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112 Terms
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Momentum
Product of an object's mass and velocity; formula p = mv; units are kg·m/s or N·s; a vector quantity
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Impulse
Effect of a force acting over a time interval; formula J = F_net,avg × Δt; units are N·s or kg·m/s; a vector quantity
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Impulse-Momentum Theorem
The impulse acting on an object equals its change in momentum; J = Δp or F_net,avg × Δt = Δp
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Change in Momentum
Requires a net force to occur; calculated as Δp = F_net,avg × Δt; depends on both force magnitude and time duration
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Stopping Time and Cushioning
Increasing the time interval reduces the required average force; principle used in airbags, bent knees when jumping, and protective padding; |F_net,avg| = |Δp| / Δt
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Conservation of Momentum
In collisions where external force is negligible, total momentum before equals total momentum after; p_before = p_after; applies to both elastic and inelastic collisions
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Kinetic Energy
Energy an object possesses because of its motion; formula KE = ½mv²; units are Joules (J); a scalar quantity; depends on mass and square of velocity
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Gravitational Potential Energy
Energy an object possesses because of its position above Earth's surface; formula PE = mgh; units are Joules (J); a scalar quantity; relative to a reference level
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Mechanical Energy
Sum of an object's kinetic energy and gravitational potential energy; formula ME = KE + PE or ME = ½mv² + mgh; units are Joules (J)
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Conservation of Energy
In absence of friction and air resistance, total mechanical energy remains constant; ME_initial = ME_final; energy transforms between kinetic and potential forms but total stays the same
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Energy Transformation
Energy changes form as objects move; falling object converts PE to KE; rising object converts KE to PE; pendulum continuously transforms KE and PE; friction converts mechanical energy to thermal energy and sound
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Momentum vs Kinetic Energy: Vector Property
Momentum is a vector quantity (has direction); kinetic energy is a scalar quantity (no direction)
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Momentum vs Kinetic Energy: Units
Momentum units are kg·m/s or N·s; kinetic energy units are Joules (J) or kg·m²/s²
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Momentum vs Kinetic Energy: Proportionality
Momentum is proportional to velocity (p ∝ v); kinetic energy is proportional to velocity squared (KE ∝ v²)
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Momentum vs Kinetic Energy: Conservation
Momentum is conserved in all collisions when external forces are negligible; kinetic energy is only conserved in elastic collisions, not in inelastic collisions
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Momentum vs Kinetic Energy: Velocity Change
If velocity doubles, momentum doubles; if velocity doubles, kinetic energy quadruples (factor of 4)
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Momentum vs Kinetic Energy: Same Kinetic Energy
Two objects with the same kinetic energy can have different momenta; light fast object and heavy slow object can have equal KE but different p
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Momentum vs Kinetic Energy: Collision Application
Momentum always conserved in collisions; kinetic energy may or may not be conserved depending on collision type; lost kinetic energy converts to heat, sound, and deformation
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Elastic Collision
Collision where both momentum and kinetic energy are conserved; objects may bounce off each other
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Inelastic Collision
Collision where momentum is conserved but kinetic energy is not; kinetic energy converts to heat, sound, and deformation; objects may stick together
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Perfectly Inelastic Collision
Objects stick together after collision; most extreme form of inelastic collision; momentum conserved but significant kinetic energy loss
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Double Velocity Effect on Momentum
If velocity doubles, momentum doubles; directly proportional relationship
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Double Velocity Effect on Kinetic Energy
If velocity doubles, kinetic energy increases by factor of 4; KE is proportional to v² so (2v)² = 4v²
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Airbags in Cars
Safety device that increases stopping time during collision; longer Δt reduces the average force on passengers; applies principle |F_net,avg| = |Δp| / Δt
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Cushioning Principle
Increasing contact time with ground or surface reduces impact force; bent knees when jumping, padding in helmets, and soft surfaces all increase Δt to reduce force
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Average Force Calculation
Formula: |F_net,avg| = |Δp| / Δt; if stopping distance same, longer stopping time results in smaller force
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Gravitational Potential Energy Reference Level
PE is always relative to a chosen reference point (usually ground level = 0); same object has different PE values depending on reference level chosen
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Double Mass Effect on Potential Energy
If mass doubles at same height, potential energy doubles; directly proportional to mass since PE = mgh
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Double Height Effect on Potential Energy
If height doubles at same mass, potential energy doubles; directly proportional to height since PE = mgh
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Double Mass Effect on Kinetic Energy
If mass doubles at same velocity, kinetic energy doubles; directly proportional to mass since KE = ½mv²
