

People respond differently to activity and training because their characteristics and circumstances differ.

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ATP

Adenosine triphosphate: the immediate usable energy source for muscle contraction and other cellular work.

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Phosphagen system

A rapid ATP-replenishing pathway using stored ATP and phosphocreatine; especially important in very short maximal efforts.

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Anaerobic glycolysis

ATP production from carbohydrate breakdown without directly requiring oxygen in that pathway.

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Aerobic metabolism

ATP production through oxygen-dependent pathways, important for sustained activity and recovery.

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Perceived exertion and talk test

Perceived exertion is how hard activity feels. The talk test uses ease of speaking to help estimate intensity.

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Heart-rate reserve (HRR)

Estimated maximum heart rate minus resting heart rate. HRR method target = resting rate+(HRR×chosen intensity fraction)\text{resting rate} + (\text{HRR} \times \text{chosen intensity fraction}).

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Tendon vs. ligament

A tendon connects muscle to bone. A ligament connects bone to bone at a joint.

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Acute response vs. chronic adaptation

An acute response happens during or soon after activity. A chronic adaptation develops over repeated training.

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Dynamic vs. static stretching

Dynamic stretching uses controlled movement through a range. Static stretching holds a position without bouncing.

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Recovery

Processes that restore readiness after activity, supported by rest, sleep, suitable nutrition, and hydration.

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Carbohydrate, protein, and fat

Carbohydrate supplies fuel; protein supports tissue repair and many body functions; fat supports energy storage, cell functions, and nutrient absorption.

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Hydration

Maintaining adequate body water to support functions such as temperature control and circulation.

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Health literacy

The ability to find, understand, evaluate, and use health information and services.

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TEKS

Texas Essential Knowledge and Skills: the state's curriculum standards describing what students should know and be able to do.

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Measurable learning objective

A statement of an observable performance and the conditions or criteria used to judge success.

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Direct instruction

A structured approach using explanation, modeling, guided practice, feedback, and checks for learning.

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Guided discovery

Teaching through carefully chosen questions or movement problems that help learners find a concept.

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Cooperative learning

Structured learning in which students share responsibility and work toward a common goal.

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Tactical games approach

Using a modified game to reveal a tactical problem, then developing the skills and decisions needed to solve it.

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Intrinsic vs. extrinsic motivation

Intrinsic motivation comes from enjoyment or interest in the task. Extrinsic motivation involves outside rewards or consequences.

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Emergency action plan (EAP)

A setting-specific plan assigning emergency roles, communication, access, equipment, and response procedures.

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Universal Design for Learning (UDL)

Planning to reduce barriers through options for engagement, representation, and action and expression.

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Accommodation vs. modification

An accommodation changes access or how learning happens. A modification changes the expected learning or performance standard.

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IEP vs. Section 504 plan

An IEP documents special education and related services under IDEA. A 504 plan documents access supports under Section 504; plans depend on individual needs.

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Diagnostic, formative, and summative assessment

Diagnostic identifies starting needs; formative informs teaching during learning; summative evaluates learning after instruction.

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Validity vs. reliability

Validity concerns whether evidence supports the intended interpretation. Reliability concerns consistency of measurement.

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Criterion-referenced vs. norm-referenced assessment

Criterion-referenced compares performance with defined standards. Norm-referenced compares it with a reference group.

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Rubric vs. checklist

A rubric describes levels of performance quality. A checklist records whether specified features are present.