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Double Mass Effect on Momentum
If mass doubles at same velocity, momentum doubles; directly proportional to mass since p = mv
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Pendulum at Lowest Point
Has maximum kinetic energy and zero potential energy (if taking lowest point as reference); moving fastest
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Pendulum at Highest Point
Has maximum potential energy and zero kinetic energy; momentarily at rest before reversing direction
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Pendulum Energy Cycle
Continuously transforms between KE at bottom and PE at top; in ideal conditions total mechanical energy stays constant throughout motion
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Falling Object Energy Pattern
At top: maximum PE, zero KE; during fall: PE decreases and KE increases; at bottom: zero PE, maximum KE; total ME constant if no friction
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Rising Object Energy Pattern
At launch: maximum KE, zero PE; during rise: KE decreases and PE increases; at peak: zero KE, maximum PE; at launch point KE equals PE at peak
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Rollercoaster at Top
Has maximum potential energy; if starting from rest, all mechanical energy is potential energy
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Rollercoaster at Bottom
Has maximum kinetic energy; if reference level at bottom, all mechanical energy is kinetic energy
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Energy Dissipation by Friction
Friction and air resistance convert mechanical energy to thermal energy (heat) and sound energy; mechanical energy decreases over time; object eventually stops
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Real-World vs Ideal Situations
Ideal: no friction or air resistance, mechanical energy conserved; real world: friction present, mechanical energy dissipated as heat and sound
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Mechanical Energy with Friction
Formula: ME_f = ME_i - E_dissipated; final mechanical energy equals initial minus energy lost to friction and air resistance
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Stopped Object Kinetic Energy
Once at rest, kinetic energy is zero; all motion energy has been converted to other forms (heat, sound, deformation)
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Velocity from Energy Conservation
Can calculate final velocity using ½mv_i² + mgh_i = ½mv_f² + mgh_f when friction is negligible
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Height from Energy Conservation
Can calculate maximum height using energy conservation; at peak height velocity is zero so all kinetic energy converts to potential energy
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Terminal Velocity
Maximum velocity reached when air resistance force equals gravitational force; object no longer accelerates; kinetic energy no longer increases
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Momentum Calculation Example
1500 kg car at 20 m/s: p = (1500)(20) = 30,000 kg·m/s
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Kinetic Energy Calculation Example
2 kg ball at 10 m/s: KE = ½(2)(10)² = 100 J
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Potential Energy Calculation Example
5 kg box 2 meters above ground: PE = (5)(9.8)(2) = 98 J
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Mechanical Energy Calculation Example
2 kg ball moving 5 m/s at 3 meters height: KE = 25 J, PE = 58.8 J, ME = 83.8 J
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Collision Momentum Conservation Example
1000 kg car at 10 m/s hits stationary 1000 kg car; they stick together; final velocity is 5 m/s (momentum conserved: 10,000 = 2000v_f)
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Falling Stone Velocity Example
2 kg stone dropped from 45 meters reaches velocity of 29.7 m/s at ground (using ½mv² = mgh, v = √(2gh))
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Energy Transformation Pattern Falling
PE at top converts to KE during fall; PE_initial = KE_final if no friction
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Energy Transformation Pattern Rising
KE at launch converts to PE during rise; KE_initial = PE_final at peak height
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Pendulum Velocity Calculation
1.5 kg bob pulled horizontal (1 meter high) swings to bottom with velocity 4.43 m/s (using mgh = ½mv²)
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Roller Coaster Velocity No Friction
500 kg car from 50 meter height reaches 31.3 m/s at bottom (using ½mv² = mgh)
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Roller Coaster Velocity With Friction
Same car with 50,000 J dissipated reaches 27.9 m/s instead of 31.3 m/s (reduced due to energy loss)
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Stopping Force Baseball Example
0.15 kg baseball at 40 m/s caught in 0.05 seconds requires average force of 120 N (F = Δp / Δt)
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Stopping Force Person Example
70 kg person hitting hard concrete (Δt = 0.01 s) experiences 44,100 N force; with cushioning (Δt = 0.5 s) experiences 882 N
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Impulse Calculation Example
50 N force acting for 3 seconds produces impulse of 150 N·s (J = F × Δt)
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Two Ice Skaters Momentum Example
60 kg person at 2 m/s right, 80 kg person at 1.5 m/s left initially at rest; momentum before equals momentum after (both zero)
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Same Velocity Different Mass Kinetic Energy
1000 kg car and 100 kg motorcycle both at 20 m/s; car has 10 times more kinetic energy (KE depends on mass)
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Same Kinetic Energy Different Momentum
1 kg at 10 m/s has KE = 50 J and p = 10 kg·m/s; 10 kg at 3.16 m/s has KE = 50 J and p = 31.6 kg·m/s
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Velocity Doubling Momentum
Doubling velocity doubles momentum (direct proportion: p = mv)
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Velocity Doubling Kinetic Energy
Doubling velocity quadruples kinetic energy (squared relationship: KE = ½m(2v)² = 4(½mv²))
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Maximum Potential Energy Point
Highest point of trajectory for thrown object; point furthest from reference level
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Maximum Kinetic Energy Point
Lowest point of trajectory or fastest point in motion; greatest speed
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Energy at Maximum Height
At maximum height velocity is zero, so kinetic energy is zero and all mechanical energy is potential
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Equal Kinetic and Potential Energy
Occurs at height h = v_i²/(4g) or halfway to maximum height (where KE = PE)
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Conservation of Momentum Condition
System must be isolated; negligible external forces; friction and air resistance typically negligible during collision
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Inelastic Collision Energy Loss
Kinetic energy converted to thermal energy, sound energy, deformation energy, and sometimes light energy; mechanical energy appears lost
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Elastic vs Inelastic Collision
Elastic: KE conserved, objects bounce; inelastic: KE not conserved, objects may stick or partially deform
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Head-On Collision Momentum Example
2000 kg truck at 15 m/s hits 1000 kg car at 20 m/s opposite direction; they lock together at 3.33 m/s in truck's original direction
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Work-Energy Relationship
Work done on object changes its kinetic energy; W = ΔKE; larger work produces larger change in kinetic energy
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Force and Momentum Change
To change momentum, net force must act; larger forces produce faster momentum changes; F = Δp / Δt
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Friction Converting Mechanical Energy
Sliding friction converts kinetic energy to thermal energy; object slows down as mechanical energy is dissipated
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Energy Input to System
Adding energy increases mechanical energy; removal of energy decreases mechanical energy
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Pendulum Ideal vs Real
Ideal pendulum: oscillates forever with constant mechanical energy; real pendulum: gradually stops as friction dissipates energy
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Maximum Height from Initial Velocity
Using ½mv² = mgh, height = v² / (2g); doubling initial velocity quadruples maximum height
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Final Velocity from Height
Using ½mv² = mgh, velocity = √(2gh); velocity depends only on height, not on mass
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Common Misconception Momentum KE
Momentum ∝ v but KE ∝ v²; these are different relationships, not the same
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Reference Level for Potential Energy
Must specify what height equals zero; changing reference level changes all PE values but not ME changes
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Collision Momentum Always Conserved
Momentum conserved in all collisions if external forces negligible; true for elastic AND inelastic collisions
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Friction Force Direction
Friction force opposes motion; always acts opposite to velocity direction
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Energy Dissipation Rate
Energy dissipation depends on friction coefficient and normal force; greater friction dissipates energy faster
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Work Done by Friction
Work by friction equals negative kinetic energy change; W_friction = -ΔKE (negative because it opposes motion)
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Stopping Distance Relationship
Longer stopping distance allows smaller force; inverse relationship: larger Δt means smaller F for same Δp
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Object at Rest Momentum and Energy
Momentum = 0 and kinetic energy = 0; potential energy depends on height above reference level
Momentum conserved: m₁v₁ᵢ + m₂v₂ᵢ = (m₁ + m₂)vf; objects stick together with same final velocity
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Impact Safety Padding
Padding increases contact time during impact; longer Δt reduces average force and prevents injury; same principle as airbags
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Sports Applications Momentum
Follow-through in throwing increases impulse time; catching with moving hands increases stopping time; martial arts breaking involves large force over short time
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Hydroelectric Power Potential Energy
Water at height has gravitational potential energy; flowing down converts PE to KE; KE drives turbine to generate electricity
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Braking System Energy
Kinetic energy of moving vehicle converted to thermal energy (heat) in brake pads and rotors; friction force opposes motion
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Wind Turbine Kinetic Energy
Moving air has kinetic energy; turbine blades convert KE of wind into rotational motion to generate electricity
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Solar Panel Energy
Light energy converted to electrical energy; different energy form conversion
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Rolling Motion Energy
Kinetic energy in rolling object includes both translational and rotational motion; not covered in basic KE = ½mv²
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Collision in Two Dimensions
Momentum conserved in each direction separately (x and y components); overall momentum vector conserved
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System vs Object
System: collection of objects; momentum conserved for system if no external forces; momentum may transfer between objects
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Center of Mass Momentum
Total momentum of system equals mass times velocity of center of mass; p_total = M_total × v_center_of_mass
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Recoil Momentum
When object propels something, recoil occurs in opposite direction; total momentum before launch equals zero; momentum conserved